Red Dead Redemption

Red Dead Redemption

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longjohn119 Oct 30, 2024 @ 9:09pm
2
Lazy Port
Cripes the game is running on mainly 2 threads because they devs were too lazy to do proper threading in DX12 ......

Using 2 threads out of the 16 I have available = LAZY PORT
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Showing 31-45 of 50 comments
Stévann Oct 31, 2024 @ 8:01am 
Originally posted by Razin_Shah:
Im getting a locked 144 fps at native 4K on my 13900k and 4090. I don't know what you are on about.
https://www.dsogaming.com/articles/red-dead-redemption-remaster-is-cpu-bound-on-pc-even-with-an-amd-ryzen-9-7950x3d/
Razin_Shah Oct 31, 2024 @ 8:02am 
Originally posted by Stévann:
Originally posted by Razin_Shah:
Im getting a locked 144 fps at native 4K on my 13900k and 4090. I don't know what you are on about.
Me too in all the map, but go in armadillo and mc farlen ranch and send us a vidéo, you will not 144 fps lock, gpu bound like every body.
This isnt my gameplay, but the FPS seems accurate to what im getting
https://www.youtube.com/watch?v=liIuq4B2eP4&t=74s
Stévann Oct 31, 2024 @ 8:05am 
Originally posted by Razin_Shah:
Originally posted by Stévann:
Me too in all the map, but go in armadillo and mc farlen ranch and send us a vidéo, you will not 144 fps lock, gpu bound like every body.
This isnt my gameplay, but the FPS seems accurate to what im getting
https://www.youtube.com/watch?v=liIuq4B2eP4&t=74s
Yeah like you see in this video its not 144 fps lock, in city with pnj there is cpu bound.
Your gpu utilisation is lower, cause cpu use only 2 or 3 thread
Last edited by Stévann; Oct 31, 2024 @ 8:06am
Razin_Shah Oct 31, 2024 @ 8:08am 
Originally posted by Stévann:
Originally posted by Razin_Shah:
This isnt my gameplay, but the FPS seems accurate to what im getting
https://www.youtube.com/watch?v=liIuq4B2eP4&t=74s
Yeah like you see in this video its not 144 fps lock, in city with pnj there is cpu bound.
Your gpu utilisation is lower, cause cpu use only 2 or 3 thread
It mostly reaches 144fps, and the dips to 130fps is not even noticeable when using a VRR display. At this point, does it really matter. How much FPS you need for a AAA open world game.
Stévann Oct 31, 2024 @ 8:17am 
Originally posted by Razin_Shah:
Originally posted by Stévann:
Yeah like you see in this video its not 144 fps lock, in city with pnj there is cpu bound.
Your gpu utilisation is lower, cause cpu use only 2 or 3 thread
It mostly reaches 144fps, and the dips to 130fps is not even noticeable when using a VRR display. At this point, does it really matter. How much FPS you need for a AAA open world game.
Yeah iam agree with you but its just for say, there is a cpu issues in this game.
And nobody are Lucky to have 14900k, me for exemple i have 12700k i play 4k with 4090 and in city i drop 100 110, there is an issues.
Gamer Mickey Oct 31, 2024 @ 10:07am 
Originally posted by Stévann:
Originally posted by Razin_Shah:
Im getting a locked 144 fps at native 4K on my 13900k and 4090. I don't know what you are on about.
Me too in all the map, but go in armadillo and mc farlen ranch and send us a vidéo, you will not 144 fps lock, gpu bound like every body.

I thought the game was cpu bound?

"Hyper-Threading/SMT does not bring any performance gains, and it may have a negative effect on older CPUs. From what we could see, Red Dead Redemption Remastered mainly uses two CPU cores/threads. "

https://www.dsogaming.com/articles/red-dead-redemption-remaster-is-cpu-bound-on-pc-even-with-an-amd-ryzen-9-7950x3d/#:~:text=From%20what%20we%20could%20see,environments%20can%20easily%20hit%20200FPS.
Rampage Oct 31, 2024 @ 10:09am 
every port that rockstar does seem to be the bare minimum effort :/
Rampage Oct 31, 2024 @ 10:10am 
Originally posted by Celes Raev:
But again like I keep saying over and over, it doesn't NEED multiplayer. Red Dead Online stand alone + RDO in RDRII already exist. This is what happens when people start getting used to and thinking EVERY ♥♥♥♥♥♥♥♥ thing has to have multiplayer.

thinking red dead online money baiting compares the the original multiplayer rofl, you werent around back in the days were you?
Wicked Oct 31, 2024 @ 10:12am 
More like DX12 is a cancer of gaming. They should have used 11 or Vulkan. But the port is alright.
Last edited by Wicked; Oct 31, 2024 @ 10:12am
Gamer Mickey Oct 31, 2024 @ 10:39am 
Originally posted by Wicked:
More like DX12 is a cancer of gaming. They should have used 11 or Vulkan. But the port is alright.

DX12 has been around for a decade at this point, stop blaming performance on DX12.

EDIT: Linux user, so your comment is invalid. DX12 works fine on Windows.
Last edited by Gamer Mickey; Oct 31, 2024 @ 10:40am
Wicked Oct 31, 2024 @ 10:58am 
Originally posted by Gamer Mickey:
DX12 has been around for a decade at this point, stop blaming performance on DX12.
Literally every game that has multiple renderer option runs worse compared to dx11 and Vulkan. Also 99% times this includes shader problems. Elden Ring, Ready or Not, Callisto Protocol
EDIT: Linux user, so your comment is invalid. DX12 works fine on Windows.
Let's start with the fact that this game doesn't even run for some Windows users. Also at least on Linux games can pre load shaders (not like this and other modern ports, but for like Elden Ring). DX12 sucks and most people know it. Every devs should migrate to Vulkan but they got raised with directx knowledge and sadly it's easier to port to/from Xbox with DX. RDR2 is definitely a better port in this aspect.
Gamer Mickey Oct 31, 2024 @ 11:58am 
Originally posted by Wicked:
Originally posted by Gamer Mickey:
DX12 has been around for a decade at this point, stop blaming performance on DX12.
Literally every game that has multiple renderer option runs worse compared to dx11 and Vulkan. Also 99% times this includes shader problems. Elden Ring, Ready or Not, Callisto Protocol
EDIT: Linux user, so your comment is invalid. DX12 works fine on Windows.
Let's start with the fact that this game doesn't even run for some Windows users. Also at least on Linux games can pre load shaders (not like this and other modern ports, but for like Elden Ring). DX12 sucks and most people know it. Every devs should migrate to Vulkan but they got raised with directx knowledge and sadly it's easier to port to/from Xbox with DX. RDR2 is definitely a better port in this aspect.

Don't care if DX11 runs better, it's obsolete for modern gaming. Vulkan has nothing to do with DX at all so the game should run in both.

DX12 doesn't suck, maybe it's your PC.

DX11 has no DLSS, no DLAA, no Ray Tracing. It's fine for older games and for potato PCs but you can't achieve anywhere near the same level of graphical fidelity.

Games that were built for DX12 run better using that API than DX11.

Some examples: Civ 6 , Dying Light 2, Shadow of the Tomb Raider, Tiny Tina's Wonderland many more run better in DX12.
Last edited by Gamer Mickey; Oct 31, 2024 @ 12:09pm
JtDarth Oct 31, 2024 @ 1:30pm 
Originally posted by Stévann:
Originally posted by Razin_Shah:
Im getting a locked 144 fps at native 4K on my 13900k and 4090. I don't know what you are on about.
https://www.dsogaming.com/articles/red-dead-redemption-remaster-is-cpu-bound-on-pc-even-with-an-amd-ryzen-9-7950x3d/
Lul, didn't bother to read article, but they clearly don't know what they are talking about if they are trying to use the 7950x3d as best in class. 7800x3d beats it like a drum in basically everything that isn't specifically utilizing max core count for optimal function. Even there, the inter-ccd latency on multi-ccd X3d chips (which will hopefully be solved for 9xxx x3d) still hampers it and causes it to not have the uplift over the 7800x3d it should.



Originally posted by Gamer Mickey:
Originally posted by Wicked:
Literally every game that has multiple renderer option runs worse compared to dx11 and Vulkan. Also 99% times this includes shader problems. Elden Ring, Ready or Not, Callisto Protocol

Let's start with the fact that this game doesn't even run for some Windows users. Also at least on Linux games can pre load shaders (not like this and other modern ports, but for like Elden Ring). DX12 sucks and most people know it. Every devs should migrate to Vulkan but they got raised with directx knowledge and sadly it's easier to port to/from Xbox with DX. RDR2 is definitely a better port in this aspect.

Don't care if DX11 runs better, it's obsolete for modern gaming. Vulkan has nothing to do with DX at all so the game should run in both.

DX12 doesn't suck, maybe it's your PC.

DX11 has no DLSS, no DLAA, no Ray Tracing. It's fine for older games and for potato PCs but you can't achieve anywhere near the same level of graphical fidelity.

Games that were built for DX12 run better using that API than DX11.

Some examples: Civ 6 , Dying Light 2, Shadow of the Tomb Raider, Tiny Tina's Wonderland many more run better in DX12.
Are you serious? Like, just how ignorant are you?

'DX11 is obsolete because muh raytracing and muh DLSS that isn't needed if the game performs well in the first place, it doesn't matter if DX11 runs better than 12, if you like it you must have a potato PC!"
That is literally what you just said. Raytracing is still a gimmick, DLAA is literally just DLSS without scaling, and DLSS doesn't matter if the game performs well in the first place, besides the fact it actually DOES run on DX11. It's just Frame gen and RT reconstruction that are DX12 exclusive.
From the horse's own mouth, as it were:
https://developer.nvidia.com/rtx/dlss/get-started


IF you take RT and the tech that relies on it out of the equation, there is no inherent graphical bump for DX12. This is quite visible via side-by-sides of games using both renderers that aren't using raytracing elements. They look identical. To say nothing of fidelity itself being pointless when you don't have the art direction to back it up. You still wind up with a game that looks like crap. Or as the current industry trend goes, samey as hell. The reason support for DX11 doesn't exist anymore, is because microsoft pushed to focus on their 'new and shiny' DX12, even though it typically runs worse than their prior gen with no actual visual bump. The reason devs like it, is because some of the stuff you had to manually set up and optimize in DX11, is now automated in DX12 (which is almost certainly where the performance gap is introduced. As usual, devs taking the easy way out causes poor results for end user), making it 'easier' to use. At least in theory. In practice, it comes with a performance hit and no inherent graphics bump, with as far as I'm aware, the only thing you outright CAN'T do in DX11 being RT and RT-dependent tech.
Gamer Mickey Oct 31, 2024 @ 1:37pm 
Originally posted by JtDarth:
Originally posted by Stévann:
https://www.dsogaming.com/articles/red-dead-redemption-remaster-is-cpu-bound-on-pc-even-with-an-amd-ryzen-9-7950x3d/
Lul, didn't bother to read article, but they clearly don't know what they are talking about if they are trying to use the 7950x3d as best in class. 7800x3d beats it like a drum in basically everything that isn't specifically utilizing max core count for optimal function. Even there, the inter-ccd latency on multi-ccd X3d chips (which will hopefully be solved for 9xxx x3d) still hampers it and causes it to not have the uplift over the 7800x3d it should.



Originally posted by Gamer Mickey:

Don't care if DX11 runs better, it's obsolete for modern gaming. Vulkan has nothing to do with DX at all so the game should run in both.

DX12 doesn't suck, maybe it's your PC.

DX11 has no DLSS, no DLAA, no Ray Tracing. It's fine for older games and for potato PCs but you can't achieve anywhere near the same level of graphical fidelity.

Games that were built for DX12 run better using that API than DX11.

Some examples: Civ 6 , Dying Light 2, Shadow of the Tomb Raider, Tiny Tina's Wonderland many more run better in DX12.
Are you serious? Like, just how ignorant are you?

'DX11 is obsolete because muh raytracing and muh DLSS that isn't needed if the game performs well in the first place, it doesn't matter if DX11 runs better than 12, if you like it you must have a potato PC!"
That is literally what you just said. Raytracing is still a gimmick, DLAA is literally just DLSS without scaling, and DLSS doesn't matter if the game performs well in the first place, besides the fact it actually DOES run on DX11. It's just Frame gen and RT reconstruction that are DX12 exclusive.
From the horse's own mouth, as it were:
https://developer.nvidia.com/rtx/dlss/get-started


IF you take RT and the tech that relies on it out of the equation, there is no inherent graphical bump for DX12. This is quite visible via side-by-sides of games using both renderers that aren't using raytracing elements. They look identical. To say nothing of fidelity itself being pointless when you don't have the art direction to back it up. You still wind up with a game that looks like crap. Or as the current industry trend goes, samey as hell. The reason support for DX11 doesn't exist anymore, is because microsoft pushed to focus on their 'new and shiny' DX12, even though it typically runs worse than their prior gen with no actual visual bump. The reason devs like it, is because some of the stuff you had to manually set up and optimize in DX11, is now automated in DX12 (which is almost certainly where the performance gap is introduced. As usual, devs taking the easy way out causes poor results for end user), making it 'easier' to use. At least in theory. In practice, it comes with a performance hit and no inherent graphics bump, with as far as I'm aware, the only thing you outright CAN'T do in DX11 being RT and RT-dependent tech.

Wrong , wrong and wrong. Imagine thinking you know everything and still being wrong.

DX11 can't do DLSS, FSR, XeSS or any upscaling technology. It can't run modern games better than DX12.


I'll link an article from someone who knows what they're talking about to show you why DX12 is better for modern games.

https://www.digitaltrends.com/computing/directx-12-vs-directx-11/
DX11 and DX12 operate in completely different ways bud.
Last edited by Gamer Mickey; Oct 31, 2024 @ 1:39pm
SgtScum Oct 31, 2024 @ 1:39pm 
Originally posted by JtDarth:
To say nothing of fidelity itself being pointless when you don't have the art direction to back it up. You still wind up with a game that looks like crap.

While I generally agree with most of your post I don't see your point here. Rdr has incredible art direction and voice acting and ambiance and music and character animation. What it lacks are higher resolution textures which will come sooner or later when someone runs them through and ai upscaler to sharpen them up. I'd even say this is the better wild west simulator than rdr2 which to me is more like gta v with horses on its game design. This is just pure spaghetti western from opening scene to the ending.
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Date Posted: Oct 30, 2024 @ 9:09pm
Posts: 50