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Separate comment about dexterity part: it will be completely optional in the final game, there will be a button to skip this world if that's not your cup of tea. Removing it though won't happen: this was essential part of a successful early prototype + it provides enough unique and cool levels to be justified + it was most beloved world for a few playtesters.
I understand the intent of "keeping puzzles clean from other genres", but I don't support it :) I don't like to restrict game design possibilities and love to explore uncharted territories and new design decisions. If the choice is between "go safe" and "go risky, but try something new" I'll go the second route in 100% of the times :)
It's basically my way of doing game design, always going outside the comfort zone (of me or players), if there is even a slim chance to find something novel and amazing. And I hope some players will appreciate it. If not, as I said there will be an option to skip this specific world.
Once again, thank you so much for the feedback, and I am glad you could still enjoy the game!
- added mouse controls back, as a setting
- added hints to all levels
- visual enchancements
- ability to skip arcade world
- patched a bunch of levels
Having played through v1.0.4, I have a bunch of additional feedback. Maybe you'll find some of it useful. (Just in case you do happen to find it particularly useful, I'd appreciate a mention in the game credits for playtesting or bug reports or general feedback or something. If not, then no worries.)