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https://www.youtube.com/watch?v=liIuq4B2eP4&t=74s
Your gpu utilisation is lower, cause cpu use only 2 or 3 thread
And nobody are Lucky to have 14900k, me for exemple i have 12700k i play 4k with 4090 and in city i drop 100 110, there is an issues.
I thought the game was cpu bound?
"Hyper-Threading/SMT does not bring any performance gains, and it may have a negative effect on older CPUs. From what we could see, Red Dead Redemption Remastered mainly uses two CPU cores/threads. "
https://www.dsogaming.com/articles/red-dead-redemption-remaster-is-cpu-bound-on-pc-even-with-an-amd-ryzen-9-7950x3d/#:~:text=From%20what%20we%20could%20see,environments%20can%20easily%20hit%20200FPS.
thinking red dead online money baiting compares the the original multiplayer rofl, you werent around back in the days were you?
DX12 has been around for a decade at this point, stop blaming performance on DX12.
EDIT: Linux user, so your comment is invalid. DX12 works fine on Windows.
Let's start with the fact that this game doesn't even run for some Windows users. Also at least on Linux games can pre load shaders (not like this and other modern ports, but for like Elden Ring). DX12 sucks and most people know it. Every devs should migrate to Vulkan but they got raised with directx knowledge and sadly it's easier to port to/from Xbox with DX. RDR2 is definitely a better port in this aspect.
Don't care if DX11 runs better, it's obsolete for modern gaming. Vulkan has nothing to do with DX at all so the game should run in both.
DX12 doesn't suck, maybe it's your PC.
DX11 has no DLSS, no DLAA, no Ray Tracing. It's fine for older games and for potato PCs but you can't achieve anywhere near the same level of graphical fidelity.
Games that were built for DX12 run better using that API than DX11.
Some examples: Civ 6 , Dying Light 2, Shadow of the Tomb Raider, Tiny Tina's Wonderland many more run better in DX12.
Are you serious? Like, just how ignorant are you?
'DX11 is obsolete because muh raytracing and muh DLSS that isn't needed if the game performs well in the first place, it doesn't matter if DX11 runs better than 12, if you like it you must have a potato PC!"
That is literally what you just said. Raytracing is still a gimmick, DLAA is literally just DLSS without scaling, and DLSS doesn't matter if the game performs well in the first place, besides the fact it actually DOES run on DX11. It's just Frame gen and RT reconstruction that are DX12 exclusive.
From the horse's own mouth, as it were:
https://developer.nvidia.com/rtx/dlss/get-started
IF you take RT and the tech that relies on it out of the equation, there is no inherent graphical bump for DX12. This is quite visible via side-by-sides of games using both renderers that aren't using raytracing elements. They look identical. To say nothing of fidelity itself being pointless when you don't have the art direction to back it up. You still wind up with a game that looks like crap. Or as the current industry trend goes, samey as hell. The reason support for DX11 doesn't exist anymore, is because microsoft pushed to focus on their 'new and shiny' DX12, even though it typically runs worse than their prior gen with no actual visual bump. The reason devs like it, is because some of the stuff you had to manually set up and optimize in DX11, is now automated in DX12 (which is almost certainly where the performance gap is introduced. As usual, devs taking the easy way out causes poor results for end user), making it 'easier' to use. At least in theory. In practice, it comes with a performance hit and no inherent graphics bump, with as far as I'm aware, the only thing you outright CAN'T do in DX11 being RT and RT-dependent tech.
Wrong , wrong and wrong. Imagine thinking you know everything and still being wrong.
DX11 can't do DLSS, FSR, XeSS or any upscaling technology. It can't run modern games better than DX12.
I'll link an article from someone who knows what they're talking about to show you why DX12 is better for modern games.
https://www.digitaltrends.com/computing/directx-12-vs-directx-11/
DX11 and DX12 operate in completely different ways bud.
While I generally agree with most of your post I don't see your point here. Rdr has incredible art direction and voice acting and ambiance and music and character animation. What it lacks are higher resolution textures which will come sooner or later when someone runs them through and ai upscaler to sharpen them up. I'd even say this is the better wild west simulator than rdr2 which to me is more like gta v with horses on its game design. This is just pure spaghetti western from opening scene to the ending.