EA SPORTS FC™ 25

EA SPORTS FC™ 25

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Ray tracing????!!!!
Hmmmm.. Interesting
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Beiträge 1621 von 21
Ursprünglich geschrieben von Toonen1988:
Ursprünglich geschrieben von Kobi Blade:
Is clear you just here to waste my time, Ray Casting is part of the Ray Tracing process, something you would know if you bothered to read NVidia documentation on Ray Tracing.

So you managed to both be wrong, and prove you don't know what you talking, case closed.

Ah, now you are contradicting yourself. First you want to proof that Ray Tracing and Path Tracing is basically the same and send multiple rays per pixel. So then you use Ray Casting to back up your claim, and now you say that Ray Casting and Ray Tracing isn't the same, after I said it?

Lol, "case closed" if this dicussion bothers you so much, then you are you fighting with other people on this forum?
Like I said, you can't even understand the different between Ray Casting and Path Tracing, and go as far as claim they different from Ray Tracing, when they both part of the process.

Is funny how you going against NVidia own documentation, I'm surprised they haven't hired you yet, considering you claim to know better than NVidia itself.

You can keep trying to circle around your own ignorance and put words in my mouth, but anyone who has 3rd grade English or higher, will understand how petty you being.

So yes indeed, case closed, so please stop wasting my time.
Zuletzt bearbeitet von Kobi Blade; 20. Juli 2024 um 7:11
Ursprünglich geschrieben von Kobi Blade:
Ursprünglich geschrieben von Toonen1988:

Ah, now you are contradicting yourself. First you want to proof that Ray Tracing and Path Tracing is basically the same and send multiple rays per pixel. So then you use Ray Casting to back up your claim, and now you say that Ray Casting and Ray Tracing isn't the same, after I said it?

Lol, "case closed" if this dicussion bothers you so much, then you are you fighting with other people on this forum?
Like I said, you can't even understand the different between Ray Casting and Path Tracing, and go as far as claim they different from Ray Tracing, when they both part of the process.

Is funny how you going against NVidia own documentation, I'm surprised they haven't hired you yet, considering you claim to know better than NVidia itself.

You can keep trying to circle around your own ignorance and put words in my mouth, but anyone who has 3rd grade English or higher, will understand how petty you being.

So yes indeed, case closed, so please stop wasting my time.

"Like I said, you can't even understand the different between Ray Casting and Path Tracing"

You mean Ray Tracing and Path tracing? Like I said, Ray Tracing isn't the same as Ray Casting. And now suddenly you come with the term Path tracing?

"Is funny how you going against NVidia own documentation, I'm surprised they haven't hired you yet, considering you claim to know better than NVidia itself."

No, i'm not going against the Nvidia documentation, i'm going against YOU. I literally said that Ray Casting and Ray Tracing isn't the same. There are a few difference between them. And Ray Casting is also a process in a Ray Tracing algorithm. But that doesn't mean they are exactly the same....

And now you come with this kind of nonsense, that I don't know anything. You try to proof that Ray Tracing use multiple rays per pixel by using Ray Casting as proof. Not me, and you you say I don't see the difference? You also never talked about secondary ray's, maybe you are a little bit confused with this?

Don't make this conversation any more complex then it already is. Because we are now going massive of track and becoming to complex to undersand anything. I also said anywhere anything about Ray Casting vs Path Tracing, so no idea where you got this from. All I said that Ray Casting is not the same as Ray Tracing, but yet you use it to back up your claims that Ray Tracing is the same as Path Tracing. Except the "extra" bounces of the rays.

If i'm wasting your time, like you said many times then why do you keep talking? It's also kinda ironic that you keep telling "case closed", "/blocked", "Don't want to talk" but you keep on talking. So, let me then end this conversation.
Zuletzt bearbeitet von Toonen1988; 20. Juli 2024 um 7:33
Verso 20. Juli 2024 um 22:21 
10 years after other games....
Ursprünglich geschrieben von Max86z:
Nvidia Path Tracing is better than Nvidia Ray Tracing.
haha this will never be in EA game. And you need 40xxcard for it. Good luck with 1660
Ursprünglich geschrieben von Gabber420:
Ursprünglich geschrieben von Max86z:
Nvidia Path Tracing is better than Nvidia Ray Tracing.
haha this will never be in EA game. And you need 40xxcard for it. Good luck with 1660

Path Tracing, DLSS and Ray Reconstruction works on all RTX graphics cards.

Only difference is, the 40xx serie's supports Frame Generation.

DLSS, Ray Reconstruction, Ray Tracing, Path tracing etc. also works on the 20xx and 30xx serie's, except Frame Generation, that's 40xx exclusive.
Zuletzt bearbeitet von Toonen1988; 21. Juli 2024 um 5:56
NO GAME HAS LEGIT RAY TRACING ITS ALL EMULATED!
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Beiträge 1621 von 21
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Geschrieben am: 18. Juli 2024 um 6:42
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