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翻訳の問題を報告
RDR2 is like an old ass rail shooter, you control 50 % of what you're character is doing
Why in the world would anyone want a western game?
Hey, don't go confusing genres. Rail shooters are action only oriented games, that keep spawning enemies until you reach the end of the level. Take Die Hard Trilogy's Die Hard 2 for example. Okay, you may be able to move on your own in RDR2, but flocks of enemies don't come at you until you reach a specific point in the map.
I would say "Fallout 3 2008" has no narrative design, and that's why I barely understood it the first time I played through it. But then, thinking about it a second time, I say "Fallout 3 2008" has soul.
but just like many other games in the Gothic fiction genre (specifically Gothic 2 2002, partly Days Gone 2019) you can say that this game was created by "sleepwalking"
that is:
it was built in a few months, the developer didn't sleep for days, can't remember any game design decision, why everything was done so right.
The male enthusiast developer doesn't understand this game himself, and the female developer who only does her commissioned work doesn't play the own game.
I think the best way to understand a Rockstar game is to watch the 100% Challenge and follow the One Piece anime.
100% Challenge:
GTA6 is definitely finished now, a year before release. However, the 100% challenges are not yet finished, so everything is still being polished. And the developers spend the last year before release just playing their own game to think of these perfect 100% challenges.
One Piece:
All Rockstar Games games are like that because of this "Dan Houser - Eiichirō Oda" continuum feeling.
RDR2 goes in the Cookie Cutter direction, and thus turns away from this continuum feeling.
Shame you refunded after an hour, or even let's say 4 hours. Those are the hardest to get through. The game as a whole is one of the best ever made.
And Rockstar will likely, going forward, never produce anything like it ever again in terms of quality and focus.