Red Dead Redemption

Red Dead Redemption

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Leon96 2024 年 10 月 8 日 下午 1:16
Who asked for this remaster? Seriously?
Everyone did.
I'm glad i refunded DBZ Sparking.
Thank you so much, rockstar <3

Can you guys realize that most of the new IPs that are coming out on the market are poorly received?
We live in an age of remakes and remasters that sincerely, add more to the table than most AAA Companies' new IPs.

I dont wanna get too much out of topic here but i'm glad companies like rockstar are making these games again.
We got Metal gear next month, now we got RDR, hopefully Bloodborn next...
it feels like those companies finally understand that games from an era where they weren't polluted with THOSE THINGS THAT WE CANNOT NAME are much better than your regular new IP that costs 80US$
最后由 Leon96 编辑于; 2024 年 10 月 8 日 下午 1:19
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正在显示第 16 - 28 条,共 28 条留言
Leon96 2024 年 10 月 8 日 下午 2:37 
引用自 V I D A L
Regardless, as someone who already played this game in native 4k with TAA and 16x Anistropic filter via Xbox One X enhanced backwards compatibility, the videos and screenshots still look noticeably better on PC. The game never look this good.

Being on PC (and not emulation like on Xbox) they can still push some settings up like the shadow map are much higher resolution in this port and the lighting seems to have a bloom that was not visible on the original version.

They can probably push LOD to infinity as well and draw distance. The game will look much better even without any remastered asset. Just tweaks on the internal settings.
GTA SA infinite LOD was terrible xD.
but yeah. AAANNND we gonna get MODS anyway.
so its a win/win situation.
Thorba 2024 年 10 月 8 日 下午 2:37 
引用自 Leon96
引用自 DogMeat
No... port. The versions released last year were just ports... and now we're getting a port of the ports.

https://www.youtube.com/watch?v=cTCvoH0HuO4
they remastered the ps3 for the ps5 with 60fps. then they made a port of the remaster.
i'm gonna call it a remaster till i die and there's nothing you can do about it.
And you are right:)
DogMeat 2024 年 10 月 8 日 下午 2:40 
引用自 Leon96
GTA SA infinite LOD was terrible xD.
If you're talking about the defective edition that was because they removed the fog. Red Dead 1 with extended LoD would look amazing!
chakkman 2024 年 10 月 8 日 下午 2:41 
引用自 V I D A L
Regardless, as someone who already played this game in native 4k with TAA and 16x Anistropic filter via Xbox One X enhanced backwards compatibility, the videos and screenshots still look noticeably better on PC. The game never look this good.
The biggest issue I had with it on Xbox One S were the 30 FPS. It really sucked. So glad I can play it in 60 FPS now. And, I'm a PC player anyway.
tarmo888 2024 年 10 月 8 日 下午 2:44 
引用自 DogMeat
引用自 Leon96
GTA SA infinite LOD was terrible xD.
If you're talking about the defective edition that was because they removed the fog. Red Dead 1 with extended LoD would look amazing!

Depends, in GTA4, if you extend the viewing distance too much then the grass/trash doesn't re-generate anymore around you because it hits the object limit. Hopefully they didn't just change a parameter for this.
DogMeat 2024 年 10 月 8 日 下午 2:48 
引用自 tarmo888
Depends, in GTA4, if you extend the viewing distance too much then the grass/trash doesn't re-generate anymore around you because it hits the object limit. Hopefully they didn't just change a parameter for this.
Was that with a mod/hack or was that from changing the actual settings in the options to max? Bit of an oversight if its the latter. If they do goof it up in RDR we'll probably be able to just lower it.
tarmo888 2024 年 10 月 8 日 下午 2:50 
引用自 DogMeat
引用自 tarmo888
Depends, in GTA4, if you extend the viewing distance too much then the grass/trash doesn't re-generate anymore around you because it hits the object limit. Hopefully they didn't just change a parameter for this.
Was that with a mod/hack or was that from changing the actual settings in the options to max? Bit of an oversight if its the latter. If they do goof it up in RDR we'll probably be able to just lower it.

From the settings https://www.youtube.com/watch?v=_1CG3D6WEhw
V I D A L 2024 年 10 月 8 日 下午 3:07 
引用自 Leon96
引用自 V I D A L
Regardless, as someone who already played this game in native 4k with TAA and 16x Anistropic filter via Xbox One X enhanced backwards compatibility, the videos and screenshots still look noticeably better on PC. The game never look this good.

Being on PC (and not emulation like on Xbox) they can still push some settings up like the shadow map are much higher resolution in this port and the lighting seems to have a bloom that was not visible on the original version.

They can probably push LOD to infinity as well and draw distance. The game will look much better even without any remastered asset. Just tweaks on the internal settings.
GTA SA infinite LOD was terrible xD.
but yeah. AAANNND we gonna get MODS anyway.
so its a win/win situation.
You don't know what LOD is.
It stands for Level of Detail, which reduces the poly count and detail of an object as it goes far into the distance.. some games even replace 3D models to 2D cutouts.

The LOD in GTA SA was still low. Buildings in the distance as well as the terrain was clearly very low res and low poly. The issue was the fog being removed to hide that.

We are talking about different things here. Infinite LOD means the objects maintain their poly count and quality no matter how far away they are from the player, which will avoid the classic pop up of objects that disappears in the distance or you see them changing from low poly to high poly as you get close to them.

The atmospheric fog is a different effect and that is intact in the trailer and screenshots.
DogMeat 2024 年 10 月 8 日 下午 3:18 
引用自 tarmo888
From the settings https://www.youtube.com/watch?v=_1CG3D6WEhw
Interesting. I've actually experienced it but didn't put much thought into it.
V I D A L 2024 年 10 月 8 日 下午 3:24 
引用自 DogMeat
引用自 tarmo888
From the settings https://www.youtube.com/watch?v=_1CG3D6WEhw
Interesting. I've actually experienced it but didn't put much thought into it.
Yeah.. that's what I'm talking about. I would hope RDR1 now on a modern PC can spawn grass well into the distance as far as you can see.
V I R T U A L 2024 年 10 月 8 日 下午 3:28 
too late dude some already famed the clown awards
Leon96 2024 年 10 月 8 日 下午 4:34 
引用自 V I D A L
引用自 DogMeat
Interesting. I've actually experienced it but didn't put much thought into it.
Yeah.. that's what I'm talking about. I would hope RDR1 now on a modern PC can spawn grass well into the distance as far as you can see.
they'll add tweak options better than RDR on PS5. its rockstar. we can expect a quality port -- except when they made the classic GTAs but those were "remakes".
Leon96 2024 年 10 月 8 日 下午 4:36 
引用自 V I D A L
引用自 Leon96
GTA SA infinite LOD was terrible xD.
but yeah. AAANNND we gonna get MODS anyway.
so its a win/win situation.
You don't know what LOD is.
It stands for Level of Detail, which reduces the poly count and detail of an object as it goes far into the distance.. some games even replace 3D models to 2D cutouts.

The LOD in GTA SA was still low. Buildings in the distance as well as the terrain was clearly very low res and low poly. The issue was the fog being removed to hide that.

We are talking about different things here. Infinite LOD means the objects maintain their poly count and quality no matter how far away they are from the player, which will avoid the classic pop up of objects that disappears in the distance or you see them changing from low poly to high poly as you get close to them.

The atmospheric fog is a different effect and that is intact in the trailer and screenshots.
oh yeah my bad. i meant render distance. i preffer lower LODs because old games trying to be modernized always demand too much (we need a 2070 for this game -- so you can imagine the LODs will be monstruous -- but will the engine make the frame drop? probably cuz GTA 4 for PC with max settings stutter a lot).

i'm not a PC specialist but i studied game design for 1 year before quitting the "college".
bad move in my life.
i don't know why the hell older softwares glitch with modernized settings that much.
ps.: i feel like newer games could have more mip maps as well... they waste too much for so little.
最后由 Leon96 编辑于; 2024 年 10 月 8 日 下午 4:37
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发帖日期: 2024 年 10 月 8 日 下午 1:16
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