Metro Awakening

Metro Awakening

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Justifun Nov 6, 2024 @ 12:48am
Too dark to even see
Quest 3 via air link or cable li k amd even virtual desktop. The game is so dark I can't see anything that's not near a light source. There is a brightness setting in the options menu but it makes the brighter things brighter, but I still can't see anything if its dark.
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Showing 1-15 of 18 comments
Acecool Nov 6, 2024 @ 12:59am 
Touch your head and pull the trigger. There is a headlamp. The tutorials don't always stay up.
CuPaTuf Nov 6, 2024 @ 3:39am 
I have the same problem with valve index. the light drops of to fast, one side of a small room is lit properly and the other side of the room is totally dark
mogwhy Nov 6, 2024 @ 4:15am 
3
Open Engine.ini in AppData\Local\Impact\Saved\Config\Windows
and add:

[/script/engine.engine]
DisplayGamma=3.1

more info: https://www.reddit.com/r/HPReverb/comments/18tlhsb/change_brightness_for_every_unrealengine_game/
Weird Grim Nov 6, 2024 @ 4:15am 
Originally posted by Acecool:
Touch your head and pull the trigger. There is a headlamp. The tutorials don't always stay up.
Still a problem with stealth sections, can't see where i walk, in the other metro games a small area around you would dimly lit up.
AbyssianOne Nov 6, 2024 @ 1:31pm 
Originally posted by Acecool:
Touch your head and pull the trigger. There is a headlamp. The tutorials don't always stay up.

I tried that in TWD S&S and ended up eating a bullet.
Torrq Nov 6, 2024 @ 7:07pm 
Thank you, this made it much better for me with Quest Pro.
After this tweak, I lowered brightness all the way in game settings.
And it allows me to still see backpack and surroundings, without flashlight.
I set mine to:
DisplayGamma=2.8

Originally posted by mogwhy:
Open Engine.ini in AppData\Local\Impact\Saved\Config\Windows
and add:[/script/engine.engine]
DisplayGamma=3.1

more info: https://www.reddit.com/r/HPReverb/comments/18tlhsb/change_brightness_for_every_unrealengine_game/
Last edited by Torrq; Nov 6, 2024 @ 8:00pm
Azoto Nov 8, 2024 @ 5:52am 
Had the same problem and realized I enabled an option in Virtual Desktop that made colors brighter and blacks darker, so fixed by removing it.
HH375mag Nov 8, 2024 @ 7:47pm 
Originally posted by CuPaTuf:
I have the same problem with valve index. the light drops of to fast, one side of a small room is lit properly and the other side of the room is totally dark


I agree, the head lamp dims WAY too fast for my liking. When you fully crank the dynamo to 100% on the universal charger, it literally starts to dim within 10 or so seconds from the full beam.

The devs really need to address that or at least have an option in the settings menu so we can set it to our liking. Being disabled and partially blind, the game is already hard enough as it is, then to making me having to crank the light every few minutes.

I've just gone past the spider/pipe section which was a nightmare for someone with my sight issues.
Last edited by HH375mag; Nov 8, 2024 @ 7:48pm
Rune Nov 8, 2024 @ 11:44pm 
I did test the my old Rift CV1 in the game last night, and the difference is substantial. I rarely needed to turn on the head lamp anymore. In some stealth scenes, where I could not turn on the light, I could suddenly see many details (boxes, shelves, other assets), where I could not see anything using lcd (Index).

Fun thing, when I changed back to the Index I did it in a semi-lit location, where I could see everything with the CV1. Going back to the Index, about half of the scene was now just black - couldn't see any details before turning on the head lamp. Much the same thing in MADiSON and other very dark games.

With the Index/lcd I constantly rely on my head lamp, while you get really great night vision with oled - I did appreciate not having to frequently charge the head lamp, even if it may feel more realistic having to do so...

Actually the SDE in the Rift CV1 made the very low-res textures look better - for those still using orig Vive or Rift CV1, you're getting a great experience. I'm seriously considering dropping the Index and using the Rift CV1 instead - to better hide the Quest textures and for the awesome night vision.

TAA also looks sharp with the Rift CV1 and always did, while TAA looks blurry with lcd. Therefore it's a strange choice for the devs to use TAA instead of MSAA. If I didn't know better, I'd say the game looks like made for the CV1, textures look good, oled is awesome and the TAA is very sharp. I'm using extreme super-sampling with the CV1 though - ss 2.5 (27 million pixels per frame combining both eyes) and get solid 90 fps with the RTX 3090.
Last edited by Rune; Nov 8, 2024 @ 11:59pm
HH375mag Nov 9, 2024 @ 11:06am 
That's interesting because I'm using the Valve Index and as I said above, at times the game is terribly dark. A couple of times I've even considered walking around just constantly cranking the dynamo for the headlamp. I'm sure my eyesight issues aren't helping either.
Rune Nov 9, 2024 @ 11:11am 
Originally posted by HH375mag:
That's interesting because I'm using the Valve Index and as I said above, at times the game is terribly dark. A couple of times I've even considered walking around just constantly cranking the dynamo for the headlamp. I'm sure my eyesight issues aren't helping either.

I just played 2 hours straight with the Rift CV1, not once did I need to turn on the head lamp.
The game is easier too - I can see my enemies in the dark and sneak up on them - they cannot see me in the dark.

I've decided to switch from Index to CV1 now, so tired of constantly needing the head lamp with the Index. And Rift CV1 is great at hiding the low-res textures, feels like a much better and more coherent game now.
Last edited by Rune; Nov 9, 2024 @ 11:11am
HH375mag Nov 9, 2024 @ 11:18am 
Originally posted by Rune:
Originally posted by HH375mag:
That's interesting because I'm using the Valve Index and as I said above, at times the game is terribly dark. A couple of times I've even considered walking around just constantly cranking the dynamo for the headlamp. I'm sure my eyesight issues aren't helping either.

I just played 2 hours straight with the Rift CV1, not once did it turn on the head lamp.
The game is easier too - I can see my enemies in the dark and sneak up on them - they cannot see me in the dark.

I've devided to switch from Index to CV1 now, so tired of constantly needing the head lamp with the Index. And Rift CV1 is great at hiding the low-res textures, feels like a much better and more coherent game now.


I wonder if when they were testing the game they were primarily using the Rift headsets then? If so maybe they had set the brightness of the game in accordance to that headset thinking the brightness would be similar to the others.

As I said above, I have just finished Chapter 6 with the spiders/pipe section and it was so dark I was literally cranking every minute it seemed. When you get to the ghost part not long after when your light purposely dims, I could barely see anything, it took me probably ten minutes to get out of a room. :steamfacepalm:
Last edited by HH375mag; Nov 9, 2024 @ 11:19am
BroadsidedOtter Nov 9, 2024 @ 12:54pm 
Originally posted by HH375mag:
Originally posted by CuPaTuf:
I have the same problem with valve index. the light drops of to fast, one side of a small room is lit properly and the other side of the room is totally dark


I agree, the head lamp dims WAY too fast for my liking. When you fully crank the dynamo to 100% on the universal charger, it literally starts to dim within 10 or so seconds from the full beam.

The devs really need to address that or at least have an option in the settings menu so we can set it to our liking. Being disabled and partially blind, the game is already hard enough as it is, then to making me having to crank the light every few minutes.

I've just gone past the spider/pipe section which was a nightmare for someone with my sight issues.
This was the case in metro exodus as well. Always wished the overcranked light was the default amount of light. I guess it's to maintain the horror atmosphere. And tbh the hand cranked lights I've used irl have been just about as crap.
acegamer Nov 9, 2024 @ 1:14pm 
Been playing the game on PC with my PSVR2 and also don't have any problem seeing in the dark. Tried it with my Pimax Crystal also but the game just looks better with the Oled colors and blacks. Since the textures aren't high res, there really wasn't a big benefit to playing it on Crystal.
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Date Posted: Nov 6, 2024 @ 12:48am
Posts: 18