Hand of Fate
phattanuki Jun 21, 2015 @ 4:13am
Game waaaaaay too luck based
I've met games that are "unfair", but in a good way (Dark Souls), you learn, you advance, you become more careful. In DS you lose because YOURSELF, it's YOUR mistake.

You can't do that in this game. It doesnt matter if you "learn", draw tentacles or what twice at the first row, lose 30 max health for NO REASON just because "bad luck". In this game you lose, because the game decided you have 1 chance of getting lucky, the other 3 cards a "huge failure." Then next Mr. Plague Rat king or what + 6 others meaning more than 10 enemies in a small place round, which barely holds all of us along with two firespitting statues at the sides and there you have it! No place to roll, you can't move at all, block button is bugged and you get slaughered in mere seconds. (Devs should look into this, more number of enemies - > enough place to fight)

Shame. It would be quite a good game unless for this extremly punishing luckbased cards and buggy elements.

If you have a lot of time I may suggest trying it, however, if you hate even the sight of "lost because the game decided you lose" mentality then avoid this game at all cost.
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Showing 1-15 of 31 comments
Colonel Panic Jun 21, 2015 @ 5:00am 
Who would've guessed a game called 'Hand of Fate' would involve an element of chance, or fate, if you will? I can understand why some people don't like playing using luck rather than skill but I think it works well here; it was an integral part of the tabletop RPG's this game draws inspiration from. Roguelike games need an element of random chance, it's inherrent in their design. With respect to digital card games in general I'm a big fan of MtG but I also think it would be vastly improved by taking out the deck stacking and leaving it to luck of the draw.
I agree with you that sometimes the combat is very crowded and hectic but I've never experienced it quite as badly as you describe.
easytarget Jun 21, 2015 @ 7:48am 
OP, you were never the target audience of this game, or for that matter any rogue like game I suspect, and you'll also want to stay far away from Xcom.

But never fear, I can help you avoid future RNG rage outbreaks, just pick up any ole chess program made in say the last decade, fire it up and problem solved. You can then feel good about never winning a game ever in your life time, happy in the knowledge each and every loss is a direct result of your intellectual indadquacies at the game rather than luck.

Easy peasy.
Colonel Panic Jun 21, 2015 @ 7:57am 
Internet axiom: ANYONE who holds an opinion contrary to your own is part of some imagined group or subset of the community that is wrong by default ;)

I think the game does qualify as an RPG personally; at least if every stage is taken as a self-contained game itself, it's like starting a new character on each level. If you disagree with that that's fair enough but it's still obvious that D&D style RPGs were a big inspiration for the gameplay mechanics and being card based one would surely expect luck to play a role just as it does with any card game.

The combat is certainly basic but, at the risk of being called a 'devknight', only being able to engage one enemy at a time makes sense if the combat is intended as a visual representation of a tabletop RPG. That said maybe I'm defending something that was just lazily implemented, unless a dev stops by there's no way of knowing. I certainly wasn't trying to invalidate anyone elses opinion, I was simply trying to offer an explanation as to why things may be the way they are and express my own opinion :)

Peace and love to y'all!
bloodraven43 Jun 21, 2015 @ 9:37am 
hence thee name...hand of fate...lol
Sp00kette Jun 21, 2015 @ 12:30pm 
There's a difference between being a Devknight and having an honest point. You shouldn't walk into a game called Hand Of Fate without expecting it to be about... well, you know. Hell, i can agree half the time, it can be excruciatingly difficult depending on your luck (Three Rock Falls on the First Map before a Helmet has spawned... FML), but it's still fun IMO. It just depends on if you can stand it or not really.
Bisen Jun 21, 2015 @ 12:38pm 
That's Xcom baby! Errr. Hand of Fate! :sectoid:
Bastion Jun 21, 2015 @ 2:06pm 
Agree that this game is a little TOO dependent on RNG. But to be fair, that's why you play roguelikes. FTL has the same problem, and I'd be lying if I said I didn't love that game.

But yeah, the RNG is proving to be troublesome late game, especially in endless mode. Really? You get a DEALER curse just for moving on to the next area? Same goes for locked-in cards that can't be removed until you've met some requirement, like the golem hunting parties. Why bother attempting to tackle the next boss card with those things around, its better to just arbitrarily run one you've already done to clear them out. It's time consuming, nothing more.
morgan  [developer] Jun 21, 2015 @ 2:31pm 
A reminder that we really only have one rule here, which is be polite to other users. You're welcome to critique the game, offer suggestions, and disagree with other posters. Insulting other posters will get your post deleted, however.
bloodraven43 Jun 21, 2015 @ 3:05pm 
Originally posted by morgan:
A reminder that we really only have one rule here, which is be polite to other users. You're welcome to critique the game, offer suggestions, and disagree with other posters. Insulting other posters will get your post deleted, however.

i just bought the game. think its fantastic...so addicted...if i die i die, no biggie...lol...hope there is more story mode coming...having a blast...thx.
Actually, when you have choice cards, (success / failure) if you WATCH the cards, you can usually keep track of at least one of them as they move around. It's not a perfect strategy, but it works more often than not. And in this game, any edge is vital.
Call Yente Jun 21, 2015 @ 6:28pm 
The only time I felt this way was my first encounter with Angry Mob. Came away majorly worse off with two luck failures. Then the next card was another Angry Mob. Tried a different option & lost again. Major painage. Lost supplies & health maxumum down to 65. Then I ran into Field of Poppies for the first time & I was thinking "Thank ♥♥♥♥ something not out to jank me up"....after I woke up to a scrambled board I ran into one of the Angry Mobs again & just shared my 3 food with them. Don't recall exactly what happened after that as all the bad luck was what really stuck with me, but in the end I killed the King of Dust & won a bunch of tokens & it was satisfying as ♥♥♥♥.
F1aw1ess Jun 21, 2015 @ 10:21pm 
Originally posted by No361:
I've met games that are "unfair", but in a good way (Dark Souls), you learn, you advance, you become more careful. In DS you lose because YOURSELF, it's YOUR mistake.

You can't do that in this game. It doesnt matter if you "learn", draw tentacles or what twice at the first row, lose 30 max health for NO REASON just because "bad luck". In this game you lose, because the game decided you have 1 chance of getting lucky, the other 3 cards a "huge failure." Then next Mr. Plague Rat king or what + 6 others meaning more than 10 enemies in a small place round, which barely holds all of us along with two firespitting statues at the sides and there you have it! No place to roll, you can't move at all, block button is bugged and you get slaughered in mere seconds. (Devs should look into this, more number of enemies - > enough place to fight)

Shame. It would be quite a good game unless for this extremly punishing luckbased cards and buggy elements.

If you have a lot of time I may suggest trying it, however, if you hate even the sight of "lost because the game decided you lose" mentality then avoid this game at all cost.

You have no idea what you are talking about. I think you just arent good at the game. If you lose, its your fault its not completely luck based. Build your decks better
baddog993 Jun 21, 2015 @ 10:33pm 
I got the angry mob card. I gave them nothing and when they got mad I frightened them with frost fang. Maybe I just lucky?
Dick Johnson Jun 22, 2015 @ 8:18am 
You can alleviate some of the luck based crap by paying attention to the cards. The cards you choose move around with some sense so you can follow a specific card if you got sharp enough eyesight.
Bajeej {R} Jun 22, 2015 @ 9:02am 
I got the angry mob and gave them half my food and got a great blessing. This was after I'd tried the running options and the offering no food options. It was a good change. There's clearly a lot of different outcomes associated with each card that aren't always going to be the same.

I love the deck building, that's where the strategy lies. If you know you're playing against a deck full of angry mobs, you've got to fill your deck full of ways to refill.

I'd also say that the 4 card chance choices remind me of those "find the marble in the cup" magic tricks that people do. I'd love it if the shuffling was actually something you could track with your eyes, maybe just ever so quickly, but that would add an element of realism. I imagine that would be really frustrating to program though.
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Date Posted: Jun 21, 2015 @ 4:13am
Posts: 31