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GPs already throw balance out the window in large games, for example with stacking bolts on villagers in the first minutes of the game.
The recharge times were just an example to get the point across. Obviously a 3 minute recharge is not fixed and would be subject to change once the Mod is made a reality and a more 'fair' time could be worked out taking into account all the various god powers at each level.
Rechargable God Powers may throw out balance in a competitive aspect, but I see no reason why it cant be a thing for an optional mod for those of us who primarily play versus the AI.
Hence my point. I see Bolt as one of the most useless God Powers in the game, but I can see how it'd be game-breaking if in a 2v2 or 3v3 game you rush an opponents base and all use it at the same time to eliminate his starting villagers.
Its why I dont like Competitive play. Its all about winning and never about playing a game for the sake of playing a game. Its all about the most efficient, straightforward and fastest way to win.
But thats off-topic.
For example, Atlantean / Titan godpowers regenerate a certain number of times after a certain number of minutes. With some simple editing, it should be relatively simple to adjust each and every godpower to have "99" charges and regenerate after a certain set amount of time for example.
The point is that the system is built in and already there. What we lack is the knowledge of how to modify it, or specifically what files to adjust and how.
Well modifying godpowers is easy and letting them recharge after some time is possible too as you mentioned; look into the files in the godpowers folder. I'm quite sure that a mod based on those files will cause desyncs though, even if both players have them (I already tried something similar), so if I was about to make a mod like that, I wouldn't use that approach.
Risk of Desync isnt really an issue since I primarily play singleplayer versus AI.
It would be nice to have a more reliable and stable version to play online with friends, but that can come in due time once an actual working version of such a mod is made in the first place.
Im not sure where to begin though. Every game is different and whilst I have extensive experience modding other games such as SC2, 7days and others, Im not sure which files need to be edited here and how they're handled by the game (where the files are kept after being adjusted, how they're opted to be enabled ingame, etc. I know there's the Mod Manager ingame as is, but what I mean is setting it up so that the game recognizes it as a mod to begin with).
Especially given Mythology is from roughly 2002 and the general game file architecture is quite different to how things are handled today.
Simple cheats really. Thats all they are. Doesnt work in online play for obvious reasons.
There are many more, such as resource-specific ones or summoning an invincible Wolf thats like 5x as strong as a Titan.
But yeah, I'd like for rechargable god powers to be an active thing across all players rather than having to individually put in a code each time - also in doing so keeping the god powers you have chosen advancing through the ages.
Im going to have to do some searching and figure out how to. Im sure I am not the only player who would have some fun with it. Remember people, games are not always about stale 'exact' competitive tournament play. It doesnt have to be 100% balanced.
Even in the sense of single-use god powers, it isnt balanced. Some god powers are definitively worse than others, like comparing crappy Lure to Bolt, or rubbish Sentinels to Rain.
Well, yes, there's a way. And I just did that. With ALL the spells. :)
Yes, RebelRising, there would be this issue with 3 Ra players, but I think that you are narrowing your vision there, maybe. haha
Well, if the problem is about the cooldown of the power and the duration of it.. well.. change that. Rain doesn't need to have a cooldown of 3 minutes, maybe 7 or 8, i don't know. And maybe it doens't have to have a 1 minute duration. You see? :)
It's just about finding a balance, just the name says, the balancing of things. haha
(and ain't that what life is all about? )
OK. To the actual modding! :)
There's a folder, guys:
C:\Program Files (x86)\Steam\SteamApps\common\Age of Mythology\god powers
All the powers are there and.. Well, I begun my research when I wanted to do this (because i also think it would be a great idea) by comparing spells that i know that have charges and that have recharge time. And there it was, the tags "<rechargetime>" and "<recharges>". So I simply add those too tags to the spell that doens't have it and voilá. :)
Yeah, thank Microsoft Studios for that. A preeeetty neat way to parameterize many aspects in the game. You just change the xml, save it, restart the game and your changes will be there.
That's it.
<OFFTOPIC>
I wanted to talk a little more about how i get here, though.. I was searching for "researching powers mod". :|
I have that idea, that you could build a veeery expesive "Temple" of some kind. And there you would be able to research a power, for a very great amount of resources also, to appear on your power pallete.
Yeah, ok, it would "break" the game. I would destroy the theme and all. But I want it. :| hahaha
Imagine the combos, how rich the gameplay would be!
"ohhh, but if you get this and that spells playing with an ally and he gets this and that spells.. then."
Yeah, ok, man. I know that a first glimpse this would leave a lot of breaches to become unbalanced. But its just that. Balancing. With a bigger effort, maybe things can be arranged. :)
So.. since i haven't found ANY mod that does that.. The next step is asking. How to do it. :|
And I know that now it actually would require all that RebelsRising said. haha
And maybe there may not even be a way to link Technologies with the Powers. :|
</OFFTOPIC>
So, Mr. Venrez... If you haven't done that already, do it. Its pretty easy. I did it with Find/Replace and Regular Expressions on Noptepad++. haha Changes all the spells with one click to have those two tags.
Any questions, you can ask me.
Good luck.
Haha! Yeah, there's that. I thought of that too. Maybe Plenty Vault would have to get the biggest cooldown haha. 15, 20 minutes, maybe? hehe