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One change I would want to see is to include more minor gods of the pantheon we have to see the age up system become something like AOE 3 where you get 5 options and each provide a bonus depending on which age you pick it. Outside of that it be interesting which pantheon gets included as I expect at least one DLC.
They do however come in three variants.
So I think we can expect one new civ for Retold, that's the sensible expectation.
It would have three variants like the others, so would add quite a bit.
A second one would be great, but I think that would strongly depend on what other content they do for Retold.
A big graphical update and rebalancing is a given, even AOE1 received that. It's the bare minimum. It will likely be the most significant graphical update of all these games though, because AOM has those ugly early 3D graphics that mostly didn't age well.
Just look at the weird block heads of Egyptian spearmen.
This is also the only game with graphical armour and weapon upgrades so that is a bit of extra work too.
I'm hoping they will extend it to mythical upgrades too, giving that a new visual too perhaps, same for Thor's extra upgrades.
A new campaign is possible, but I figure they will have quite some work to do with the Chinese campaign to fix it.
Still, it could happen and I feel like they better go all in with it and not give us some short campaign. I'd want something as long as the Fall of the Trident campaign.
Since there's no historical scenarios like AOE3 has or home cities and shipments and all that, there might be more resources to focus on a new campaign instead.
The Fall of the Trident campaign also blows every AOE campaign out of the water, so I reckon they will focus a lot on making that a beautiful experience.
Would also be neat if they give us maybe 2 options of major gods in most levels, that would add replayability and would make sense in Egypt and Norway when you start with Greek heroes and some Hoplites.
Or maybe they want to add a new game mode, that's also possible but I doubt we would get both in the initial release.
Adding an additional major god and minor gods to existing civs is also an option, that's far less work for them but something we can get a lot of replayability out of.
Not all civs would need to have four major gods, they could always do more over time and make it the end goal to give a fourth option to all civs once support of the game is finished.
As for specific new civs, I think the key is there that the civ itself meets some criteria:
-Popularity.
-Having varied mythological creatures.
-How familiar the average person is with their mythological creatures.
-A varied force of human units that has infantry, cavalry and archers.
-Having a pantheon that's not of a major world religion, might not need to be gods though since that's not true for the Chinese.
Meso-American civs would not offer enough mythological creatures and they lack cavalry. AOM has a very simple and intuitive counter system. Giving Meso-American civs infantry units that function as cavalry would mess up that system since suddenly your hypaspists aren't effective against what is clearly melee infantry.
Also they are very disconnected from the rest of the world and would require very different maps to be added.
India's Hinduism is an active major world religion so best avoided to avoid controversy and India is too big to represent in one civ properly.
Celts would be my first pick for a new civ.
Their mythological creatures are very familiar and varied, they have plenty of options for unique human units too. Can do something special with druids too.
Makes the Norse a bit less isolated, bridging the gap a bit between them and the Greeks.
Persia or Babylon would probably be my second choice, also ties the whole region more together there, they have a very different army and also puts something a bit closer to China. Can only have Persia or Babylon though, not both since they'd be too similar.
There's also solid mythological options here though many are tied to the Greeks too. But it's possible.
And Japan would be my third choice.
Very familiar mythological creatures and units, Japan is always a popular choice. Makes China less isolated too.
Romans, maybe if they can work out the mythology in an interesting way. They have popularity and a great unique human army, but it would be a challenge to set their mythology apart.
But yeah, if it where up to me, Retold would launch with Celts and would add Persia or Babylon next as DLC, and later Japan as second DLC.
I disagree with your Mesoamerica stand. They would be my number one pick. Beside that point I completely agree with you on every point.
In defensive for Mesoamerica:
Their are enough of mythological or legendary creatures like the water beast Ahuizotl.
Also remember shapeshifting is an important part of the pre-Columbian world. So in theory every Mesoamerica animal could be a shaman Myth unit.
The lack of cavalry is no problem in the other AoE games, so I see no reason here it would be different.
New maps and biomes I see as a positive.
The Atlanteans got the Llama Caravan and architecture features similar to Incan architecture, so it is heavily implied that Atlanteans got contact with the New World.
Personal I prefer Aztec over Maya (or Olmecs).
With that I am aware that the only major flaw in my opinion is that the Aztec are very far away removed in time from Bronze Age Greek...
However if we skew the timeline I personal would not mind if it make sense for the campaign to reuse the Chinese story concept of AoE III [ageofempires.fandom.com] for the Aztec campaign final, after they founded Tenochtitlán (it is a stretch, I know).
In the other ones, it does not always make sense and especially AOE2 does have way less units in the game so it's easier to keep track of counters there because most factions train the exact same units.
Celts also have shape shifting, they can do something interesting with werewolves there. Same for other civs, it's not exclusive to meso-americans.
I just feel others would be more suitable choices because they have enough to offer in each category. Not having cavalry or much in the way of siege or ships is pretty significant.
It's why I'm unsure of Romans too. They have plenty of options to make their human units unique and could use officers or gladiators as heroes, but they lack myth units.
The theme of gladiators has already been explored to exhaustion, the entire Atlantean infantry is composed of gladiators, any more gladiator is more out of the question than making an Islamic civ with hero with the name of Muhammad.... In addition, the characteristic Roman unit, which has to be present in the game, is the Legionnaire, with its Lorica Segmentata, Scutum, Pilum and Gladio.
The only Roman legend I know of is the Aeneid, a work of fiction commissioned by Emperor Augustus for the poet Virgilio that tells the story of Aeneas, in the style of Greek heroes and legends, but I think the obvious choice for Roman heroes are the great generals of Roman history such as Scipion, Aetius, Mark Antony, Pompey. It makes a lot more sense.
My Solution to the gods of the Roman Pantheon, which incidentally is the most creative and original idea I've seen so far for this topic:
I have said and I repeat, this is a problem of monotheistic religions, hindus have no problem with it. Several good games, quality games, cutting-edge games, have already portrayed Hindu religion and Hindu gods without any problem. The % of the Hindu population that would be against is very low compared to the Catholic, Jewish or Islamic that would be against, this is a totally unfounded fear. It's even prejudiced to sustain such a statement without proof.
It is not the same case as the Indian Civ of AOE II, that civ represented all the Indian continent and all the civs, peoples and cultures of that continent, including 3 different religions (Hindus, Buddhists and Islamics).
This case is completely different, we are representing the Hindu religion, with its sacred books, gods, legends, myths, heroes and monsters (MU). The Hindu religion is only one, so a single civ is perfectly capable of representing it properly.
Did AOE II and AOE III succeed, without major difficulties, why couldn't AOM? I don't know about the MU, but that's certainly not reason enough not to have American civs.
Another problem, infinitely worse than this however, which can make the Devs prefer the Mayans, is that the Aztecs were extremely violent and their religion revolved completely around human sacrifice, in many different and very creative ways. It is impossible to portray aztec mythology without portraying sacrifices and cannibalism. Already with the Maya, it is much easier to hide the sacrifices (which were in much smaller numbers), with the Mayans also I know that with Popolvu and the descent of the twins into the world of the dead already shows many candidates for gods and MU. It seems to me a better option than the Aztecs in general.
I'd rather see India than meso americans, if there's no religious problems I wouldn't mind seeing India. Wouldn't be my first pick but they could have an interesting human army as well as myth units.
While Meso Americans have interesting cultures, they make for a very boring option in this type of games if you aren't being grossly inaccurate with it like in AOE2 where they have galleons and siege equipment.
In AOE3 you just have ranged and melee infantry and that's it. And a navy that's way stronger than it should be since it's just canoes.
No ships, no siege, no cavalry. That's nearly half the combat options. Just leaves heroes, myth units, infantry and archers.
I still think Celts are one of the best options to go with.
Plenty of interesting things to do with druids, war wagons/chariots, varied infantry and archers and a lot of familiar myth units like werewolves, fairies, Leprechauns, banshees and the Balor could be a great summoned monster in the Mythic age or even titan. They have a lot, I'd probably focus them on Irish mythology, but Celts where a pretty diverse people so have a lot of options, some could be borrowed from other Celtish cultures if need be.
Believe me, it's not a problem at all. India is a very technological country, but it is rarely represented in technology. They'd love to see them represented.
You are confusing Hinduism with Christianity, Islam, Judaism and Native Americans. But they're not like that. And also forget that Japanese mythology = Shinto religion, so they are in the exact same situation as Hinduism, but no one speaks a word about it.... very, very strange.....
Everyone does everything they can to make Romans and Christians work, but they find Hindus and Meso Americans dangerous and difficult to make it work. It's like I'm living in a dystopia.
we need a 2020's AOM. I'd pay money for it. AOM:EE has had a great life, time to update modernize and make more money off of me. plus i know a lot of people IRL who would pay for AOM again if it was just something easy to pick up and start playing with none of the classic buginess and bad responsiveness that otherwise seems to be part of the deal...
AOE I DE and Warcraft 3 Reforged have tried to do what you are asking for and have failed miserably. AOE II and DE III have released a lot of stuff already on their release, including new Civs and were an absolute success. Needless to say which one is the safest and most advantageous launch model is not it?
It didn't take any chances, but it did deliver on what it promised and did not break the original version either.
Just a pity they used it kind of as just a stepping stone for AOE2 DE, an experimental project.
But it seems like with Return to Rome we might get a better upgrade than AOE1 DE could have been.