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Chinese is extremely strong vs any kind of rush due to cheap and easily make-able heroes, very strong and cheap ranged units plus year of the goat can provide 1800 food in classical, plus gardens makes them very hard to starve of any resource. They also don't need much gold for any of their classical units.
Their myth units suck, vermillion bird has been nerfed really hard so is pretty useless now. Generals are good, but overpriced imo. As you point out they don't have good siege so are pretty powerless against noobs who just like sitting their and spamming buildings (I played an Oranos the other day who literally maxed out on palaces, towers and mirror towers then just made a titan and wonder and there wasnt much I could do because all the fighting was on my 3rd tc so I was at a population advantage). They also don't have a regular unit that can be buffed to be good against buildings; all they have is archer with flaming pitch. Greek get myrmidon/zeus hoplite/gastraphetes/hetaroi, egypt get horus axemen and atlantean get contarius with lance of stone or destroyers.
Monks are decent but only really present a problem against high population units eg elephants but are easily picked off by chariot archers. son of osiris causes major problems to chinese.
Overall despite all the negativity surrounding the chinese I certainly don't consider them OP. Admittedly the first 10 minutes they are very strong because of cheap units and call to arms but from that point out then average out and are by far the weakest in lategame.
Chinese scout cavalry have severe myopia. One solution is we stack 2 scout cavalries together and use spread formation, they will scout like a greek Kataskopos (but more vulnerable to building arrows because of their 30% pierce armor vs kataskopos 70%)
Chu-ko-nu is bit more deadly than greek toxotes, specially behind the wall against infantry.
@GrizzGolf
For me it seem like Chinese human units have serious advantage vs Norse units in several ways:
- Cataphract are fast and they counter all Norse infantries.
- Mounted Archer is almost as fast as Raiding Cavalry, they counter all Norse cavalries - preventing raiding from them.
- Immortals are easy to spam at early game, they are very good to defend against Loki Hersir rushes.
Many times I used an army of Cataphract + Chu Ko Nu supported by Mounted Archers, Immortals and Fire Lances to overwhelm a Norse army of equal or even larger size. What Norse have advantage in is their Myth units, specially Giants and Battle Boar.
One thing they could have done is to make General a Hero instead of normal unit, because Generals are almost as expensive as Mythic age Greek Heroes, but far more vulnerable: less hp, vulnerable to myth units special attacks, infantry, counter-cavalry units. They often dies too fast if left fighting in front line.
It's curious that Shennong can't get call to arms but has much less difficulty dealing with buildingspam than the other two.
btw, the dev did an amazing job making them and their really fun playing.
statistically compared to a hoplite, hoplites are 90 resources, haberdiers are 70, halberdiers have 5 hp less than hoplites and 1 attack less. halberdiers also train faster, and move 0.10 faster. (except zeus hoplites ofcourse.)
compare halberdier to each equivalent from every civ, you will notice that its practically better than every one of them.
Game files make no distinctions about what is affected: it simply improves the build rate of Chinese villagers by 40%. A quick editor test shows it works too and titan gates aren't weird for some reason. It just won't work on converted norse infantry, not that it matters much.
I totaly agree