Red Dead Redemption

Red Dead Redemption

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rx.ini 29 OCT 2024 a las 2:16 p. m.
Game optimization (CPU bottleneck)
There seems to be a CPU bottleneck in the game, especially when running around crowded areas. It seems Double Eleven thought everyone runs Ryzen 7 7800X3D on their systems. This is a port of a 14 year-old PS3/Xbox360 game! It's not even a remaster like the Defective Trilogy (that still runs like crap btw). It should fly on any CPU you have as pretty much any CPU from the last 10 years is times more powerful than a CPU of PS3/Xbox360. I really hope there will be patches as it's outrageous and in some cases RDR2 works even better when CPU limited. Some may say, "just upgrade your rig bro" to which I'd reply "this is a ♥♥♥♥♥♥♥ 14 year-old game. ♥♥♥♥ you!"

Also, it's always funny when a new games gets released each forum is flooded with "I have a 4090/7900XTX, 128GB, 7800XD and the game runs fine for me"- And what the heck did you expect from a 2010 game on a top tier 2024 rig? The real problem is game publishers don't bother optimizing their games so your "runs fine for me" rig gonna get obsolete soon anyway. Have fun giving Nvidia/AMD even more of your money or kidney/liver or what have you
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Mostrando 46-60 de 126 comentarios
Little'Pet🐾 29 OCT 2024 a las 3:45 p. m. 
I have a 4090, 128GB, 7800XD and the game runs fine for me, no issue so far, fix your potatoe pc


i'm kidding :p
rx.ini 29 OCT 2024 a las 3:45 p. m. 
Publicado originalmente por Majestic:
No posting specs, then getting mad at responses. Wew lad.

Like I said, I have no issues running this game in an enjoyable framerate, so I don't need to post my specs. I'm outraged about the overall requirements of a 14 year-old game and it being bottlenecked by tens more powerful hardware than the original hardware this game was released on. I take into consideration other improvements graphical-wise as well, but those shouldn't affect CPU performance as much.
rx.ini 29 OCT 2024 a las 3:47 p. m. 
Publicado originalmente por LittlePet:
I have a 4090, 128GB, 7800XD and the game runs fine for me, no issue so far, fix your potatoe pc


i'm kidding :p

*crying in xeon + gt 710 combo*
Majestic 29 OCT 2024 a las 3:47 p. m. 
Also, its very easy to actually objectively determine a CPU bottleneck. You use GPU BUSY in the Intel Presentmon application.

Explained here:
https://www.youtube.com/watch?v=5hAy5V91Hr4

Publicado originalmente por x:
*crying in xeon + gt 710 combo*

Bruh
Última edición por Majestic; 29 OCT 2024 a las 3:48 p. m.
rx.ini 29 OCT 2024 a las 3:53 p. m. 
Publicado originalmente por Majestic:
Also, its very easy to actually objectively determine a CPU bottleneck. You use GPU BUSY in the Intel Presentmon application.

Explained here:
https://www.youtube.com/watch?v=5hAy5V91Hr4

PresentMon is a great tool! Definitely worth checking out. The game not using 100% of your GPU doesn't mean you are 100% bottlencked by the CPU. There may be other issues as well, some of which being poor CPU threads optimizations or poor rendering pipeline on a GPU.

Publicado originalmente por Majestic:
Publicado originalmente por x:
*crying in xeon + gt 710 combo*
Bruh

Wait til you hear about my 4GB 1600MHz DDR3 dual-channel setup :steamsalty:
Última edición por rx.ini; 29 OCT 2024 a las 4:00 p. m.
Optilux 29 OCT 2024 a las 3:58 p. m. 
Publicado originalmente por Wilihey:
bro update your 2011 build
I have a 2 year old system, exceed the recommended specs and still have cpu bottleneck issues.
Read before commenting crap.
mrk 29 OCT 2024 a las 3:59 p. m. 
All good here, 12700KF, game runs 4K DLAA at its max 144fps with an RTSS measured average in any game session of around 120fps.
tarmo888 29 OCT 2024 a las 4:01 p. m. 
Publicado originalmente por Optilux:
Jesus Christ, so many a-holes posting here... Are you guys 12?
OP is absolutely right: the game IS CPU bottlenecked!
My laptop exceeds the recommended specs (I7-11800H processor+RTX 3070 laptop GPu here). I can run the game at 4K Ultra at fps between 70 and 100 (start of the game, haven't moved further). Yet, lowering the resolution or DLSS level has no effect on the fps! I tried to give the game high priority in task manager, disabled core 0: no change.
It's clearly an OPTIMIZATION issue and OP is right to writte about it.

How about trying to be helpful instead of being d*cks?

If the game is not GPU bottlenecked, it will be most likely be CPU bottlenecked, that doesn't mean it's unoptimized, it means it was designed for that amount of CPU power (on Xbox 360, that was almost 720p@30hz on Low preset). Doesn't matter what you optimize, one of them will be the bottleneck either way.

On i9-9900K + GTX 1660 Super, I got these options in Armadillo: 4k@60hz on Medium or 1440p@60hz on Ultra or 1080p@120hz on Medium or 720p@130hz on Low, which means my CPUs bottleneck for this game is around 120-130hz.

If you can't get the FPS up by changing the graphics settings (not just the resolution) then that framerate is the limit of your CPU for that game. Deal with it or upgrade.
Última edición por tarmo888; 29 OCT 2024 a las 4:09 p. m.
rx.ini 29 OCT 2024 a las 4:07 p. m. 
To those wanting to measure framerate in CPU-intensive scenarios, go to one of the big towns in the game and test your framerate there starting of with max LOD settings, unless you found a place that is even more CPU-intensive. If you are still at 100% GPU usage, lower your resolution or use upscalers. And yes, I know LODs have been greatly improved over the original game, but modern CPUs are way more powerful as well.
Última edición por rx.ini; 29 OCT 2024 a las 4:09 p. m.
Iggy Wolf 29 OCT 2024 a las 4:08 p. m. 
I'm currently only in McFarlene's Ranch, but getting between 78-130 FPS. Sometimes it'll hit the 144 cap. That said, because the framerate doesn't fluctuate too much, and I have Reflex and G-Sync enabled, I barely notice the fluctuations. Rather, I notice that the camera "jitters" as it tries to catch up to NPCs and John as you quickly move around the map. Perhaps they didn't make the camera speed in mind with high FPS when they released it for Xbox 360 at the time, so it appears like it's trying to "catch up" to John's movements.
Última edición por Iggy Wolf; 29 OCT 2024 a las 4:09 p. m.
GunDoneCheg 29 OCT 2024 a las 4:12 p. m. 
BTW most CPU intensive LoD setting are terrain LoD, Tree LoD (not tree draw distance) and Grass LoD
tarmo888 29 OCT 2024 a las 4:17 p. m. 
Publicado originalmente por x:
To those wanting to measure framerate in CPU-intensive scenarios, go to one of the big towns in the game and test your framerate there starting of with max LOD settings, unless you found a place that is even more CPU-intensive. And yes, I know LODs have been greatly improved over the original game, but modern CPUs are way more powerful as well.

Even with max LOD settings (Ultra preset), you don't get grass and trees as far as you can always see, so rather than benchmarking what your PC can handle with max settings, choose the settings that your PC can handle and play the game.
rx.ini 29 OCT 2024 a las 4:25 p. m. 
Publicado originalmente por tarmo888:
Publicado originalmente por x:
To those wanting to measure framerate in CPU-intensive scenarios, go to one of the big towns in the game and test your framerate there starting of with max LOD settings, unless you found a place that is even more CPU-intensive. And yes, I know LODs have been greatly improved over the original game, but modern CPUs are way more powerful as well.

Even with max LOD settings (Ultra preset), you don't get grass and trees as far as you can always see, so rather than benchmarking what your PC can handle with max settings, choose the settings that your PC can handle and play the game.

The point of benchmarking is to measure (although pretty inaccurate, unless we used the same benchmark scenario) what particular hardware is capable of. Of course anyone can and should tweak settings to their needs.
rx.ini 29 OCT 2024 a las 4:28 p. m. 
Thanks for all your input. I'm muting this topic for now. Feel free to continue discussing, ragebaiting, crying or what have you. Love you all.

If you are interested in CPU performance problems in recent games and optimization in general, I recommend watching Daniel Owens:
https://www.youtube.com/watch?v=hbk4qnwR5WY
https://www.youtube.com/watch?v=2DfGNPiNTuM
https://www.youtube.com/watch?v=8qB7BkRtOpg
https://www.youtube.com/watch?v=aTuqJqA5e-8
https://www.youtube.com/watch?v=mC_bMTiAoi0

Not really related to the topic, but worth watching nevertheless. Here's a nice recent video about Silent Hill 2 Remake optimization, or rather lack thereof: https://www.youtube.com/watch?v=07UFu-OX1yI
longjohn119 29 OCT 2024 a las 4:32 p. m. 
I bet if you were to break out all the threads you will find there is one or two threads banging off 100% and that is a CPU bottleneck. Your average CPU usage is a poor way to determine if you have a CPU bottleneck because all it takes is one core/thread at 100% to have a CPU bottleneck. For instance if 1 core/thread is at 100% and the other 7 are at 20% then your average CPU usage is 30% but you are still bottlenecked by the single thread running at 100%.
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Publicado el: 29 OCT 2024 a las 2:16 p. m.
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