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I think greeks are the best to begin with. Their gameplay is the most basic of all the game. Begin with Zeus, he's so... basic.
Lol Gaia xD
Greek- Very well rounded, no major strengths or weaknesses. Units are a bit more expensive but are also a little more armored and therefore last slightly longer in a fight. Good place to start if you're not comfortable with RTS games.
Egyptian-Economic focus- especially with gold. Units are extremely quick and fairly cheap but are lightly armored and usually weak unless in large numbers (most natable exception to this is their war elephants which are sturdy and extremely expensive).
Norse-Hyper aggressive/rushing play. Successful play revolves around constant battle and quick fights. Units are fairly inexpensive and fast moving but deal high amounts of damage. Hit and run tactics work extremely well when playing the Norse.
Atlanteans-Very low maintenence economically, the villagers do not need sites to drop resources. Units are expensive but are extremely strong and fairly well armored. Easy to learn, difficult to master and play in multiplayer because of their slow start due to expensive units.
Tldr version;
Play the campaign, it's awesome in both gameplay and storyline aspects and gives you a small taste of every civilization (You'll have to play the Titan's campaign to try out the Atlanteans though).
the only thing i think you missed was greeks can build armies of colossi (plural for colossus?), which can be devestating to settlements and structures, plus are tanks in skirmishes
Greeks have the most basic style of play, most similar to Age of Empires gameplay if you're familiar with any of the games in that series. From a beginner's perspective, Norse are probably the most complex but even then after a few games of practice it shouldn't be hard to play reasonably well as them.
This guy says Hades plays like a turtle but in fact he is a potentially powerful surprise butt sex kind of a god. Because he is greek and this game isn't the pinnacle of balance you can spend all your resources and upgrades on one unit (hotplite or archer). After amassing a sizable army you send a flying pegasus over to an enemy territory and can use underworld passage right in the middle of their settlement. This will allow you to use your end of the passage to pop out with an enormous army in the middle of their settlement all with a short brisk walk from your barracks to your passage. I don't believe enemies can pass through it, only team mates, and they will be forced to destroy it or risk being overwhelmed. Of course though a god like Isis can just block this god power in areas around statues you build, but in those days people, including me would, would complain at people to not use Isis.
Bottom line fun game and greeks are definitely some of the most well rounded. Egyptians are good for getting resources fast if you have a surplus of gold, and norse I have to say just kind of suck. I hardly saw people use the norse.
By turtle I meant you start out with the 4 archer statues in the beginning which can be really helpful in defense. Also if you have a temple you can get shades which are a quick way to rebuild your army in a hurry even if the shades are quite weak. Hades is the perfect to start out as a Greek because of this.
Greeks who are pretty much the standard side who tend to have stronger but more costly units, you can also depending on your god call on four of the Greek heroes who are very powerful expessilly vs monsters. Gain favor (used to by monster uints) by praying at temple.
Need 3 buildings to make a balanced army but can upgrade all units of a type with a single upgrade. IE need a barack to make melee infantry but can upgrade all infantry at once.
Starts with 3 villagers + a scout.
Egypt units are weakest but cheapest, apart from the elephants. Gathering of resources is normaly a bit slower but you can use your Pharaoh, Ra can also use Priests to empower gathering boosting it 20% faster than the other sides. Both Pharoh and Preists can heal your units and get the hero bonus vs myth units.
Also most buildings dont need any wood but take longer to build have the strongest defenses buildings (can get level 3 wall and towers).
You get favor as Egypt from monuments.
Only one building need to make human units but needs to upgrade all unit types.
Starts with 2 villagers a priest and a Pharaoh.
Norse a bit more complex, warrior unit build building not workers can get dwarves workers who are really good at mining gold but not as good at collecting non gold. Uses Ox Carts as drop off points instead of buildings.
Building are cheap but weak.
Gain Favor by attacking stuff (amount gained is equal to % health removed, and animals count) as such these are the agressive Zerg like faction.
There hero unit Hersir is weak vs non myth units but they generate favor slowly over time and get double when fighting.
Have a throwing axeman instead of archers (does melee damage). Cavarly is weak and most units have stronger attack but weaker defense.
Start with 2 villagers an ox cart and an Ulfsark (basic melee infantry).
Atlanteans Very costly but strong units. Their villagers cost 3x as much as the other civs (both in resources and pop) but they are extremely tough and gather faster and dont need a drop off any resources. As such raids are less effective at disrupting Atlantean eco power. Gain favor from town centers. Any human unit can be converted into a hero unit for a price meaning if you get myth rushed you can convert part of your army into heroes.
God choice grants bonuses like building heal themselves etc.
Scout unit the Oracle has huge sight range when not moving.
Starts with 1 villager and an Oracle but has more starting resources.
Your gods choice is as important as your Civ choice IMO as this effects what god powers you have and what myth units you can build. You pick one of 3 major gods which give you bonuses, IE Zeus gives you extra starting favor and favor generation faster hoplites (standard Greek infantry), lighting bolt (1 time use insta kill god power), and Olympic Parent +25% HPs to heroes.
Then with each age up you pick between 2 lesser gods which gives you an extra god power and a myth unit (some God give you a land and a sea myth unit) which gods depends on starting god IE Zeus gives you Athena or Hermes, Poseidon Ares or Hermes and Hades Ares or Athena as you first choice.