Red Dead Redemption

Red Dead Redemption

Ver estadísticas:
ChubbiChibbai 29 OCT 2024 a las 9:23 p. m.
3
3
3
Better than RDR 2 in terms of gameplay.
That game was stunning and immersive but oh so slow.

I loved every minute of it but i forgot how much of a classic this one was and how much better the overall gameplay, pacing and story is.
Última edición por ChubbiChibbai; 29 OCT 2024 a las 9:37 p. m.
< >
Mostrando 61-75 de 83 comentarios
maloce 3 NOV 2024 a las 10:03 a. m. 
Publicado originalmente por The Butt Cracker:
RDR1 has the better story and soundtrack, but RDR2's gameplay blew RDR1's out of the water for me, imo. As someone who must've sunk a few thousand hours into RDR1 when it originally came out and still consider it to be one of my favorite games of all time, RDR2's gameplay is everything I had always dreamed of having in a Red Dead game. I absolutely loved all the new mechanics they introduced and the overall direction they took it in. I really wish they took it even further and added even more depth, if anything. I wouldn't have minded more in the way of survival mechanics or a deeper interaction system, for instance.

I just really don't get all the people who complain about RDR2 being "too slow." God forbid the game encourages me to get fully immersed. It honestly forces me to wonder if the people who make this complaint have ever played anything other than arcadey action games before. I don't see how anyone who's ever played and enjoyed an RPG, for instance, could complain about RDR2 being "too slow."

How? All they did was slow the game down to where it was boring. You can do what you can do in fable one, and have a surface level dialogue with NPCs. Big deal.

The horse riding is slower, walking is slower, combat is slower.

If you love these types of games, go play Desert Bus.

Also, you're being vague about the mechanics. They slowed the game down, and added so many pointless convos to where you ride forever to one area, just to have to ride forever in the mission. Bad mission structures in many of the missions.

The gameplay isn't better. The production value is.

What do you think was improved in the gameplay? Having to be so realistic, that you have to press the trigger twice to fire?

Give some real examples.

Is combat improved? I don't think so.
Última edición por maloce; 3 NOV 2024 a las 10:09 a. m.
The Butt Cracker 3 NOV 2024 a las 10:12 a. m. 
Publicado originalmente por maloce:
How? All they did was slow the game down to where it was boring. You can do what you can do in fable one, and have a surface level dialogue with NPCs. Big deal.

The horse riding is slower, walking is slower, combat is slower.

If you love these types of games, go play Desert Bus.

Also, you're being vague about the mechanics. They slowed the game down, and added so many pointless convos to where you ride forever to one area, just to have to ride forever in the mission. Bad mission structures in many of the missions.

The gameplay isn't better. The production value is.

What do you think was improved in the gameplay? Having to be so realistic, that you have to press the trigger twice to fire?

Give some real examples.

Is combat improved? I don't think so.
I'm tempted to engage, but I'm honestly on the fence about whether or not you're trolling.
Última edición por The Butt Cracker; 3 NOV 2024 a las 10:12 a. m.
maloce 3 NOV 2024 a las 10:19 a. m. 
Publicado originalmente por The Butt Cracker:
Publicado originalmente por maloce:
How? All they did was slow the game down to where it was boring. You can do what you can do in fable one, and have a surface level dialogue with NPCs. Big deal.

The horse riding is slower, walking is slower, combat is slower.

If you love these types of games, go play Desert Bus.

Also, you're being vague about the mechanics. They slowed the game down, and added so many pointless convos to where you ride forever to one area, just to have to ride forever in the mission. Bad mission structures in many of the missions.

The gameplay isn't better. The production value is.

What do you think was improved in the gameplay? Having to be so realistic, that you have to press the trigger twice to fire?

Give some real examples.

Is combat improved? I don't think so.
I'm tempted to engage, but I'm honestly on the fence about whether or not you're trolling.

I'm not trolling, but lets say I was. How would that take you away from giving your points of view on what the gameplay of 2 does better than part 1. Force you to feed your horse and pet it all the time so you can gain loyalty and it can come at you from further away, vs just having your horse always around?

The epilogue of 2 was so boring. You were literally shoveling ♥♥♥♥ as part of a mission. You think that kinda stuff is fun?
maloce 3 NOV 2024 a las 10:20 a. m. 
https://www.youtube.com/watch?v=LSVoZ6-EqSc

Here, shoveling ♥♥♥♥ is so amazing in the slow RDR2 that it's gameplay I suppose is better.
Khal'cynee 3 NOV 2024 a las 10:47 a. m. 
Publicado originalmente por xnamxoutlawx:
Publicado originalmente por Rampage:

There is actual gameplay and freedom in the gameplay. RDR2 is 90% waiting and then 10% gameplay on rails
Again you and the op say there is gameplay but what is this amazing gameplay you talk about? If you can't even explain the gameplay you love so much why even make a comment to other to compare?
there is no input lag in every movement, aiming is way less assisted, the game is more lethal, enemies and protagonist die faster to each bullet, its not T-800 against T-1000, horse are faster, cover feature COVER you like in every cover shooter game exept RDR2 where cover are useless because arthur is too stupid to hide properly behind a wall, mission are not "arthur trust me we need money" followed by 5 minutes of holding one button to reach the mission, followed by a rail shooter genocide of 250 people because like always dutch seems to be stupid AF in this game and every plan he made are beyond stupidness, mission does not give you a game over unless you run one mile away from the objective or kill/attack someone friendly, honor feature change the whole NPC interaction, its not just a tiny end story change, cops dont come indefinitely in town, you can bribe cops/witness, and witness dont call 911 when they watch you doing a crime, if you manage to kill all of them, you dont have any prime, i swear i dont see any difference between RDR2 cops and cyberpunk day one cops, fanboy defended this bullsh*t so much that rockstar was like "well no need to patch anything, they will eat every sh*t we will throw in their mouth"
And dont dare to tell me cops in RDR2 are fine, one of the most popular mod in as law rework, because its completely unrealist beyond comprehension in vanilla game, this game remind me skyrim, overrated as f*ck, and without 5 billions mods, its just a crap experience
Última edición por Khal'cynee; 3 NOV 2024 a las 10:50 a. m.
playing as a t800 or robocop is pretty sweet though, although it wouldnt fit into the rdr universe, you'd be massively op, still a ton of fun in rogue city.
maloce 3 NOV 2024 a las 11:53 a. m. 
I kinda feel I crapped all over RDR 2, it's still a great game. XD I own it on Epic, and at first I beat it on my Xbox One X, and I did not like it. RDR 1 was one of my favorite games of all time, so I didn't think it kept the gameplay part as fun. However, on PC, the mods really made the game so much better to me.

There are things I like about RDR 2. It's immerseive, as there are more ways to interact with stuff. The story of Dutch, I really do like that, I like both stories.

For gameplay and just overall, I love RDR 1. But RDR 2 is still a great game to me.
Última edición por maloce; 3 NOV 2024 a las 11:53 a. m.
The Butt Cracker 3 NOV 2024 a las 12:58 p. m. 
Publicado originalmente por maloce:
Publicado originalmente por The Butt Cracker:
I'm tempted to engage, but I'm honestly on the fence about whether or not you're trolling.

I'm not trolling, but lets say I was. How would that take you away from giving your points of view on what the gameplay of 2 does better than part 1. Force you to feed your horse and pet it all the time so you can gain loyalty and it can come at you from further away, vs just having your horse always around?

The epilogue of 2 was so boring. You were literally shoveling ♥♥♥♥ as part of a mission. You think that kinda stuff is fun?
Well if I take your argument at face value, then it sounds to me like you just don't see any value in any gameplay that doesn't directly involve action. The value in things like feeding your horse or performing activities like doing things around the camp is to immerse you. "Shoveling ♥♥♥♥" isn't fun because the activity by itself is fun, it's fun because it draws you into the experience by making it feel more real. That should really be common sense, and I just don't understand how you can't seem to grasp it.

It sounds to me like the perfect video game to you would be something with literal non-stop action. No downtime activities to provide any valleys in the experience to give the peaks in the experience more meaning, no reloading guns or having to manage things like player stamina to make what's happening on screen feel remotely real - just pure, arcadey shooting and fighting. If that is indeed your preference, than that's fine, but it just doesn't make sense to someone like me who sees clear value in being deeply immersed on top of experiencing action.

Even RDR1 had real cowboy activities in it like herding cattle or taming horses, and even RDR1 had realism mechanics like being bucked off your horse or running out of ammo and having to reload which aren't "fun" by themselves in the conventional sense. So forgive me if I find it hard to tell if you're trolling or not, because to me and I imagine many other people, it really does just sounds like you're deliberately missing the very obvious point here for no other reason than to ♥♥♥♥ on something (RDR2) that you seemingly perceive as being some kind of threat to something else that you like (RDR1).
Shibby 3 NOV 2024 a las 1:13 p. m. 
Publicado originalmente por The Butt Cracker:
Publicado originalmente por maloce:

I'm not trolling, but lets say I was. How would that take you away from giving your points of view on what the gameplay of 2 does better than part 1. Force you to feed your horse and pet it all the time so you can gain loyalty and it can come at you from further away, vs just having your horse always around?

The epilogue of 2 was so boring. You were literally shoveling ♥♥♥♥ as part of a mission. You think that kinda stuff is fun?
Well if I take your argument at face value, then it sounds to me like you just don't see any value in any gameplay that doesn't directly involve action. The value in things like feeding your horse or performing activities like doing things around the camp is to immerse you. "Shoveling ♥♥♥♥" isn't fun because the activity by itself is fun, it's fun because it draws you into the experience by making it feel more real. That should really be common sense, and I just don't understand how you can't seem to grasp it.

It sounds to me like the perfect video game to you would be something with literal non-stop action. No downtime activities to provide any valleys in the experience to give the peaks in the experience more meaning, no reloading guns or having to manage things like player stamina to make what's happening on screen feel remotely real - just pure, arcadey shooting and fighting. If that is indeed your preference, than that's fine, but it just doesn't make sense to someone like me who sees clear value in being deeply immersed on top of experiencing action.

Even RDR1 had real cowboy activities in it like herding cattle or taming horses, and even RDR1 had realism mechanics like being bucked off your horse or running out of ammo and having to reload which aren't "fun" by themselves in the conventional sense. So forgive me if I find it hard to tell if you're trolling or not, because to me and I imagine many other people, it really does just sounds like you're deliberately missing the very obvious point here for no other reason than to ♥♥♥♥ on something (RDR2) that you seemingly perceive as being some kind of threat to something else that you like (RDR1).


Bro, we don't like the crappy feeling controls and semi life sim activities of 2. Sitting at a camp fire and having to cook everything individually gets old after a bit. I don't feel like a cowboy. I feel like a sucker holding down a button when it should just be a quick thing to let me go do stuff I want to actually do. Opening a drawer is like watching a grandma look for something she lost. The "immersion" is lost when Arthur can't even walk like a normal person and having so many things tied up to similar parts of the controls takes people out of it as well. That is is the disconnect that makes the game feel worse. Arthur feels like he is always a little drunk and that's not what I want out of a game.

And all the missions literally end up with the same old thing. "SOMETHING WENT WRONG BETTER SHOOT OUR WAY OUT AGAIN!". It's sad that you can't even see that considering how many missions are just that over and over. And if you play long enough even the "random" encounters are the same thing over and over. Oh, another guy saying exactly the same thing to me as the other guy that was bit by a snake. How fun. If the game felt more like a game then it would be easy to overlook.But they chose to try and make RDR 2 a "living breathing world" and repetition kills all of that for me.

Here is a thread from a year ago on Reddit complaining about the controls and people there agreed with the person posting it instead of it being ridiculed. Rockstar gets way too much of a pass these days that other devs would get slaughtered over.

https://www.reddit.com/r/patientgamers/comments/15lipkl/help_about_to_quit_rdr2_because_the_controls_are/
Mushuukyou 3 NOV 2024 a las 1:15 p. m. 
Publicado originalmente por ChubbiChibbai:
That game was stunning and immersive but oh so slow.

I loved every minute of it but i forgot how much of a classic this one was and how much better the overall gameplay, pacing and story is.

Well in 2 they didn't reverse the Y Axis back when you go into cover - I wonder how long a patch will take for that.
The Butt Cracker 3 NOV 2024 a las 1:29 p. m. 
Publicado originalmente por Shibby:
Bro, we don't like the crappy feeling controls and semi life sim activities of 2. Sitting at a camp fire and having to cook everything individually gets old after a bit. I don't feel like a cowboy. I feel like a sucker holding down a button when it should just be a quick thing to let me go do stuff I want to actually do. Opening a drawer is like watching a grandma look for something she lost. The "immersion" is lost when Arthur can't even walk like a normal person and having so many things tied up to similar parts of the controls takes people out of it as well. That is is the disconnect that makes the game feel worse. Arthur feels like he is always a little drunk and that's not what I want out of a game.

And all the missions literally end up with the same old thing. "SOMETHING WENT WRONG BETTER SHOOT OUR WAY OUT AGAIN!". It's sad that you can't even see that considering how many missions are just that over and over. And if you play long enough even the "random" encounters are the same thing over and over. Oh, another guy saying exactly the same thing to me as the other guy that was bit by a snake. How fun. If the game felt more like a game then it would be easy to overlook.But they chose to try and make RDR 2 a "living breathing world" and repetition kills all of that for me.

Here is a thread from a year ago on Reddit complaining about the controls and people there agreed with the person posting it instead of it being ridiculed. Rockstar gets way too much of a pass these days that other devs would get slaughtered over.

https://www.reddit.com/r/patientgamers/comments/15lipkl/help_about_to_quit_rdr2_because_the_controls_are/
That fact that you just cited Redditors agreeing with you in the comments of a random Reddit text post as proof that you're not being ridiculous proves that you're being ridiculous. Anyways, I think I'm done arguing here. I still have some stuff to get done today. You guys do you, lol.
Rampage 3 NOV 2024 a las 1:42 p. m. 
Publicado originalmente por The Butt Cracker:
Publicado originalmente por Shibby:
Bro, we don't like the crappy feeling controls and semi life sim activities of 2. Sitting at a camp fire and having to cook everything individually gets old after a bit. I don't feel like a cowboy. I feel like a sucker holding down a button when it should just be a quick thing to let me go do stuff I want to actually do. Opening a drawer is like watching a grandma look for something she lost. The "immersion" is lost when Arthur can't even walk like a normal person and having so many things tied up to similar parts of the controls takes people out of it as well. That is is the disconnect that makes the game feel worse. Arthur feels like he is always a little drunk and that's not what I want out of a game.

And all the missions literally end up with the same old thing. "SOMETHING WENT WRONG BETTER SHOOT OUR WAY OUT AGAIN!". It's sad that you can't even see that considering how many missions are just that over and over. And if you play long enough even the "random" encounters are the same thing over and over. Oh, another guy saying exactly the same thing to me as the other guy that was bit by a snake. How fun. If the game felt more like a game then it would be easy to overlook.But they chose to try and make RDR 2 a "living breathing world" and repetition kills all of that for me.

Here is a thread from a year ago on Reddit complaining about the controls and people there agreed with the person posting it instead of it being ridiculed. Rockstar gets way too much of a pass these days that other devs would get slaughtered over.

https://www.reddit.com/r/patientgamers/comments/15lipkl/help_about_to_quit_rdr2_because_the_controls_are/
That fact that you just cited Redditors agreeing with you in the comments of a random Reddit text post as proof that you're not being ridiculous proves that you're being ridiculous. Anyways, I think I'm done arguing here. I still have some stuff to get done today. You guys do you, lol.

Its hard to believe there are still people like you left in 2024...
Shibby 3 NOV 2024 a las 1:46 p. m. 
Publicado originalmente por The Butt Cracker:
Publicado originalmente por Shibby:
Bro, we don't like the crappy feeling controls and semi life sim activities of 2. Sitting at a camp fire and having to cook everything individually gets old after a bit. I don't feel like a cowboy. I feel like a sucker holding down a button when it should just be a quick thing to let me go do stuff I want to actually do. Opening a drawer is like watching a grandma look for something she lost. The "immersion" is lost when Arthur can't even walk like a normal person and having so many things tied up to similar parts of the controls takes people out of it as well. That is is the disconnect that makes the game feel worse. Arthur feels like he is always a little drunk and that's not what I want out of a game.

And all the missions literally end up with the same old thing. "SOMETHING WENT WRONG BETTER SHOOT OUR WAY OUT AGAIN!". It's sad that you can't even see that considering how many missions are just that over and over. And if you play long enough even the "random" encounters are the same thing over and over. Oh, another guy saying exactly the same thing to me as the other guy that was bit by a snake. How fun. If the game felt more like a game then it would be easy to overlook.But they chose to try and make RDR 2 a "living breathing world" and repetition kills all of that for me.

Here is a thread from a year ago on Reddit complaining about the controls and people there agreed with the person posting it instead of it being ridiculed. Rockstar gets way too much of a pass these days that other devs would get slaughtered over.

https://www.reddit.com/r/patientgamers/comments/15lipkl/help_about_to_quit_rdr2_because_the_controls_are/
That fact that you just cited Redditors agreeing with you in the comments of a random Reddit text post as proof that you're not being ridiculous proves that you're being ridiculous. Anyways, I think I'm done arguing here. I still have some stuff to get done today. You guys do you, lol.


Dude you are getting way too easily upset that I don't like a game LMAO. You asked for reasons and I gave them. Why are you wasting so much time here if you have such an amazing game in RDR 2 that you could be playing instead? Sorry to ruin your "cowboy fantasy" game. LMAO
Khal'cynee 3 NOV 2024 a las 1:52 p. m. 
Publicado originalmente por The Butt Cracker:
Publicado originalmente por Shibby:
Bro, we don't like the crappy feeling controls and semi life sim activities of 2. Sitting at a camp fire and having to cook everything individually gets old after a bit. I don't feel like a cowboy. I feel like a sucker holding down a button when it should just be a quick thing to let me go do stuff I want to actually do. Opening a drawer is like watching a grandma look for something she lost. The "immersion" is lost when Arthur can't even walk like a normal person and having so many things tied up to similar parts of the controls takes people out of it as well. That is is the disconnect that makes the game feel worse. Arthur feels like he is always a little drunk and that's not what I want out of a game.

And all the missions literally end up with the same old thing. "SOMETHING WENT WRONG BETTER SHOOT OUR WAY OUT AGAIN!". It's sad that you can't even see that considering how many missions are just that over and over. And if you play long enough even the "random" encounters are the same thing over and over. Oh, another guy saying exactly the same thing to me as the other guy that was bit by a snake. How fun. If the game felt more like a game then it would be easy to overlook.But they chose to try and make RDR 2 a "living breathing world" and repetition kills all of that for me.

Here is a thread from a year ago on Reddit complaining about the controls and people there agreed with the person posting it instead of it being ridiculed. Rockstar gets way too much of a pass these days that other devs would get slaughtered over.

https://www.reddit.com/r/patientgamers/comments/15lipkl/help_about_to_quit_rdr2_because_the_controls_are/
That fact that you just cited Redditors agreeing with you in the comments of a random Reddit text post as proof that you're not being ridiculous proves that you're being ridiculous. Anyways, I think I'm done arguing here. I still have some stuff to get done today. You guys do you, lol.
"damn he gived strong argument that i cant counter but im going to gaslight him and run away so i still dont lose"
Magic Spazm 3 NOV 2024 a las 2:05 p. m. 
Red Dead 3 will make you have to press a random button for each bullet you're reloading into your gun and if you press the wrong button you'll drop your gun and have to do a long animation to pick it up. After taking 2 minutes to reload your gun in the heat of combat and take 100 bullets to your skull you need to press the button to fire but oh no your gun just jammed you need to do a long animation to fix that but oh no you neglected your bathroom meter and just soiled yourself so now you need to take a shower or you'll catch a disease.

Red Dead 1 is vastly superior to Red Dead 2.
< >
Mostrando 61-75 de 83 comentarios
Por página: 1530 50

Publicado el: 29 OCT 2024 a las 9:23 p. m.
Mensajes: 83