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I always found it odd that the Atlanteans developed a bunch of new Architecture and Technology between campaigns while they were refugees and abandoned by the gods to be a bit weird. I am currently working on a Mod to make an Old Atlantis sub faction for the The Fall of Trident campaign. Atlantean buildings, Atlantean units (but they can't transform in Heroes), Greek Gods, Greek Heroes, Greek Myth units & Myth Techs. Build Greek villagers but can transform them into Atlantean Citizens. The Economic build and Citizens are a drop site for all resources. For the first few missions you play Atlantean/Poseidon. For the last 2 missions you Atlantean/Zeus.
You'll find a lot of cultural, mythological and religious etc. mixing and evolving wherever different groups would mix, and the Mediterranean and surrounds are a pretty big, constant mixing pot. E.g. Aphrodite: https://www.youtube.com/watch?v=JIUq0pfAskU
See also every group that settled near a river having a 'great flood' story.
No? The Stymphalian Birds unit are based on the mythical Stymphalian birds. Of the labours of Heracles and the Argonauts fame. All the Atlantean myth units are based on their Greek myth counterparts.
I'm all for a Native American based civ, but that's a lot of different groups and they don't exactly have one big unifying pantheon like the others. So the questions there become which, and how to do them right.
It is a bit weird, but that's largely handwaved away in the campaign by the time-gap and everyone being 'influenced' by the titans, and more functionally to differentiate them from the greeks.
Personally I always found it odd that Atlantis is almost always depicted as Greek, when Plato described them as Egyptian.