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3 out of the 4 you think there are because lets face it skybox doesnt know all that much about the game itself and is not informed too well.
Basically the thing that needs to happen is to ensure resigned players or observers cannot trigger desyncs (other players should ignore them). This one is going to take some time to deal with.
-So that time put into those logs are really paying off. I'm glad the desync issue is finally back on track.
No they figered out it exists and what caused it.
So basically to repro -- we play a 6 player game with 4 humans and 2 AI, random teams. When a human resigns, it can desync when he quits... but only if someone else remaining has either latency or performance issues. The sync validation system isn't catching the removal of the resigned player. Getting closer....
They say they have a fix ready so we will see.
-This is currently fixed in the beta branch.