Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

EloDestroyer Feb 4, 2018 @ 11:37am
AOM EE current state!
The actual state of the game is atrocious. More than a year has passed since the release of the last patch. The maps right now are a joke. There are some civs that are very strong because the maps are unbalanced and some maps make no sense.

The game has become a boom fest because you can't rush or play aggresive against certain civs. For example, almost in all maps you can't gold starve anyone because they have two mines and if you rush them. Your rush will likely fail. The main reason of this topic is that some civs, Ra, for example has become very strong to a point that the only way to beat her is by trying to outboom her which sounds irrational because Ra is one of the best civs for booming.

I dont want to go to details because Im sure many people knows how broken this civ is right now, but is making the game unenjoyable for many people because there is almost no counter and many players are spamming her. Civs like loki or greek are very weak against her. Ra right now is like +300rr.
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Showing 1-15 of 15 comments
Callistonian Feb 4, 2018 @ 12:16pm 
Hagrit, have you considered making a standardized text reference for games using the Balance Patch? For example, when you host a 2v2 you would put "2v2 (BP)" so users know to find each other. Also, you should be promoting this on HG, reddit, discord, and YT (idk if you are already).

Just some suggestions because I really like the idea of that mod - it's the closest thing people are going to get to dev support yet it only has about 250 subs. It needs to reach critical mass.
eK_Hobo Feb 4, 2018 @ 1:37pm 
Ra is broken
LNC_GoldenAxe Feb 4, 2018 @ 7:29pm 
http://steamcommunity.com/sharedfiles/filedetails/?id=1240234365

Use these maps, the original ESO maps. Ra and Chinese are automatically nerfed by the design of the maps and rushing made possible again.

These mods are a waste of time, those balance changes were made by the same people who destroyed the game in the first place(Nakaumare, Kyomaku, Magic), everyone in the community claims their a balance expert.
Last edited by LNC_GoldenAxe; Feb 4, 2018 @ 7:42pm
Hagrit Feb 4, 2018 @ 11:49pm 
quick question goldenaxe, why dont you actually just play on voobly? u can play rated no patch there, which i think is exactly what you want right?
LNC_GoldenAxe Feb 5, 2018 @ 12:25am 
I played on Voobly since 2011, I pretty much kept it alive and after I left because of the patch, activity was completely gone, atleast around the time I played.

but with EE, lol I thought I was keeping this community alive? now it sounds like you want me to leave. :(
Hagrit Feb 5, 2018 @ 5:21am 
yeh i guess your right with timezones and all, i hear people on voobly are playing no patch more often now aswell.

i dont want you to leave but i was just wondering why you chose EE over voobly/gameranger as they offer the original maps by default, which seems to be the most important thing for you
LNC_GoldenAxe Feb 5, 2018 @ 6:43am 
GR ranking system sucks, don't know many players there so it was hard to get a gg.

With Voobly, once the patch was released, it was difficult to get a game. Half the players wanted the patch and the other half didn't so we would end up hosting two separate games and refused to play with each other.


I have a question for you, what's a balance map to you?
GrizzGolf Feb 5, 2018 @ 7:28am 
This game is hard to be good at online vs people who have been around since the start
Hagrit Feb 5, 2018 @ 9:55am 
A map where both players have the same options in terms of strategys, room to adapt but not super unfair
Celmenar Feb 8, 2018 @ 5:43am 
I don't know if it happens to others, but I think the random ratio in RLM might not be well designed. It seems like some maps pop more frequently than others. I'm talking about Ghost Lake: yesterday I got it 3 times in a row, which is pretty annoying.

Anyone else having the same trouble?
Hagrit Feb 8, 2018 @ 5:44am 
its only 7 total maps, having 3 of the same maps in a row isnt that uncommon. its truely randomly selected after all.
Last edited by Hagrit; Feb 8, 2018 @ 5:45am
LNC_GoldenAxe Feb 9, 2018 @ 6:04am 
Originally posted by Hagr:
A map where both players have the same options in terms of strategys, room to adapt but not super unfair

I think 75% of the community will agree with your response, even a 10yr old kid will agree with your answer ... so you basically want symmetric maps or something similar to voobly's maps?


but do you ever wonder how brilliant the developers were of this game, they created this game from scratch. These were the same guys who made AoE2, pretty much set the standards for RTS games but yet they were so dumb they couldn't even make a balance map? lol how is that possible?

There're only two answers, one they were really smart, the masterpiece they made is to complex for the avg Joe to understand.

Two, that they were actually idiots, they manage to make the game but they couldn't understand basic symmetry for maps that a 10yr could understand. Now this is pretty much impossible because these guys were dev from the 90s. If you were a developer in the 90s for Microsoft this means you actually had to be brilliant, this wasn't the steam era where everyone can make games.

....lol dude, you have to agree with what I just said.

A symmetric map is balanced and fair to our eyes but it's not balanced for AoM. There's nothing balanced or fair about the civs in this game. It's so complex that even within each civ, the three cultures are completely different from each other (e.g. gaia > oranos > kronos). My point is, this game wouldn't work out on as symmetric map.



in a hurry, lol but if you want, I can explain why the ESO maps look super unfair but are in fact balanced.
Last edited by LNC_GoldenAxe; Feb 9, 2018 @ 6:09am
Hagrit Feb 9, 2018 @ 7:14am 
I want fair, varying and fun maps where you have to scout properly and adjust to what the map gives you.

I've taken time to learn and use the xs language to create maps. after doing this and then looking at how ensemble made the map scripts, it looks pretty bad most of the time.
random pieces of code that have no use at all (even though its being read every time), midgard supposed to have a 30% chance of having 1-2 boar spawn, marsh having 2 more hunt spawns that never gets spawned properly, savannah is supposed to have a closer by goldmine, etc etc.

I'm not saying Ensemble didnt know what they were doing, but xs was a new language for them aswell as they created it and its functions, and they just didnt have time to get properly experienced with map scripting.

the AoE3 Community basically only uses mirrored maps for everything (which i dont like personally) because the scripting language has evolved so that it can be.

Im against mirrored maps cuz it takes away a scouting aspect, if you scout your own side you will know exactly what the other side looks like too.

But im certain that when one player spawns with a back large gold mine and the other does not, that needs to be changed.
Originally posted by LNC_DisasterAxe:
http://steamcommunity.com/sharedfiles/filedetails/?id=1240234365

Use these maps, the original ESO maps. Ra and Chinese are automatically nerfed by the design of the maps and rushing made possible again.

These mods are a waste of time, those balance changes were made by the same people who destroyed the game in the first place(Nakaumare, Kyomaku, Magic), everyone in the community claims their a balance expert.
Kyo was a nobody till 4 years ago he started playing voobly and did alot of twitch streaming. He's not even that good... isnt he like 1850 max...im sure on AoM EE hes like 3000... what a joke
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Date Posted: Feb 4, 2018 @ 11:37am
Posts: 15