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Question about character types and 'roles'
Been playing on and off for a few weeks now. Decided on maining 3 characters for now based on their weapon & skills. Using Nita as a CC tank, Mauxir for dps and Yao for healing and ranged poking. Originally was going to just try them all as dps but it became evident the weapons were not balanced well enough for that, with SMG/AR characters melting things much faster, even with ricochete accounted for, with very few exceptions.

Is this a solid setup, or is trying to stick with some kind of role orientation pointless and should I just convert them into DPS? (Their logistics setups currently emphasize role orientation vs just attack/crit boosting, other than Mauxir)

When I run gigalink i'm usually sticking with Nita and moving in to gather up mobs, which really seems to help with the current trend of Katya spam (frikkin' OP). When I get lucky with self heal skills from the reward boxes/stations, things go even better. Only thing that lacks in that regard is any kind of aggro draw mechanism. If there is one, i'd like to know as well.

I also have related questions to pistol/revolver characters. Semi auto pistols seem to be much better in terms of dps performance over revolvers, but even then they seem to not be oriented toward weapon damage, but actually skill damage, with many of them featuring rapid cool down ranged attacks. I haven't build one up yet, but would boosting skill damage for them be the better route? Similarly with snipers like Yao, their rifle types have the semi auto type and single shot, slow reload type. The latter seems to tank dps horribly, and unfortunately my only purp' sniper rifle is one of these. They don't seem to get crazy bonuses to compensate for the lower standard dps even when you score accurate headshots, so again i'm wondering if the sniper types are also best suited for skill emphasis as well. (Potency, cooldown reduction, faster charge rates, etc).
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Showing 1-12 of 12 comments
Wyrtt Feb 11, 2024 @ 5:21am 
Honestly, I just got Fenny- Coronet and she blasts everything with shotgun. If its to far away I can use AR character. Rest of the guns are kinda redundant. Sniper rifles on yao winter soltice are great if you can hit weak spots over and over.
Redvex Feb 11, 2024 @ 10:59pm 
I prefer Katya Blue bolt.
76561198969621264 Feb 12, 2024 @ 8:36am 
Generally, you wanna build your team around your main DPS. My team for example is built around Winter Solstice Yao and she barely needs to move so her supports are Chenxing and Siris; the former boosts skill damage while the latter pops up a shield for protection to finish a stage without moving from the starting point. There are some maps wherein the mobs are already spawned so they are really easy pickings for a buffed up Yao.

Anything that can boost her damage, energy generation is how I'm building my main team. Guns are there for conditionals and boosts, not as the main source of-- Well, the attack stat does come from it so in a way it is.

I'm pretty new myself but the current strategy works for me in the main story. I'm even surprised at how I could even finish a hard mode stage just because I'm able to snipe reliably while having security through lightning turrets functioning as decoys/support damage. At least for me, the duo of Siris and Chenxing is probably the best since you can put anybody in for that third slot and they just work.
( ಠ‿ಠ ) Feb 13, 2024 @ 10:14am 
Depends on which characters RNG has provided players with. :P

But as said, the weapon balancing at the base level seems to be as described. Shotgun characters are usually tanky. SMG/AR characters are more spray and pray, lead dps. Snipers are more support oriented. Shotgun/Sniper characters tend to suffer in damage with either a range penalty or a fire rate penalty built into their respective weapons, while SMG/AR characters have to deal with ricochet, only rico' isn't that much of an issue and just continuing to spam bullets ends up doing a fairly decent amount of damage to said armored targets.

Pistols/revolvers seem to be the lamest in terms of base damage and overall dps potential, with many of their characters instead having offense oriented skills with short cooldowns/charges in tow, so they definitely seem like skill based dps as opposed to weapon based dps.

Of course those numbers can shift around based on what passives and abilities a character may have, or a character variant that may take them out of their base version 'roles' and switch around. IE: A base support character may have a DPS alternate, etc.


Guess when it comes to gigalink i'll stick to tanking. Tanks are the least played role in games and often just as underappreciated, but I dig it. If only there were aggro control on skill use or something to keep mobs on me and not on support or dps characters. :/
76561198969621264 Feb 13, 2024 @ 11:06am 
There's none. It's based on DPS and sustained damage. This is why Thunder Soldiers can function as decoys that eases the number of mobs that chases Chen. Only when it dies or when Chen out dpses the target would the mobs switch aggro.

If you really wanna take in aggro, you gotta have support skills to pile on Nita's standard skill. Wild Hunt Lyfe, Hush Fritia or even Solstice Yao. Basically anybody who has surround AoE support skill so that the DPS piles on and hopefully you're out DPSing blue lady crossbow that plagues gigalink.
tkm Feb 13, 2024 @ 10:24pm 
sticking to the given role is the thing you should indeed be doing since the characters kit will suffer without the proper building.
( ಠ‿ಠ ) Feb 14, 2024 @ 5:04pm 
Yep. For those that have variants that seem to be more of a different 'role', like one being more dps oriented, if I decide to build those characters up i'll build them around that focus.

Not sure how that flows in higher level gigalink stuff, of it people just prefer dps on top of more dps.
Dasginosis Feb 14, 2024 @ 8:44pm 
Originally posted by RaijinGamingNetwork:
Yep. For those that have variants that seem to be more of a different 'role', like one being more dps oriented, if I decide to build those characters up i'll build them around that focus.

Not sure how that flows in higher level gigalink stuff, of it people just prefer dps on top of more dps.
Because DPS is the best here. I did build healer and all-round support to try it in gigalink.
But in that mode, clear the room fast is more important. Enemies are too tanky for any support. And also we're on time limit.
DPS gap between DPS role and support role is too high in this game. That's why people prefer DPS on top of DPS.
Chariothe Feb 15, 2024 @ 10:29am 
Harsh truth but you'd want to stop maximizing all those three and shift your focus to orange tier operatives if you don't want to suffer late game & harder contents like labyrinth.
You will eventually stop caring about gigalink once you built your dps correctly you will clear it comfortably under 5-6 min.
You get free selector from ch5 iirc and another random one from beginner banner. game also gave away multiple pulls for free this patch.
Get Yao or Fenny orange tier, they are great operatives at C0,
Then build supports to maximize dmg for your dps, equip them with dmg buff weapon, logistics(Navigator, Amarna, Twilight squads for example).
dmg buff weapons are strawberry shortcake(AR), Prismatic igniter(pistol), Deep Sea's Call(sniper), Lapis Lazuli(shotgun), Frigate bird(SMG) they are all purple weapons you can buy from shop or get from pull eventually.
the buff will not always stack, I remember it this way
Shotgun is X
SMG is X
Sniper is X
AR is O
Pistol is O
X will stack with O, not XX or OO.

I have all characters in the game, been playing since first launch week.
this is my opinion on which purple tier operatives I'd recommend for anyone
-healers are good only early game so like I said I haven't been picking Yao to any content for months now.
-but Chen is not only provide healing like Yao, She can buff skill dmg so she has more value.
-Acacia, great overall she's the only purple tier I often use in Neural simulation, slow effect is just very useful.
-Lyfe, is okay I use her as support sometimes not as often as Acacia, I use her only when I want that Paralyzing effect of her support skill.
-Siris, imo has better value than healers, her support skill can instant block fatal dmg right away, and can provide another thick shield with her ult, I was struggling with Esther in Neural, she was the answer.
-For other purple tier as support, I don't think they are more useful in hard content or I'm too biased because for example I don't play mauxir anymore because I just use her orange tier, and yeah devs said they will rerun two best orange tier supports next patch, Mauxir and Acacia, so be prepared for that!
( ಠ‿ಠ ) Feb 15, 2024 @ 3:29pm 
Should really stop assuming people who just started the game have orange tier operatives.
Chariothe Feb 15, 2024 @ 5:40pm 
If that is what you get from me giving long term recommendations(telling you what orange tier to pick FOR FREE as beginner and including best purple tier to build), then so be it.
Last edited by Chariothe; Feb 15, 2024 @ 5:41pm
Dasginosis Feb 16, 2024 @ 3:35am 
Originally posted by RaijinGamingNetwork:
Should really stop assuming people who just started the game have orange tier operatives.
>>>> You get free selector from chapter 5 which is in early game <<<<
I started the game and got a orange tier operator for free.
After steam launch, they gave us 1 more.
What you picked? Wild hunt?
Last edited by Dasginosis; Feb 16, 2024 @ 6:43am
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Date Posted: Feb 10, 2024 @ 2:51am
Posts: 12