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I agree. They seem pointless when you can knock them down so quickly without even needing siege. And with siege, all it takes is a couple of long-range weapons and a wall comes down in a couple of seconds (unintentional rhyming).
Before the change, you could outrepair entire armies with just a few villagers which isn't really fair.
In fact, they are. Wall spam is very common in higher level games.
And if you mean the game vs swedish chef: that game (watering hole) was ideal for walling in (in most games you can find holes in defense if you search), to counter a centaur you have to use walls, and cuz they both used the same tactic it was just reinforcing each other.
I think it's a good thing as it forces you to think on how to use your environment + then you have to scout to find holes in defense. Both are things that differentiates a good and a minor player. Changing would only increase the luck factor again. It would stimulate going straight forward. But there have to be some ways to make the difference..
^
This, make this high price "remake" playable in multiplayer before any half assed balance changes.
Perhaps an extra buff to his infantry (like +5% hit points) would balance him out.
and any info on 3v3 Quick Search?
voobly con pach 170 players on line 2015
pach = death voobly