SNOWBREAK

SNOWBREAK

A Flaw in the Underlying Design
I was just thinking about how a lot of the characters we're playing are the same person. For instance, Wild Hunt and Wendsday. They're both Lyfe, just in two different sets of kit.

Logically speaking, shouldn't improvements to Wendsday make Wild Hunt stronger?

Not increasing identically, of course, but there should be some increase in power shared between the two. Think of it like knowing two very different forms of martial arts. And then going to the gym to work on your muscle power. Logically speaking, you should thus increase the maximum force you could exert in both martial arts. And more directly, working on your precision in one martial art form should at least partially help you in the other (not as much, but still something).

And thinking about this, if things were changed so that improving one character increased the strength of the other iterations of that character, it would give people a reason to work on those other iterations. I've got Big Sis and Tempest, but Big Sis is down at lvl 1, while Tempest I use regularly. And I currently have no reason to spend anything on Big Sis.
< >
Showing 1-12 of 12 comments
Fame Apr 1 @ 4:56pm 
wat
AT Apr 3 @ 10:36am 
Uncontrollable powercreep spiral. Also p2w, cuz to max damage output of single character variant, you need all variants maxed, which is not so easy to f2p and low-spenders. So, big hell no.
The way this works is that the new variant is their "growth". Cherno lost Beloberg summon but is her own person now(I think). Same with the others like The Observer to Jade Arc. Quiet Quitter became lazy again after Winter Solstice in Nightglow.

So if you're asking in whether or not their "past self" should aid them, it wouldn't make sense narratively.
Flariz Apr 3 @ 3:18pm 
I mean when you pick Lyfe 4* you are canonically playing Lyfe as she was at the start of the game and not on her Infinite Sights mode.

But either way the power creep is getting quite ridiculous. I hope they at least update the content to match it because I can only kill bosses sub 10 seconds so many times before it gets boring..
When I increase the characters xp, I kind of understand it as increasing the xp of the exosuit and not the character's. And since each exosuit is unique and based on parameters, it's even understandable that some stop being usable or used when the most recent ones tend to be stronger and have more benefits.
From what I remember, what you're talking about fits more with the affection bonus that gives some damage increases, which is per character regardless of the suit.
Some characters like Acacia, I think, still appear using the 4 star suit compared to Fritia who has only been appearing with the turbo
AI Apr 3 @ 6:18pm 
for me, i look at that like how i see progress in naruto, you start with being a genin, who only knows the basic of things, as the story progress, you learn and develop your skill and power more, and going with a better equipment to fight a stronger enemies, and in this case, there's no reason to going back to the time where you're being a genin other than for niche things like nostalgia or challenge
Zorlond Apr 3 @ 7:23pm 
While the time development does make a little sense, it kinda falls apart when you can bring 'Past Lyfe' into the late game and have her perform at a very similar power level as 'Future Lyfe'.

But I grant that game balance may be an issue.
Originally posted by Zorlond:
Logically speaking, shouldn't improvements to Wendsday make Wild Hunt stronger?

No, cause we are advancing forwards in in the story and old exosuits are made obsolete when a new one comes out. Gameplay =/= story. At no point has an old exosuit showed up in the story after a new one has been added, and the old exosuits is essentially a piece of the past.
Last edited by Tafseguri; Apr 5 @ 4:36pm
Originally posted by Zorlond:
While the time development does make a little sense, it kinda falls apart when you can bring 'Past Lyfe' into the late game and have her perform at a very similar power level as 'Future Lyfe'.

But I grant that game balance may be an issue.

It makes perfect sense, gameplay =/= story. You arent playing IS Lyfe in the Wild Hunt exosuit, you are playing Wild Hunt Lyfe as she was then.
AI Apr 5 @ 6:41pm 
Originally posted by Tafseguri:

It makes perfect sense, gameplay =/= story. You arent playing IS Lyfe in the Wild Hunt exosuit, you are playing Wild Hunt Lyfe as she was then.
^
This, in gacha team building game, you need to separate gameplay and story, if you want a game that does that, check the old games like golden sun from GBA, suikoden, and chrono series from ps1, final fantasy series, etc, except you gotta accept that you won't able to play certain characters due to circumstances
Last edited by AI; Apr 5 @ 6:53pm
The bigger technical problem here is that having to add up versions of a character to make them all stronger would play too much into the paywall aspects of the game, and I doubt even the CN playerbase would like something like that.

As for the lore, at least until I got bored of it and started skipping everything, it was the exo suits that held most of the extra power. And from what I remember, new suits usually replaced old ones on new story content.

Lastly, yeah, I don't like power creep, but it's what sells new stuff, it seems.
This is unfortunately how modern Genshin Impact gacha clones and secondary systems derivative function and the main reason I quit. The only saving grace for this game is how easy it is and how you can actually improve your 4* pulls pretty regularly without spending and very often with just basic spending.

But S tiers (and SS/SSS tiers with the very same S ranking) have, just like every other gacha, broken the game without repair as they need to sell new characters. If new characters suck, no one will buy them even if they're super waifu material.

Best to get out while you can if you can't stomach the pointless grind as that's apart of (most) F2P Gacha these days.
< >
Showing 1-12 of 12 comments
Per page: 1530 50