Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Invader Jan 30, 2017 @ 6:29pm
can someone teach me about chinese rush?
How many people on food, wood, gold. The speed on should be advancing with the population i should have and which units. I'm thinking using heros and wukong for the rushing tactic though I maybe wrong on this. Can someone give me some tips and suggestions?
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Showing 1-6 of 6 comments
Prosecutor Lurker Jan 31, 2017 @ 12:57am 
Lot of dudes on gold and wood, gardens on food. In 15th-20th minute you should have heroic and ready to go to mythic. This can be mostly pulled with Nu Wa and Fu Xi if you aren't opting for defensive play.
Invader Jan 31, 2017 @ 9:51am 
Originally posted by Prosecutor Lurker#nihilo-satanis:
Lot of dudes on gold and wood, gardens on food. In 15th-20th minute you should have heroic and ready to go to mythic. This can be mostly pulled with Nu Wa and Fu Xi if you aren't opting for defensive play.
That seems pretty slow to rush, i was thinking of rushing in classic
Loggy Jan 31, 2017 @ 10:13am 
Why wukong? Surely call to arms is rather handy...
ZhouCong.Art Jan 31, 2017 @ 12:23pm 
Here goes my Nüwa rush on medium sized land maps:
  1. 3 vill on food, 1 build storage house then go for food, send scout to scout foward hunts and nearby resources
  2. 2 more vill on food, then 2 on gold, 2 more on wood, build a garden then a house then another garden, put gardens on food
  3. 6 more vill on a forward hunt, then 2 more on wood and 2 more on gold, make a Immortal and scout with 2 scout and the immortal around opponent base.
  4. If you find opponent villagers hunting outside of his base, send all your 12+ food villagers to attack opponent villagers.
  5. If his villagers run away then take his hunt, if he fight back you are mostly likely to win - after fight ressurrect lost villagers and hunt nearby his base.
  6. Click advance to classical, get eco upgs, send ~6 villagers from food to wood, and 3 villagers from food to gold. Keep scouting around opponent base to see if he is hunting outside of his base.
  7. Once on classical, make 3 Immortals from your TC, get all units patrolling around opponent base in 2 separate groups.
  8. Build 2 war academies, and one stable near opponent forward TC. Queue Chu-ko-nu from both war academies, send Chukonu to shoot opponent villagers that are gathering resources, try to stay away from tower and tc fire (put them at stand ground stance)
  9. If your opponent start making cavalry/slingers/turma to counter, then stop making Chukonu, and start making halberdier/scout cavalry - put some wood villagers back to food. Keep those units close guarding Chukonu. Try to not run into TC fire, take down some towers near strategic points.
  10. Build some walls very close to raiding points, build towers behind the trees near opponent wood/gold gathering points, keep harassing his economy and most likely you will far ahead.

If you chose Huangdi, put gardens on favor, and remember to get upg for cheaper War Academy units, use Call to Arms on 4 Chukonu and 1 Terracota soldier

If you go for Chang'e, try to cast Arrow Barrage when opponent engage you with a big army, or to kill their slingers/turmas/toxotes that are guarding villagers. Or on a group of Hesir that are fighting your units (not moving).
Invader Jan 31, 2017 @ 1:02pm 
Originally posted by Loggy:
Why wukong? Surely call to arms is rather handy...
I like the upgrade to my infantry in case the rush fails plus that early rush with him stunning people is nice too
[DoD]Skirnir Jan 31, 2017 @ 1:43pm 
Heroic is not "rushing" anymore, Prosecutor is simply saying what you do after the rush. I would guess a Chinese rush would have military unit production start at 5 something or late 4. Lastly, go Huang Di pretty much all the time. Call of Arms is great for raiding/rushing.
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Date Posted: Jan 30, 2017 @ 6:29pm
Posts: 6