Red Dead Redemption

Red Dead Redemption

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HDRcade[Tyler] Oct 29, 2024 @ 4:35pm
6
My Remaster mod for RDR (Raytracing, Dynamic DOF, texture enhancement and more)
(Version 1.0) Now released: https://www.patreon.com/posts/114999088
Ray Tracing requires completeRT 1.5: https://patreon.com/c/NiceGuy147

---------------------------Original Post-------------------------------------
before/after image: https://imgsli.com/MzEzODg3

If Rockstar wont add current gen effects to their rerelease; I guess I will.

Available soon for members of my Patreon. Just testing and getting everything perfect. Trying to exclude the games native shaders from interfering which is a trial and error process of going through hundreds of pixel/vertex shaders - however selecting/previewing causes the game to throw an error and freeze/crash. I think R* has made modifications purposefully difficult. Honestly had to end task and restart over again 50 times now but making good progress. I may have to resort to static UI mask for version 1 (I usually like to do things dynamically).

All my presets and mod packs are carefully tailored to their respective games so you can be sure of a professional result and good experience with my packs.

I will update this post with my progress and aim to release in the next 24 hours.

https://patreon.com/c/HDRcade
Last edited by HDRcade[Tyler]; Oct 31, 2024 @ 1:39am
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Showing 1-15 of 105 comments
GameBunny77 Oct 29, 2024 @ 4:59pm 
Looks great, keep going :)
Lupin III Oct 29, 2024 @ 5:10pm 
That distant foliage looks great with that lighting
V I D A L Oct 29, 2024 @ 5:11pm 
Piqued my interest. May I see more? Post a video and more examples please.
Takasugi11 Oct 29, 2024 @ 5:12pm 
thank you so much.
Bucksfan70 Oct 29, 2024 @ 5:14pm 
Excellantee! Looks killer!
ChubbiChibbai Oct 29, 2024 @ 5:17pm 
Yeah man that looks sick.
Love the additional impact of the light catching the shaping of the landscape and the improved shadows.

Does the RT also impact the character models or not? Doesn't look like it is here?
And will it also have RT reflections on water or is it just the GI?
HDRcade[Tyler] Oct 29, 2024 @ 5:20pm 
Originally posted by V I D A L:
Piqued my interest. May I see more? Post a video and more examples please.
Thank you for the interest, I will have a video and more before/after examples soon. :)

Here is an example of the depth of field effect and some lighting (this has improved since I took these screenshots though): https://imgsli.com/MzEzODkx

There is also a list of games I've currently made presets for and video links in this document: https://docs.google.com/spreadsheets/d/1QQsAy8DDvRCqjf-19aBeb4whH1zJmvZedGjWvgOTNoI/edit?gid=0#gid=0
Last edited by HDRcade[Tyler]; Oct 30, 2024 @ 11:10am
HDRcade[Tyler] Oct 29, 2024 @ 5:26pm 
Originally posted by ChubbiChibbai:
Yeah man that looks sick.
Love the additional impact of the light catching the shaping of the landscape and the improved shadows.

Does the RT also impact the character models or not? Doesn't look like it is here?
And will it also have RT reflections on water or is it just the GI?

It does effect the character models but I need to keep the intensity balanced (in the depth of field screenshot I put in post above you can see lighting on characters hair/hat).

It is both RTGI and RT reflections. :) It will require completeRT which must be purchased separately but once you have that premium shader you can use it with all my presets. I've been working with the completeRT team on the Discord for a long while and I believe Niceguy is soon going to add me to his recommended channels on Patreon. My presets always include 1 included mode (I include 4 'modes' with each pack) but only has GI. Pretty foliage requires reflections.
Last edited by HDRcade[Tyler]; Oct 29, 2024 @ 5:40pm
V I D A L Oct 29, 2024 @ 5:26pm 
Just followed you on Youtube. I'm definitely interested in many of those mods. Great stuff.

I'm happy to join your patreon later to get them.

As for RDR, that depth of field is a bit concerning during gameplay. Is that only because John's head was too close to the camera?
HDRcade[Tyler] Oct 29, 2024 @ 5:32pm 
Originally posted by V I D A L:
Just followed you on Youtube. I'm definitely interested in many of those mods. Great stuff.

I'm happy to join your patreon later to get them.

As for RDR, that depth of field is a bit concerning during gameplay. Is that only because John's head was too close to the camera?

Yes, you are correct! It is an extreme example due to John being so close to the camera (it's actually the opening gameplay scene). I've ensured it's a very subtle effect (especially to keep detail at distance on the other end of the depth scale) and the autofocus is very responsive. It's very impressive 'in motion'. I will make sure gameplay is unobstructed. :)

It is also toggleable on/off separately from the other effects.
Last edited by HDRcade[Tyler]; Oct 29, 2024 @ 5:55pm
V I D A L Oct 29, 2024 @ 5:40pm 
Originally posted by HDRcadeTyler:
Originally posted by V I D A L:
Just followed you on Youtube. I'm definitely interested in many of those mods. Great stuff.

I'm happy to join your patreon later to get them.

As for RDR, that depth of field is a bit concerning during gameplay. Is that only because John's head was too close to the camera?

Yes, you are correct! It is an extreme example due to John being so close to the camera (it's actually the opening gameplay scene). I've ensured it's a very subtle effect (especially to keep detail at distance on the other end of the depth scale) and the autofocus is very responsive. It's very impressive 'in motion'. I will make sure gameplay is unobstructed. :)
Awesome. I look forward to see your progress.
Raein Oct 29, 2024 @ 5:45pm 
would be interesting to see some screens from interiors as that's where it looks most dated
HDRcade[Tyler] Oct 29, 2024 @ 6:29pm 
Originally posted by Raein:
would be interesting to see some screens from interiors as that's where it looks most dated

Still putting work into it but here is some interior shots. I haven't made it as far in the game yet to goto the saloon at night (which I imagine would have more lighting to play with) but you can see the AO/shadows add more depth to the scene.

Shack: https://imgsli.com/MzEzOTAz
Saloon (day): https://imgsli.com/MzEzOTA3

Outdoors is where I've really got it shining though. :)
Need to get to a point where there is rain/wet weather to configure the 'wet' hotkey.

Bonus outdoor shot 1: https://imgsli.com/MzEzOTA4
Bonus outdoor shot 2: https://imgsli.com/MzEzOTA5
Last edited by HDRcade[Tyler]; Oct 29, 2024 @ 6:29pm
♥ Ashley~ Oct 29, 2024 @ 6:33pm 
This looks sick, after i financially recover from buying this game i'll make sure to check your patreon out.
Bob_Declor Oct 29, 2024 @ 6:43pm 
so just to clarify, this isnt reshade but native ray tracing?
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Date Posted: Oct 29, 2024 @ 4:35pm
Posts: 105