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windows mixed reality works great on windows 10 and 11. Moreover, Unreal engen supports these devices. Developers just need to install the plugin that comes with the engine and add input from widows mixed reality devices to the current input events in the input settings. According to my practice of working with the engine, these actions will not take more than five minutes of working time. The rest of the time depends on the build time of the project.
Can I ask how you did it? I tried to rebind everything and managed to do it except for camera and movement.
In steam vr so the game actually works on wmr
The game starts and you can even bind keystrokes in Steam VR. But it will not be possible to bind the movement axes. Steam VR uses the Vector2 variable when linking to axes, the developers use the Vector1 variable and, accordingly, Steam VR cannot link them.
I haven’t tested it in this product, but in Aliens I set it to emulate HP motion controllers in the wmr for steam settings. And lo and behold, the axles worked fine. Well, the buttons are normally configured via the Steam vr binding.