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I agree with you that sometimes the combat is very crowded and hectic but I've never experienced it quite as badly as you describe.
But never fear, I can help you avoid future RNG rage outbreaks, just pick up any ole chess program made in say the last decade, fire it up and problem solved. You can then feel good about never winning a game ever in your life time, happy in the knowledge each and every loss is a direct result of your intellectual indadquacies at the game rather than luck.
Easy peasy.
I think the game does qualify as an RPG personally; at least if every stage is taken as a self-contained game itself, it's like starting a new character on each level. If you disagree with that that's fair enough but it's still obvious that D&D style RPGs were a big inspiration for the gameplay mechanics and being card based one would surely expect luck to play a role just as it does with any card game.
The combat is certainly basic but, at the risk of being called a 'devknight', only being able to engage one enemy at a time makes sense if the combat is intended as a visual representation of a tabletop RPG. That said maybe I'm defending something that was just lazily implemented, unless a dev stops by there's no way of knowing. I certainly wasn't trying to invalidate anyone elses opinion, I was simply trying to offer an explanation as to why things may be the way they are and express my own opinion :)
Peace and love to y'all!
But yeah, the RNG is proving to be troublesome late game, especially in endless mode. Really? You get a DEALER curse just for moving on to the next area? Same goes for locked-in cards that can't be removed until you've met some requirement, like the golem hunting parties. Why bother attempting to tackle the next boss card with those things around, its better to just arbitrarily run one you've already done to clear them out. It's time consuming, nothing more.
i just bought the game. think its fantastic...so addicted...if i die i die, no biggie...lol...hope there is more story mode coming...having a blast...thx.
You have no idea what you are talking about. I think you just arent good at the game. If you lose, its your fault its not completely luck based. Build your decks better
I love the deck building, that's where the strategy lies. If you know you're playing against a deck full of angry mobs, you've got to fill your deck full of ways to refill.
I'd also say that the 4 card chance choices remind me of those "find the marble in the cup" magic tricks that people do. I'd love it if the shuffling was actually something you could track with your eyes, maybe just ever so quickly, but that would add an element of realism. I imagine that would be really frustrating to program though.