Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Mymyamiaou Feb 6, 2016 @ 3:22pm
So the new Norse archer unit - Bogsveigir
Why were they added? On the Age of Empires wiki it says they are good vs Infantry and Myth Units and in-game it only says good against flying units.

These Hill Fort units also can't build anything. And their bonus to flying units is a minor god improvement for Throwing Axemen....

Can somebody help me understand why they were added?
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Showing 1-15 of 22 comments
Lapetirubern Feb 6, 2016 @ 3:32pm 
All four units added to the existing civs were added to fill a niche for them. The Greeks lacked a source of healing that wasn't a tech. The Egyptians.... I don't really know why they got their new unit. The Atlanteans didn't have long range siege. The Norse didn't have a proper archer, which meant they had a lot of trouble with flying units.
Mymyamiaou Feb 6, 2016 @ 3:52pm 
Yeah I just looked at the new Egyptian unit, Khopesh Swordsman...A barracks unit that is good against villagers. ...Wat
Loggy Feb 6, 2016 @ 3:54pm 
Fairly sure that the egyptian new unit was to make a Classic fight more viable. I haven't looked at them because everything's so buggy still, though.
Khopesh is good for like super duper early classic harrasment if you are playing on a smaller map.

I also think by default the archer unit should be able to build stuff, no idea why it was excluded :/
Zevlag Feb 6, 2016 @ 5:10pm 
The new unit that the Norse should have is the Berserker, a heavy infantery unit with a powerful axe that can automatically heal himself, just like in Age of Empires II.
Originally posted by Zevlag:
The new unit that the Norse should have is the Berserker, a heavy infantery unit with a powerful axe that can automatically heal himself, just like in Age of Empires II.
The health regen is called Odin.

Also I wish the norse archer was trainable from the barracks. Only from the hillfort makes it harder to make them and they get them in heroic age, not the classical like other civs.
Last edited by The Very Hungry Caterpillar; Feb 6, 2016 @ 7:48pm
Mymyamiaou Feb 6, 2016 @ 8:01pm 
Atlanteans get their Archer in the Heroic Age as well.
Sids Feb 7, 2016 @ 12:38am 
Pretty sure the new units were a last minute addition. At that point they'd already done the balancing for the patch, including already filling the gap by making axemen better against flying. In that case the new unit basically just fills the same hole again. It's longer range and better against infantry than throwing axes, so certainly isn't useless - in fact, as one of the best archers in the game, you could say it makes the throwing axes pretty useless and kills the feel of the Norse as a melee civ.

The same is true of atlanteans who have had extra range added to fire siphons while having that redundant by getting onagers.
Last edited by Sids; Feb 7, 2016 @ 12:38am
Mymyamiaou Feb 7, 2016 @ 9:32am 
Onagers were added because Fire Siphons were not very useful against ships.
Originally posted by Heshin:
Atlanteans get their Archer in the Heroic Age as well.
They get turma in Classical age although that is a counter-archer archer. But yeah they get arcus in heroic. Didn't remember that.
Last edited by The Very Hungry Caterpillar; Feb 7, 2016 @ 12:12pm
Lapetirubern Feb 7, 2016 @ 1:47pm 
Originally posted by Dreamϟcape:
Originally posted by Heshin:
Atlanteans get their Archer in the Heroic Age as well.
They get turma in Classical age although that is a counter-archer archer. But yeah they get arcus in heroic. Didn't remember that.

IIRC I'm pretty sure the Egyptians work the same way (Slinger *IS* counter-archer, right?)

Which would make the Greeks (and Chinese) the exception(s) instead of the rule.
Grittle Feb 7, 2016 @ 5:33pm 
Would making the Bogs an anti-myth and cav archer instead of anti-myth and infantry be any better?
Lapetirubern Feb 7, 2016 @ 5:34pm 
Not really. The Norse already have anti-cavalry.

They're called Ulfsarks and Norse players should be using a lot of them anyway
The reason you should start training archers is if the opponent relies on flying units to abuse the norse handicap of counters. Throwing axeman aren't helpful even if you workship skadi and other minor gods that improve damage. Archers can actually help in the case of microing the flying units to spread them apart and take them out one by one. Example norse mirror match with Niddhog was not possible with axeman unless you threw lot of resources into sacrficing them. With the archer unit you can at some point micro this and keep the alive for future engagements.

Same goes for Vermillion,Phoenix,Stymphilian.

Than you have inderect uses like taking care of water myth units which in norse mirror the kraken would easily win over throwing axeman(pick one by one with special until everyone is dead).

I'm pretty happy with the choice of the archer, but putting him in classic age would put the throwing axeman useless. Only difference is that they can't build which I still find it weird...
Last edited by Prosecutor Lurker; Feb 7, 2016 @ 5:53pm
interesting, have to see how balanced the new unis are
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Date Posted: Feb 6, 2016 @ 3:22pm
Posts: 22