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i was just asking cuz theres a gun for 300k of silverbucks, homecoming smg not sure if its worth it or not
strawberry shortcake, prismatic igniter, lapis lazuli, deep sea's call, wave, for example boosts the current operator's dmg when the operator's (who's equipping these weapons) support is used. thus giving a small dmg boost. I think it's also stackable if you have 2 operators using different weapons but both support skills are used.
oof there was a lapis yesterday i didnt take it i wasnt looking at the shop much yet, ill be on the watch for it again
I'm just listing all the effects here from the archives that have (at least by their description) an effect on other players/your other operatives in some way or another. The skill descriptions are sometimes difficult to understand, so I tried to summarise them. Maybe someone else will find this helpful, otherwise it's just for my own reference.
I'll just use the max rank values here.
Purple (Very Rare):
Strawberry Shortcake (Thermal Assault Rifle), Prismatic Igniter (Thermal Handgun), Lapis Lazuli (Chaos Shotgun), Deep Sea's Call (Frost Sniper Rifle), Frigatebird (Thermal SMG)
On Support Skill use: Buffs Active Operative's ATK by 22% of Equipping Operative's ATK for 15 secs
Wave (Chaos SMG)
On Support Skill damage: Buffs Active Operative's ATK by 0.2% of Equipping Operative's Max HP for 1.5 secs, max 10 stacks
The Past's Sigh (Kinetic SMG)
On Support Skill damage: Reduces Target Kinetic Resistance by 12% for 5 secs
Valkyrie 2056 (Thermal Shotgun)
On Support Skill damage: Reduces Target Thermal Resistance by 12% for 5 secs
Disco Confusion (Chaos Sniper Rifle)
On Support Skill damage: Reduces Target Chaos Resistance by 12% for 5 secs
Aye, Aye, Captain! (Frost Handgun)
On Support Skill damage: Reduces Target Frost Resistance by 12% for 5 secs
Duckling (Electrical Assault Rifle)
On Support Skill damage: Reduces Target Electrical Resistance by 12% for 5 secs
Tribute of Rose (Electrical Handgun)
On Equipping Operative Skill damage: Buffs All Squad Operatives with Supple Bud for 3 secs
On Other Operative Skill damage: Buffs All Squad Operatives with Bright Pistil for 3 secs
On both Supple Bud & Bright Pistil active: Buffs All Squad Operatives' Skill damage by 7% for 3 secs, max 4 stacks
Pixel Era (Kinetic Assault Rifle)
On Special Clip*: Buffs Active Operative's Ballistic damage by 12.5% for 5 secs
While Equipping Operative is not active: Double Buff strength
*This seems to be only Fenny Starshine's skill atm
Odd Alley Cat (Electrical Assault Rifle)
Buffs All Squad Operatives' Ultimate Energy Recovery by 30%
<interpretation>
Halo of Hope (Chaos SMG)
For each stack of Dazed on Target: Buffs Equipping Operative's All damage by 2%, max 20 stacks
Gold (Legendary):
Dawn's Ballad (Chaos SMG)
Buffs Equipping Operative's Chaos damage by 30%
On damage: Debuffs Target with Fond Farewell for 3 secs,
also Buffs Self with Sapor of Reunion for 3 secs, max 20 stacks
Fond Farewell: increases Target damage taken from Dazed by 10%
Sapor of Reunion: increases Fond Farewell strength by 2% per stack
While Sapor of Reunion at 20 stacks: Buffs Equipping Operative's ATK by 30%
Alloy Truth (Chaos SMG)
Buffs Equipping Operative Max HP by 18%
On Equipping Operative entering combat: Buffs 10 stacks Advocator, max 10 stacks
Advocator: While Advocator stacks < 10, gain 1 stack Advocator per sec in combat
On Equipping Operative Support Skill use: Buffs All Squad Operatives with Adherent for 15 sec, max 1 stack (explicit note)
Adherent: Buffs ATK by 0.3% of Equipping Operative's Max HP * Advocator stacks, Buffs CRIT DMG by 25%
When Adherent runs out, all Advocator stacks are cleared
Eccentric Joker (Electrical Sniper Rifle)
Buffs All Squad Operatives' Max Ultimate Energy by 40, max 1 stack (explicit note)
On Equipping Operative Ultimate Skill use: Buffs Encore Routine for 25 secs
Encore Routine: Buffs Equipping Operative's Ultimate Energy Recovery by 20%, Buffs Active Operative's All damage by 20% (explicit note: inherits on switching), max 1 stack (explicit note)
While Equipping Operative is not active: Double Encore Routine Buff strength
Olympus (Frost Sniper Rifle)
Buffs Equipping Operative's ATK by 30%
On weakspot hit: Buff Star's Blessing, max 5 stacks
Star's Blessing: On Any Operative Skill use: Heal lowest HP Operative by Equipping Operative's ATK * Star's Blessing stacks, consume all stacks
Blitzing Fangs (Kinetic Shotgun)
Buffs Equipping Operative's healing & Ultimate Skill damage by 30%
On Equipping Operative heal (explicit note: not Auxiliary Units): Stores healing amount, max 10000, Buffs All Squad Operatives' ATK by 18% of stored healing; stored healing decreases (to 0? at what interval?) over 20 secs and heals Active Operative for 100% of the decreased amount (explicit note: this heal is unaffected by Healing Bonus, won't trigger On Heal effects)
Abyssal Light (Electrical Handgun)
Buffs Equipping Operative's Support Skill damage by 80%
While Equipping Operative is not active: Buffs Active Operative's Skill damage by 15%
On Other Operative Skill damage: Debuffs Target with Beacon for 3 secs
Beacon: On Equipping Operative electrical damage: Debuffs Target with Carpe Lumen for 3 secs, max 10 stacks, remove Beacon
Carpe Lumen: Buffs Skill damage against Target by 4%, new stacks reset duration
Pine Aurora (Frost Handgun)
Buffs Equipping Operative's Frost damage by 15%
While Equipping Operative is not active: Buffs Active Operative's Frost damage by 9%
On Support Skill damage: Buffs All Squad Operatives' All damage by 5% for 5 secs, new stacks refresh duration
Heart Hunter (Kinetic Assault Rifle)
Buffs Equipping Operative's ATK by 30%
On Any Operative damage with Special Clip by Equipping Operative*: Ignore 20% resistance against all damage on Target; Buffs Ballistic damage by 25%
While Equipping Operative is not active: Double Ballistic damage boost
* Fenny Starshine's only atm
Trials' Eve (Electrical Assault Rifle)
Buffs Equipping Operative's Max HP by 30%
On Any Operative healed: Buffs Active Operative's ATK by 20% for 5 secs; Equipping Operative gains 1 Special Skill energy, 5 secs cd
Kinetic, Fire, Cold, Dark and lighting usulally applied only to skills/ultimate.
The best damage type is Kinetic since it can destroy components/shields faster, but anything else does more damage and applies effects.
Kinetic damage is similar to an "element" and does additional damage to energy shields (The white health bar)
Components are treated as objects and are not affected by kinetic in any special way. They can cause shots to ricochet, which makes certain weapons better at destroying them than others.
Note if it is different from 'Ballistic damage' which is your gun or standard attack damage regardless of your current elemental using. Ballistic damage doesn't cover your Normal skill, or Ultimate skill damage. Unless it says so, or the skill are supportive type, not the direct damage one.
The naming convention is rather weird, i also had difficulties to understand those.
There's also this beginner guide that also goes into details as well as details for each operator: https://coda.io/@flux-kairos/snowbreak-containment-zone-beginners-guide