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This is oddly reminiscent of radeonsi Bug #60929[bugs.freedesktop.org]. But I don't see this behaviour with other Mono-based (ie. Unity-based) games at the moment. Thus I'm not really sure, whether this is a game bug or a GPU driver bug or a combination of both.
Is there any log written by the game, that might shed further light on this? In any case, I've filed a bug against radeonsi over at Mesa's bug tracker[bugs.freedesktop.org]. Feel free to chime in, if you can provide further information.
This behaviour is not that unknown, other Unity-based games have this as well, see e.g. http://forum.unity3d.com/threads/linux-64-standalone-got-a-bad-hardware-address-length.282402/
@morgan: Can you verify that the game was at least built with 4.5.5p4 or 4.6.0p1 and newer? In another thread it was suggested, that an older Mono Steamworks integration library might also cause this bug. I hope I've given you some pointers for further investigation
Come to think of it, it may have crashed while I was using a controller, and then the next time I played I tried keyboard and mouse. (Which resulted in the black screen bug)
good luck guys.