Tower of Babel: Survivors of Chaos

Tower of Babel: Survivors of Chaos

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Some basic feedback
I'm of mixed feelings on this one. Playable, but also not giving me enough fresh vibes.
Movement speed in lobby should be MUCH faster and the player should get signs/indications where to go. I wasn't even sure which button to press on the elevator.
Meta progression seems really slow. After two runs I can get a couple of minor bumps? The items on the other hand give you so much more than buying level-ups.
Many of the power-ups in the run feel bland. "+10% Attack Damage" is usually better when attached to some other effect as seen in a game like Hades, and there are a lot of these basic power-ups.
This game fees like it's the kind of survivors that needs a dash (and dash powers).
There are barrels and jars that don't break. This is a crime. It would be nice if there was something in the environment that did something.
I don't know why the game-play viewport needs to be darker at the edges. This makes it harder to see approaching enemies. I know other games do this...there's lots of drawback.
I don't know that there's any way to know what power-ups I have, unlike most of these games.
Not sure why items need to be identified. Just identify them automatically when I return.
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NANOO  [developer] Feb 9 @ 10:57pm 
Thanks for your feedback. We’re actively gathering user input like yours and making improvements for our early access launch.
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Date Posted: Feb 7 @ 12:13pm
Posts: 1