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The more loot the more deadly spawns - This creates a risk reward system. Do you risk keep killing them to gather more loot which means more money, or do you run to town and cash in then save and come back? Because once you get on a roll, it’s hard to stop.
I have been killed many more times in this game, because of what we’re discussing than anything else, and that is why I use the no war horse mod. It adds excitement that using the war horse ruins. random spawns of aggressive animals can knock you off your regular 2 and 3 star horse, but not the OP (and no fun) war horse.
When you're always on your toes because you expect to see hostile animals around every stone, tree, and bush, they never catch you off guard either.
Now though, Wolves and Bears seem to continuously spawn. Even with empty satchels.
Starting to wonder if its a CPU thing. The Timing Cycles or Multiple cores interacting with the original code.
I have literally never seen anyone complain that they needed to be paying attention to what is going on in the world around them before so they don't get snuck up on by a pack of coyotes or wolves, why yes indeed friend that certainly is an interesting "criticism."
not at all intelligently phrased or expressed, but interesting nonetheless!
Thanks to all who answered. I just don't feel any ones response is "The" answer.
Feel free to continue discussing just please keep it within the Steam ToS.
Thanks again!
Was basing it off of previous experience with games moving from a 386 architecture to the Pentium Pro. Also if you have ever tried to get Saints Row 2 PC Port to work halfway decent you ALSO have to do things to throttle the CPU(s).
Its not that radical of an idea. Running older code on faster machines.
Ah my bad. Don't lose sleep over it.