EA SPORTS FC™ 25

EA SPORTS FC™ 25

View Stats:
Ziggy Oct 13, 2024 @ 2:18pm
Too bad game experience
This text was translated from my review in Spanish to English using chat GPT, so, maybe there are words not exactly, please make an effort to imagine the configuration I am talking about.
It is necessary to make a lot of fixes in the behavior of the players and add a lot of old options that have been deleted. The changes in tactical organization are purely cosmetic, now there are fewer options than before. The only thing that changes is something visual; it now shows how players will be positioned when they attack.

There are far fewer configuration options:
You can no longer freely move the position on the field.
You can no longer control the team's width, either in attack or defense. On top of that, the number of players who can move out wide at the same time is limited to 4, which makes the team too wide for certain play styles.
Possession, short or long passes, long balls, etc., those options are no longer available, and the few options that remain barely make any difference.
There are no more options like "support the defense or not," everything is determined by the "off-ball" position, but that affects the "on-ball" positions and forces you to keep changing tactics when you lose possession.

There are incorrectly implemented positions:
RM and LM with "roam" while containing should move closer to the same side, sticking to the sideline.
CAM and ST, when set to move wide, move to the opposite wing of where the play is happening.
The ST in a false 9 role is far too rigid, barely participating.
Fullbacks in a "false fullback" role should behave exactly like the CDM when it comes to shifting across the field.
Fullbacks are not offensive enough. They don't push up to the defensive line of the opponents when the LW or RW cut inside, even when the fullbacks are set to the most offensive options possible.
CM, CDM, and CAM should open up much more when the ball is near the sideline and the game is set to short passes.
CM, CDM, and CAM are not offensive enough and don't get into space.
CMs don't track back, playing with a 4-3-3 ends up with you defending with 5 once the ball reaches the final third, or even less.
I could probably list many more movement possibilities that no longer exist, but I think the point is clear.

If someone from EA reads this, I've been studying player movement since FIFA 99. I think that after 25 year I have a decent understanding, and I also work in game design. If you'd like to contact me to hear my ideas on truly advanced configurations, I am available to help.
Really, player movement on the field is a huge step backward. It has improved in the last few years, especially in FIFA 23 and FC24, but this is much worse than in 2017. There were only a few small details to tweak within a basic setup, such as adjusting slider effects, removing offensive fullbacks and replacing them with an option for a more aggressive attacking behavior, and a few other minor things. In particular, all players are both insufficiently defensive and offensive at the same time. When attacking, very few players support, and they take too long to arrive. When defending, very few players drop back. This is what makes the game boring. Since players don't push up, it's impossible to get caught on the counterattack, or to launch your own counters. At the same time, in attack, you're always playing one-on-one against the defenders, and when being attacked, it's the same. It's an experience that ends up not being fun. Today, I opened the game, played for 5 minutes, and didn't want to continue.It doesn't matter what tactic you use; there are always at least 3 players on the opposite wing to where the ball is, completely static and not involved in anything. The false 9 doesn't drop deep either
< >
Showing 1-3 of 3 comments
Shi Tþa Town™ Oct 14, 2024 @ 11:58am 
I like your post man. On youtube, Italian Stallion's video 'Why FIFA is no longer fun" pretty much sums it all up for me. Your attacking AI used to run around 50% and constantly search for gaps, no they really never
Ziggy Oct 14, 2024 @ 12:41pm 
Originally posted by Shi Tþa Town™:
I like your post man. On youtube, Italian Stallion's video 'Why FIFA is no longer fun" pretty much sums it all up for me. Your attacking AI used to run around 50% and constantly search for gaps, no they really never

I don't remember which FIFA it was, but after a long possession, the players remained completely static in their positions, regardless of each one's configuration. And yes, this is similar to the video, but I want to highlight the midfielders who don't move either lengthwise or widthwise, and the same goes for the LB and RB as well.
Scruxx Oct 15, 2024 @ 3:23am 
no ea here ...
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Oct 13, 2024 @ 2:18pm
Posts: 3