Tower of Babel: Survivors of Chaos

Tower of Babel: Survivors of Chaos

Epic Jan 22 @ 10:11am
Feedback and questions to devs
I played first map some runs, really like this game, art style, gameplay, animations, have really great potencial.

Questions:
No info about the lenght of a run?
Is planed to have some kind of roll, lock, banish system when level up?
Direction of special attack is random?
Map is empty of objectives? Any motivation to explore?

Love to try the full version, I'm a youtuber that love this kind of game, if you need testers just contact me @epicpuregamer
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Showing 1-8 of 8 comments
jamoke57 Jan 22 @ 12:00pm 
Adding some additional feedback as well:
From what I can tell, I can't pull up a stat screen or look at items while in a run.
I'd like to see skill cooldowns and what skills I've selected while in a run.
Adding skill tags to the skills so we know what affects them.
Last edited by jamoke57; Jan 22 @ 12:04pm
qaraq Jan 22 @ 1:09pm 
I agree with the previous suggestions. Here are a couple of my own too:
* The resizing text can be hard to read- an option for instant text would be nice.
* In auto-aim mode, the aiming stick should override auto-aim when pushed and go back to auto-aim when released.
* It would be nice if the dungeon items blocked movement for the player and the monsters; that would enable some more tactics.
NANOO  [developer] Jan 24 @ 4:07am 
Originally posted by Epic:
I played first map some runs, really like this game, art style, gameplay, animations, have really great potencial.

Questions:
No info about the lenght of a run?
Is planed to have some kind of roll, lock, banish system when level up?
Direction of special attack is random?
Map is empty of objectives? Any motivation to explore?

Love to try the full version, I'm a youtuber that love this kind of game, if you need testers just contact me @epicpuregamer
Originally posted by jamoke57:
Adding some additional feedback as well:
From what I can tell, I can't pull up a stat screen or look at items while in a run.
I'd like to see skill cooldowns and what skills I've selected while in a run.
Adding skill tags to the skills so we know what affects them.
We’re aiming for a balance between providing detailed descriptions and keeping things simple and intuitive. That said, we’ll work on improving clarity where it’s needed without overwhelming players. If you have more suggestions, please share them in our discord server!
Last edited by NANOO; Jan 24 @ 4:08am
NANOO  [developer] Jan 24 @ 4:07am 
Originally posted by qaraq:
I agree with the previous suggestions. Here are a couple of my own too:
* The resizing text can be hard to read- an option for instant text would be nice.
* In auto-aim mode, the aiming stick should override auto-aim when pushed and go back to auto-aim when released.
* It would be nice if the dungeon items blocked movement for the player and the monsters; that would enable some more tactics.
Thanks for the suggestions.
I understand it's an early demo, but we really do need explanation of the systems, even if it's just mouse-over text.
What is +1 Skill Focus? +1 Skill Seal? (maybe banish?).
I like where the game is going and the various systems in place so far. Will be keeping an eye on this for sure.

+1 to whoever asked for faster movement speed at base. It's agonizing.
corbo Jan 31 @ 10:45pm 
Typewriter Effect.
Illegible texts.
Disappearing messages.
A complete exemplar of modern illiteracy.
Unplayable, therefore 0/10 for the interface.
Issie721 Feb 4 @ 12:19pm 
Originally posted by NANOO:
Originally posted by qaraq:
I agree with the previous suggestions. Here are a couple of my own too:
* The resizing text can be hard to read- an option for instant text would be nice.
* In auto-aim mode, the aiming stick should override auto-aim when pushed and go back to auto-aim when released.
* It would be nice if the dungeon items blocked movement for the player and the monsters; that would enable some more tactics.
Thanks for the suggestions.
you really need to work on being active here and listening to the players requests etc. When devs give off red flags like you are atm....it tells alot. The only reason other games like this made is so well is because those devs were amazing with the players and cared ALOT. You got many players asking questions and seem very frustrated. Yet they are still supporting you guys and playing. So there is no reason to not be here regularly, or assign someone to be here in your place if you cant handle it.
NANOO  [developer] Feb 4 @ 10:17pm 
Originally posted by Issie721:
Originally posted by NANOO:
Thanks for the suggestions.
you really need to work on being active here and listening to the players requests etc. When devs give off red flags like you are atm....it tells alot. The only reason other games like this made is so well is because those devs were amazing with the players and cared ALOT. You got many players asking questions and seem very frustrated. Yet they are still supporting you guys and playing. So there is no reason to not be here regularly, or assign someone to be here in your place if you cant handle it.
Please join our Discord server, where we’re more active. As a small indie team, balancing development and keeping up with this forum is challenging, but we’re doing our best to listen and address concerns. Thanks.
Discord: https://discord.gg/q8g9bSCV6W
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