Red Dead Redemption

Red Dead Redemption

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gab Oct 29, 2024 @ 9:26am
denuvo?
asking for reasons
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Showing 1-15 of 17 comments
Ziyinzhuangyang Oct 29, 2024 @ 9:32am 
Probably Rockstars own inhouse drm
space Oct 29, 2024 @ 9:40am 
rockstar don't use denuvo, they use their own proprietary drm
WarLyric Oct 29, 2024 @ 9:59am 
Here’s a breakdown of the Denuvo costs as stated by Crytek, converted to USD (approximate values, based on a 1 EUR = 1.07 USD exchange rate):

€140,000 initial 12-month protection cost → $149,800
€126,000 discounted annual renewal (before March 31, 2021) → $134,820
€2,000 monthly fee after the initial 12 months → $2,140
€60,000 surcharge if a product has over 500,000 unique activations in 30 days → $64,200
€0.40 per unique activation on WeGame → $0.43
€10,000 for each additional digital storefront the product appears on → $10,700
These numbers illustrate the significant costs associated with Denuvo's protection services for game publishers.

Now, ask yourself: do you really think they’d pay those fees for a 14-year-old game with no online access? I highly doubt it.

And that’s not even considering the backlash they’d face if they added it, for several reasons:

1. Performance Impact Gamers often report that Denuvo's anti-piracy software can noticeably slow down games, causing issues like increased load times, frame drops, or stuttering. Many feel it affects gameplay quality, particularly in more hardware-intensive games.

2. Resource-Heavy Protection Denuvo operates by frequently verifying a game's authenticity, which can tax system resources. For players on lower-end hardware, this can make a big difference, as Denuvo might interfere with their system's ability to run the game smoothly.

3. Punishing Paying Customers Since Denuvo protection primarily affects people who buy games legally, some see it as punishing loyal customers rather than targeting actual piracy. Denuvo games are often cracked anyway, making some argue that the DRM doesn’t fully prevent piracy.

4. Game Longevity Concerns There’s worry that if Denuvo servers go offline, players might lose access to the games tied to it. Since it requires occasional online checks, players fear that games protected by Denuvo could become unplayable in the future if the company discontinues support.

5. Expensive Licensing Denuvo isn’t cheap for developers and publishers, as shown in leaked costs. These costs can mean higher prices for gamers, which frustrates people who believe the cost of anti-piracy measures outweighs their benefits.

Together, these factors contribute to Denuvo’s widespread unpopularity, especially in the PC gaming community.

Simply put: NO. Absolutely not! Why bother asking such an obvious question!
gab Oct 29, 2024 @ 10:25am 
Originally posted by WarLyric:
Here’s a breakdown of the Denuvo costs as stated by Crytek, converted to USD (approximate values, based on a 1 EUR = 1.07 USD exchange rate):

€140,000 initial 12-month protection cost → $149,800
€126,000 discounted annual renewal (before March 31, 2021) → $134,820
€2,000 monthly fee after the initial 12 months → $2,140
€60,000 surcharge if a product has over 500,000 unique activations in 30 days → $64,200
€0.40 per unique activation on WeGame → $0.43
€10,000 for each additional digital storefront the product appears on → $10,700
These numbers illustrate the significant costs associated with Denuvo's protection services for game publishers.

Now, ask yourself: do you really think they’d pay those fees for a 14-year-old game with no online access? I highly doubt it.

And that’s not even considering the backlash they’d face if they added it, for several reasons:

1. Performance Impact Gamers often report that Denuvo's anti-piracy software can noticeably slow down games, causing issues like increased load times, frame drops, or stuttering. Many feel it affects gameplay quality, particularly in more hardware-intensive games.

2. Resource-Heavy Protection Denuvo operates by frequently verifying a game's authenticity, which can tax system resources. For players on lower-end hardware, this can make a big difference, as Denuvo might interfere with their system's ability to run the game smoothly.

3. Punishing Paying Customers Since Denuvo protection primarily affects people who buy games legally, some see it as punishing loyal customers rather than targeting actual piracy. Denuvo games are often cracked anyway, making some argue that the DRM doesn’t fully prevent piracy.

4. Game Longevity Concerns There’s worry that if Denuvo servers go offline, players might lose access to the games tied to it. Since it requires occasional online checks, players fear that games protected by Denuvo could become unplayable in the future if the company discontinues support.

5. Expensive Licensing Denuvo isn’t cheap for developers and publishers, as shown in leaked costs. These costs can mean higher prices for gamers, which frustrates people who believe the cost of anti-piracy measures outweighs their benefits.

Together, these factors contribute to Denuvo’s widespread unpopularity, especially in the PC gaming community.

Simply put: NO. Absolutely not! Why bother asking such an obvious question!
okay dude, nice essay. it doesnt have denuvo or any other uncrackable drm
omgitsbees Oct 29, 2024 @ 10:26am 
There is no DRM for RDR1. Game can be pirated if that is what you are asking (you are).
omgitsbees Oct 29, 2024 @ 10:27am 
Originally posted by WarLyric:
Here’s a breakdown of the Denuvo costs as stated by Crytek, converted to USD (approximate values, based on a 1 EUR = 1.07 USD exchange rate):

€140,000 initial 12-month protection cost → $149,800
€126,000 discounted annual renewal (before March 31, 2021) → $134,820
€2,000 monthly fee after the initial 12 months → $2,140
€60,000 surcharge if a product has over 500,000 unique activations in 30 days → $64,200
€0.40 per unique activation on WeGame → $0.43
€10,000 for each additional digital storefront the product appears on → $10,700
These numbers illustrate the significant costs associated with Denuvo's protection services for game publishers.

Now, ask yourself: do you really think they’d pay those fees for a 14-year-old game with no online access? I highly doubt it.

And that’s not even considering the backlash they’d face if they added it, for several reasons:

1. Performance Impact Gamers often report that Denuvo's anti-piracy software can noticeably slow down games, causing issues like increased load times, frame drops, or stuttering. Many feel it affects gameplay quality, particularly in more hardware-intensive games.

2. Resource-Heavy Protection Denuvo operates by frequently verifying a game's authenticity, which can tax system resources. For players on lower-end hardware, this can make a big difference, as Denuvo might interfere with their system's ability to run the game smoothly.

3. Punishing Paying Customers Since Denuvo protection primarily affects people who buy games legally, some see it as punishing loyal customers rather than targeting actual piracy. Denuvo games are often cracked anyway, making some argue that the DRM doesn’t fully prevent piracy.

4. Game Longevity Concerns There’s worry that if Denuvo servers go offline, players might lose access to the games tied to it. Since it requires occasional online checks, players fear that games protected by Denuvo could become unplayable in the future if the company discontinues support.

5. Expensive Licensing Denuvo isn’t cheap for developers and publishers, as shown in leaked costs. These costs can mean higher prices for gamers, which frustrates people who believe the cost of anti-piracy measures outweighs their benefits.

Together, these factors contribute to Denuvo’s widespread unpopularity, especially in the PC gaming community.

Simply put: NO. Absolutely not! Why bother asking such an obvious question!

sir, this is a Wendy's drive through
WarLyric Oct 29, 2024 @ 10:42am 
Originally posted by omgitsbees:
Originally posted by WarLyric:
Here’s a breakdown of the Denuvo costs as stated by Crytek, converted to USD (approximate values, based on a 1 EUR = 1.07 USD exchange rate):

€140,000 initial 12-month protection cost → $149,800
€126,000 discounted annual renewal (before March 31, 2021) → $134,820
€2,000 monthly fee after the initial 12 months → $2,140
€60,000 surcharge if a product has over 500,000 unique activations in 30 days → $64,200
€0.40 per unique activation on WeGame → $0.43
€10,000 for each additional digital storefront the product appears on → $10,700
These numbers illustrate the significant costs associated with Denuvo's protection services for game publishers.

Now, ask yourself: do you really think they’d pay those fees for a 14-year-old game with no online access? I highly doubt it.

And that’s not even considering the backlash they’d face if they added it, for several reasons:

1. Performance Impact Gamers often report that Denuvo's anti-piracy software can noticeably slow down games, causing issues like increased load times, frame drops, or stuttering. Many feel it affects gameplay quality, particularly in more hardware-intensive games.

2. Resource-Heavy Protection Denuvo operates by frequently verifying a game's authenticity, which can tax system resources. For players on lower-end hardware, this can make a big difference, as Denuvo might interfere with their system's ability to run the game smoothly.

3. Punishing Paying Customers Since Denuvo protection primarily affects people who buy games legally, some see it as punishing loyal customers rather than targeting actual piracy. Denuvo games are often cracked anyway, making some argue that the DRM doesn’t fully prevent piracy.

4. Game Longevity Concerns There’s worry that if Denuvo servers go offline, players might lose access to the games tied to it. Since it requires occasional online checks, players fear that games protected by Denuvo could become unplayable in the future if the company discontinues support.

5. Expensive Licensing Denuvo isn’t cheap for developers and publishers, as shown in leaked costs. These costs can mean higher prices for gamers, which frustrates people who believe the cost of anti-piracy measures outweighs their benefits.

Together, these factors contribute to Denuvo’s widespread unpopularity, especially in the PC gaming community.

Simply put: NO. Absolutely not! Why bother asking such an obvious question!

sir, this is a Wendy's drive through
Oh, ‘this is a Wendy's drive-thru’? Wow, thanks for the revelation! I thought I was at a fine dining establishment. Maybe focus on taking orders instead of critiquing my valid points about Denuvo costs!
space Oct 29, 2024 @ 10:43am 
Originally posted by omgitsbees:
There is no DRM for RDR1.
there is, it uses rockstar's custom proprietary drm + rockstar games launcher
Last edited by space; Oct 29, 2024 @ 10:44am
Wolfsun Oct 29, 2024 @ 10:43am 
Originally posted by omgitsbees:
There is no DRM for RDR1. Game can be pirated if that is what you are asking (you are).

Damn! Beat me to it. :steamfacepalm::steamthumbsup:
Last edited by Wolfsun; Oct 29, 2024 @ 10:44am
BlackWolf9988 Oct 29, 2024 @ 10:45am 
whats the point of devs wasting their money on drm. at this point we have pirated copies and cheats coming out for games day one so why even bother.
omgitsbees Oct 29, 2024 @ 11:11am 
Originally posted by space:
Originally posted by omgitsbees:
There is no DRM for RDR1.
there is, it uses rockstar's custom proprietary drm + rockstar games launcher

no it doesnt
Who Oct 29, 2024 @ 11:12am 
Rockstar has his own drm why waste money on Denuvo.
space Oct 29, 2024 @ 11:13am 
Originally posted by omgitsbees:
no it doesnt
it does
Kunovega Oct 29, 2024 @ 11:15am 
Originally posted by omgitsbees:
Originally posted by space:
there is, it uses rockstar's custom proprietary drm + rockstar games launcher

no it doesnt
You should try reading the store page before making false claims.
omgitsbees Oct 29, 2024 @ 7:19pm 
Originally posted by Kunovega:
Originally posted by omgitsbees:

no it doesnt
You should try reading the store page before making false claims.

you are illiterate, learn to read and then come back here and apologize for being wrong
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Date Posted: Oct 29, 2024 @ 9:26am
Posts: 17