Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can also feel it when chaning players, but the biggest issue is while moving, I can really feel the delay and it's very uncomfortable to play that way.
The thing is that in squad battles or rush, this input lag doesn't happen, the feeling is very responsive in these 2 modes, but when playing Rivals, I can feel that it is not reacting the way I want it to be. In FC 24 the problem was there as well, that is why I didn't really play online, but only squad battles and menu grind with few Rivals matches here and there.
The corner kick and free kick input delay while choosing where to kick the ball with right stick is still there 100% of the time, but I can survive that, the gameplay in general is the problem here.