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Hades- Fast heroic
Zeus/Poseidon- Not experienced enough yet but just FH and protect yourself from a rush. Surround towers with 1 square walls, houses, get crenelations, etc. Your biggest threat is hippikon. If they ceasefire use uproot.
Kronos- Do the LNC_Goldenaxe rush. *listed as rush*
---turma- use halberds. cavalry are the same or a little worse, however cavalry gets killed easily by front line murmillae
---cheiroballista- use cavalry or focus fire your chu ko nu (cavalry are only slightly better, but they take food)
---murmillo- use halberds with optional chu ko nu as support (don't EVER let chu ko nu get into melee they suck). 1v1 murm will beat halberds
---katapeletes- use halberds with optional chu ko nu as support (don't EVER let chu ko nu get into melee they suck). 1v1 kata will NOT beat a halberd
Gaia/Oranos- Still working on a solution. I don't know why but I cannot beat them effectively. I will revise this guide when I have a solution.
resource guide (From what I've noticed in my games)-
1. food- you will need a lot of this. A LOT. It's a problem.
2. gold- you will not need as much gold as you think. 10 villagers on gold is good early, 16+ is good mid game.
3. wood- you will need a lot early, but not late. 16 villagers is good for most games. 20+ when you get crazy.
details (I will revise this later):
rush- I changed LNC_Goldenaxe's strat just a bit. I make 18 villagers all to hunt, no hunting dogs. Age up and go 6/6/6 and get hunting dogs and husbandry. Use Timber Harvest. When aged do your normal stuff like getting handaxe and all that and make 1 stable 2 barracks (when possible). 2 stables might be overkill but I've had success with 2 stables and 1 barracks. Against Kronos I recommend 1 stable only. The halberds will counter most of his army while the scout cav will merely die to them. Anyway, for more detail on this rush look at LNC's post from earlier this week.
FH- My number 1 strategy. I recommend doing this in team games mostly. Booming is boring and your rush will get rekked in team games by anybody over 1700. go 5 food, hunting dogs, 2 wood (storehouse), 2 gold (storehouse), rest to food at second hunt until you have 12 on food, the 6th food villager that comes out will make a house and then a garden and then go back to food, then you will get 5 on wood total and then 6 on gold total. make a temple with the wood people. age up with Chang'e and when aging get pickaxe. When aged use 5 wood villagers to make an armory and make a barracks/stable or get tower upgraded. use 1 gold person only to construct those lame walls around your towers and try to click the age up button at 6 minutes. Choose He bo against atty and Zhong Kui against everyone else (subject to change). When aging to 3rd keep 7 on wood, 6 on gold, and the rest on wood quickly, use timber harvest and then make a castle and spam fire lances. attack when you have enough. oh also make sure you have at least 1 stable. make mounted archers or cataphracts depending on who youre fighting.
Water- 3 to food, 1 makes dock then back to food, 1 to food, 2 to wood, 1 to gold (until 35 gold then go to food), 5 more to wood (7 total after this), then make the rest go to food until you have like 18 villagers. when aging put 7 on gold, use one to make a 2nd dock, use timber harvest, don't get housed, and pump out boats IMMEDIATELY upon aging. all new people go to wood and then gold. get that fishing upgrade, and get an armory ASAP. the most important thing you can do is get pillar of the ocean. Don't get rekked by zeus ships and don't ever get housed. the garden needs to be built as early as possible (hence that 1 gold guy) to get the favor for pillar of the ocean. DOn't neglect land and don't go too hard on sea.
2 TC boom- I have this written down on my comp somewhere I have to find it. This strategy worked pretty well vs Atty but I'm on the fence about it.
Ok so that's everything. Good luck and have fun!
Scout cavalry has 50% bonus vs villagers. not 1.3 aka 30%.
halberdiers have a noteworthy 30% bonus vs cavalry, no other basic infantry has this, only spearman have +10%.
Qilin isnt the only myth unit with bonus vs other myth units. every single myth unit has 50% or 100% bonus vs other myth units.
U should also mention that the earth dragon cant be hit by melee units, which is pretty broken imo.
Norse just gets screwed vs chinese here. yes loki ofcourse is still strong due to a good fw push but the chinese army comp just beats everything norse has to offer.
Are you sure about egypt being easy to deal with? i mean i dont have much experience in that matchup but i would assume outranging ra chariots would be able to keep fire lancers at bay, and no other units can really deal with chariot archers.
I think it would be nice to max out all ur gardens pretty soon. just to get that huge favor trickle to spam all these myth units like jiangshi. and ofcourse some upgrades that cost favor too.
Not gunna lie, i didnt realise chinese siege does 300% siege damage, i thought it was more along the lines of 50% or 100%. that sounds pretty insane.
does that count for sitting tigers too? cuz that would downright be brokenly op.
Good find on the halberdiers!
Qilin has a 200% bonus against MUs.
I tested Earth Dragon in the editor. It CAN be hit by melee. However I have seen what you're talking about and I think that might be a bug.
Norse is still very dangerous, but yeah they get messed up by that early cavalry. If you allow norse to build up though things could get hot. Nidhogg absolutely screws China IMO as its harder to maintain heroes and the heroes are just weaker.
I am absolutely sure about Egypt. I do not fear Egypt at all with Shennong. They just can't handle the fire lances and because they have a weak rush they are powerless to stop a fast Heroic. This is Shennong only not the other Chinese keep that in mind.
Gardens, you'd need to consult other China players.
Shennong has the X4 multiplier bonus not Chinese in general. Sitting tigers ARE also affected. I haven't done a test yet but I believe the fire lances are more effective because of reload and movement speed.
Extra note: Copper, Bronze, Iron, etc. weapons upgrades do not affect fire lances, but the armor upgrades do.
Yeah, Shennong Fire Lance and Sitting Tiger have whopping x4.0 multiplier against building. Plus area damage of 3 and 4 meters radius respectively.
One thing to add: Prodromos, Raiding Cavalry, Katapeltes and Spearman have +100% to +150% bonus damage against Fire Lance. So those units could be hard counters. Chinese is the only civilization that dont have unit with bonus against Siege.
About those stats one can check the files "proto2.5.xml" and "techtree2.5.xml" inside the "...\Steam\steamapps\common\Age of Mythology\data\" folder.
As a 1650 Nüwa player I am always looking for new guides to improve. Still struggling to learn the basics, I am yet to find ways to counter:
In battle of attriction, halberdiers, cataphracts, Immortals are taken down before barely touching the enemy. Ranged units keeps shooting at wrong target so i had to keep micro-ing them, but that means less time to manage economy, idle villagers. In that kind of situation I find myself being pushed back and losing ground slowly but steadily. So eventually i run out of resources to continue producing the units and without idea how to turn the tide of game.
Also, I often find myself not producing a single myth unit during first 15 minutes of the game. All favor are spent on upgrades and Castles. Myth units are essential in the army because they act as tank and counters human units very well, not having them means opponent will have a lot easier time dealing with counters...
*Edit*
One thing to add, on most of my games against 1650. Barrage can take an entire classical army, if packed densely enough, Each volley of arrows does 70 hack damage so two volleys basically kills any human unit:
http://ageofempires.wikia.com/wiki/Barrage
By taking out the classical army that means victory hands down most of cases.
Had no idea! I thought only villagers and cav had bonuses.
In this situation I would just get upgrades and tower/fortress spam. Get masons/architects and you'll be golden.
I still think that there is a damage limit to barrage, and I believe that cav/inf just have slightly too much HP to be affected like archers. The arrows themselves are quite inaccurate as well.
Yea there are other myth units who have 200% bonus vs myth too.
Norse generally kinda struggles vs athena like army.
this gets even worse when the units are practically the same but train faster and chukonu have +1 range too.
and they both get affected by the same military upgrade aswell.
sure u dont have as much building kill pressure as zeus but that doesnt really matter since the victory condition is denying him his 2nd goldmine. (perhaps with barrage)
I would like to play some games vs you if you dont mind :P
On barrage: the first three "waves" seem to always land on-target, and the last three go wherever they feel like going.
cho ko nu are too effective they're essentially fast cheirobalistas with half the cost of a cheirobalista. there's a reason cheiros are almost half a tc worth of resources, because shooting multiple arrows is a broken stat in aom, it mulitiplies the damage. just give a priest an extra projectile in editor. and you'll see that 3 damage can melt anything.
earth dragon cant be attacked by some units and is way too strong, you can insta win the game with just 2 charges(by placing them on each gold mine) its too effective, if ur macro is on the level of the enemy, the earth dragon will make the difference everytime, you have to be +100 points above someone to win vs this earth dragon.
fire lances are just straight up broken, I remember them being useless to buildings when mista was streaming, but they buffed it too hard. it can melt buildings down within seconds and is just a single unit 1/4th the cost of a catapult/siege tower.
scout cav is whatever it's counterable honestly(make 3 towers around each gold mine with crenelations), but it's NOT fun to play against, it just promotes heavy heavy walling and turtle based gameplay. the unit needs to be changed too, and is on the balance list for over a year now.
I personally would really hold back on playing china until they're finally fixed even thou you paid for it. China vs china is fine, but china vs other civs, it's like playing with +50 handicap once you get certain units, i dont really see the fun with it.
and it gives a lot of people delusional thoughts that they've become better and improved while in reality it's china opness that is carrying them.
i'd really say hold back on china until it's fixed whenever that might be, it's a bad dlc
-flame
Anyways imo this is a bad post by flame, he's just feeding the community crybabies, who suck with Chinese, who suck in general but doesn't want anyone else to play them as well, lol that's just nonsense. Everything on paper seems OP but why doesn't anyone try to prove all that in the game.
I played bignig13 and rushed him with Chinese, won him in like 6 mins. Then I rushed him with Kronos and won him in 4mins. He joined my game today and got upset that I was playing Chinese and left????? what kind of crap is that lol, I won him with loki and kronos much faster.
Now Lanilor was a great Gaia player, better than the avg EE 2k player and now when he switched to Shennong, what do you expect? he'll continue to win and I'm pretty sure he could win you with gaia as well. The other thing to point out is that Lanilor strategy doesn't always work on the original maps. The original maps requires a different build order and a different strategy on each map.
Edit: 2015 consist of the original ESO maps
I said they sucked in the hands of 1700s and beginners because they still require a basic understanding of the game before you can actually abuse their overpowered units. But once you get to a certain level of 1750 you can abuse their OP units and win people 100 points higher than yourself. obviously he plays gaia, because gaia has always been an easy god to play, but now with the buffs to gaia people finally start realizing she's overpowered in teamgames.
Your rush is fine goldenaxe even thou it abuses cho ko nu that beat horses when massed up and destroy towers within seconds (???) . Want to know why its fine? because no matter with which civ you rush it's easy to beat cause it's you, goldenaxe.
but I understand bignig's concern, when losing to a loki or kronos rush you know you could have countered it and won and fix some mistakes and do better next game. but against china you need to play 1. perfect 2. hope for the enemy to make mistakes. thats your only way to win against china. And yeah most china make a lot of mistakes so its whatever, let them play china in teamgames(like you goldenaxe)
and let me put some real talk in here too
you know you cant macro for ♥♥♥♥, hence you playing kronos and loki every game, same goes for people maining china, like oh ♥♥♥♥ i suck at norse, greek and egypt, but wait theres atlantean, im getting better now, and then they find china, and are like oh damn im getting really good now at this game, but wait why are these people crying about china? pff after all these games i just got better and they suck. China is fair kiddo.
thats the general thought process of china players, but here's the catch let them play norse or greek or egypt, they are back to being 1650. Because they've actually not been getting better and improving at the game, they've just been abusing some overpowered kill all unit. they base their entire strategy to survive until a point where they can spam monks, fire lances or cho ko nu. with absolutely horrible macro, 1 tc for 20 minutes. it's just abusing no skill involved other than surviving to that point. Its the wrong way of improving. ya china players playing the guitar the wrong way, you are using it to play baseball while its meant for making music
I really wanted to make a video about your rush too goldenaxe but I thought to myself do we want to see people doing this all over EE?
I wanted to make a lot of chinese content when I heard of them making a dlc, but it's not fun to be making videos about overpowered and abuseable units, no point making strategies for china because when it gets finally balanced and fixed the strategy wont work anymore.
Every game i'd upload about china vs other civs is just china winning by abusing overpowered units.
i want to make videos when they're actually balanced and we can really start making up strategies, right now its just a big mess still after one year cause the devs left us in the dust.
me_supa_fly was a med lvl random civ player and he's also a med lvl random Chinese player.
TheLastBonquiqui sucked with all and he still sucks with the Chinese.
Lia, just never wins with the Chinese. Orlo's Ra and Possy are better than his Chinese. So where are all the unbeatable Chinese players.
Magic vs Sensuy, when they first released the DLC, Sensuy's set would win Magic's Chinese. Now that they've been nerfed, who do you think will win? The Chinese will have no chance... basically the fact's don't support your position.
We really need to put this myth to rest, maybe we should have a match =), 3 Chinese players (Lia, Flame and Lanilor) vs LNC, using the original ESO maps Bo3?
Edit:
The other think I noticed about Shennong is that he's really weak vs myth units, I played a game vs Rich today and after he took out my TC with myth units, I couldn't make heroes to fight them off. Because monk's were trying to convert them instead of attacking them.