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If it's important to you to hear all the dialog, can't you just stop matching their speed until the talking's done? Then when the talking stops, match speed again. if there's more dialog triggered further along the route, stop matching speed again. That should slow you to a walk and grant the time needed to hear all the lines. Is this not how it works?
From the missions I did so far, I don't think that's possible, NPC's only seem to go at full speed (as in the speed they were programmed to go) or if you fully stop, they're gonna wait for you but stop talking and say something generic along the lines of "Come on, let's move!". This might cut of a chunk of the dialogue and can enable you to listen to latter parts of the conversation, but like I said earlier, you're just trading a part of the dialogue for another.