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Answer: more interesting setting.
Anything else you want to know?
Totally agree!!!
AoE should stay in ancient/medieval era imho
I like Age 3 with the gunpower, but I think more people prefer the antique eras, swords, bows...a remake would sell more in my opinion.
because if you take off your nostalgia goggles you realize that aoe2 pretty much improves every gameplay aspect of aoe1.
btw person saying aoe1 same as aoe2 did u ever play aoe1? its completly difrent.
Examples: No Town Bell or garrissoning -> rushing is easy and villagers are never safe.
Most ranged weaponry was ♥♥♥♥
Remaking farms was hell, no automation for that
Overall poor unit balance. Get a bunch of those Helepolis Ballistas and there's nothing that can touch you. Swordsmen are so much weaker than other Iron Age units. There are no such units as spearmen or skirmishers to counter cavalry or archers specifically.
I've played AoE recently and noticed that farms are complete garbage. They're a pain to rebuild, they block units like a regular building and they don't feel like an efficient food source like aoe2 farms are.
Typical comments from people who never played this in the zone.com era and are basicly/simply spoiled, to say it as friendly as possible.
I mean people come on.. remaking farms and no town bells? Are you for real?
That's micromanagement right there and is what seperates this game from the easy ♥♥♥♥ AOE2 and the rest became. Hold shift, click your ass off, rallypoint it, and go do something else, that takes as much skill as i use being on the toilet doing a dump. I mean really, i hear people whine about the scale of units and buildings, ask if anybody cared playing this game on a high skill lvl, they would laugh their ass off while telling you to go and ask mommy if you could stay up a little bit later, for those who get that one ofcourse..
AOEROR was always about skill, awareness and a high APM, something that most gamers of today are not used to. It takes skill to know where your every villager is and what he is doing, it takes map awareness to know if your villagers are going to get raped, and it takes reaction to make sure you keep them alive if someone tries to get to them.
It is not that i can blame you people though, it's what you have learned to play these days.. but dont beat a game down just because it does not have the perks a today's game has.
Wich reminds me, the music in AOEROR, they never seem to have bettered that in the next ages, wich is a shame. For every song in AEOROR i could tell you battles on zone.com that are written in my mind with deep black ink. Something that even the games of today cannot beat, some 9 or ten'ish midi songs that makes you feel alive while the adrenaline rushes through you when you rape someone that almost raped you an hour ago, but because you managed to save some villagers (without a town bell) and setup camp somewhere else, you managed to beat his ass because he lacked persistence.
Oh and btw, trust me on this one, any zone.com skilled ROR player will whoop your ass if you'd mass ballista's.
Funny how people think it's that easy when you play vs today's players on voobly, gameranger or bots, it's nothing like the old skilled players. They would punish you for massing something that easy to counter, i'd show you any day of the week!
I'm spoiled from playing games that are balanced? Sure thing buddy. There's a difference between micro that makes sense and a game being so barebones that is pretty much broken by today's standards. I could argue that having terrible pathfinding is good because it makes the game more micro intensive. But why is that good? How does more micro alone makes a game better? Does it contribute as a positive gameplay mechanic or is it just a chore because the pathfinding AI is terrible? Having more micro alone adds nothing of value and it's not representative of skill. Good micro intensive moments like managing your troops in a battle is skillful and contributes to the gameplay and outcome of the match. Just using more micro to circle around the lack of certain features and tools is just unnecessary. I believe AoE is still a great game and has its place in History but standards have evolved and certain mechanics are essential.
Are you actually denying that farms in AoE aren't completely broken? They act as a solid building which blocks the path of your workers and your troops which means you can't have them close together or else your workers will just block themselves and this leads to making the farms and your workers more vulnerable for no reason at all.
You know that 'logic' you use goes both ways, right? You could argue that defending against raids is harder when you can't garisson your villagers to safety and TCs can't defend themselves, and that's true. But the other side of the coin is that if you CAN garisson, that means doing the raiding is more difficult.
See the second one makes for better gameplay because it requires skill both on the part of the attacker (know where to attack, when to retreat, and what places to avoid) and the defender (reacting quickly to spotting enemy units (map awareness) and deciding which villagers to retreat to your town center while you let your other villagers remain on the field, to try and minimize your losses in gathering from the attack). In AOE1 it requires an enormous amount of micro from the defender while the attacker can pretty much send his soldiers over to the opponents town center and wreck ♥♥♥♥.
Finally, as said above, you can't seriously defend all of AOE1's flaws like that. Another good example is grouping and formations. One of the things I remember that I truly didn't like in AOE1 was the fact that units always will walk on their own. In AOE2 grouped units will walk in a standard formation, cavalry in the front archers in the back. It's not the perfect formation of course so if you want very high level play you still need to michael your armies, but AT LEAST it doesn't let your army walk in single file if you just as much let them walk around a corner.
In conclusion, AOE2 remains as a perfect example of a very, very good sequel to a good game. Aoe1 was very good for its time, but Aoe2 is one of the best sequels in gaming history and is considered one of the best RTS games of all time.