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I would think it would have ray tracing since Metro Exodus devs released the Metro Exodus Enhanced Edition which includes ray tracing. That said, it doesn't really matter! There are tricks developers know to make games look as if they have ray tracing when they don't.
If you take 10 gamers and have them play Shadow of the Tomb Raider on 2 different PCs, one with ray tracing and one with ray tracing turned off, most of them can't see the difference. Linus Tech Tips literally did that in a test.
The move from flatscreen to VR improves game visuals waaaaaay more than ray tracing.
I don't believe so, maybe if you have a 4090 it might just manage it but with modern HMD resolutions and the need to hit 90 fps it's asking a lot.
Fortunately next-gen GPUs are only months away.
It is for me, considering that's a CPU with no GPU whatsoever.
That even assumes these cards can keep a stable 120FPS with Ray Tracing enabled on the mid range on Flat Display games. And, to my knowledge, VR games don't utilize any of these fancy tricks like DLSS.
Have you ever needed DLSS for a VR game to play and look good? Did Lone Echo not look like a beautiful game? Did Half-Life: Alyx not look like a beautiful game? Asgard's Wrath? Etc..?
Obviously if DLSS becomes supported in VR that would be a nice perk, but honestly I don't feel like I need it.
So yeah, they should add RTX. But people should keep expectations realistic, and not expect to be able to run it at 4K 180 FPS or whatever with ray tracing enabled.