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Informar de un error de traducción
i'm kidding :p
Like I said, I have no issues running this game in an enjoyable framerate, so I don't need to post my specs. I'm outraged about the overall requirements of a 14 year-old game and it being bottlenecked by tens more powerful hardware than the original hardware this game was released on. I take into consideration other improvements graphical-wise as well, but those shouldn't affect CPU performance as much.
*crying in xeon + gt 710 combo*
Explained here:
https://www.youtube.com/watch?v=5hAy5V91Hr4
Bruh
PresentMon is a great tool! Definitely worth checking out. The game not using 100% of your GPU doesn't mean you are 100% bottlencked by the CPU. There may be other issues as well, some of which being poor CPU threads optimizations or poor rendering pipeline on a GPU.
Wait til you hear about my 4GB 1600MHz DDR3 dual-channel setup
Read before commenting crap.
If the game is not GPU bottlenecked, it will be most likely be CPU bottlenecked, that doesn't mean it's unoptimized, it means it was designed for that amount of CPU power (on Xbox 360, that was almost 720p@30hz on Low preset). Doesn't matter what you optimize, one of them will be the bottleneck either way.
On i9-9900K + GTX 1660 Super, I got these options in Armadillo: 4k@60hz on Medium or 1440p@60hz on Ultra or 1080p@120hz on Medium or 720p@130hz on Low, which means my CPUs bottleneck for this game is around 120-130hz.
If you can't get the FPS up by changing the graphics settings (not just the resolution) then that framerate is the limit of your CPU for that game. Deal with it or upgrade.
Even with max LOD settings (Ultra preset), you don't get grass and trees as far as you can always see, so rather than benchmarking what your PC can handle with max settings, choose the settings that your PC can handle and play the game.
The point of benchmarking is to measure (although pretty inaccurate, unless we used the same benchmark scenario) what particular hardware is capable of. Of course anyone can and should tweak settings to their needs.
If you are interested in CPU performance problems in recent games and optimization in general, I recommend watching Daniel Owens:
https://www.youtube.com/watch?v=hbk4qnwR5WY
https://www.youtube.com/watch?v=2DfGNPiNTuM
https://www.youtube.com/watch?v=8qB7BkRtOpg
https://www.youtube.com/watch?v=aTuqJqA5e-8
https://www.youtube.com/watch?v=mC_bMTiAoi0
Not really related to the topic, but worth watching nevertheless. Here's a nice recent video about Silent Hill 2 Remake optimization, or rather lack thereof: https://www.youtube.com/watch?v=07UFu-OX1yI