Hand of Fate
Pohititel Jul 6, 2015 @ 2:26pm
Game won't run in "true" fullscreen
When I switch Fullscreen on/off it only adds small border on top of the screen. So basically instead of fullscreen game runs in borderless windowed all the time. Also vsync doesn't work at all which gives me a horrible tearing. Changing resolution with fullscreen enabled leads to picture stretching.

What I've already tried:

- Any combinations of frame limit with different fullscreen options and resolutions
- Starting game holding Shift for a settings screen
- Messing around in Nvidia control panel with Vsync and performance options
- Changing desktop size and position in Nvidia CP
- Changing monitor refresh rate in windows settings
- Updating Nvidia drivers to latest
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Showing 1-10 of 10 comments
DanT  [developer] Jul 6, 2015 @ 6:08pm 
Originally posted by plbbrk:
When I switch Full screen on/off it only adds small border on top of the screen. So basically instead of fullscreen game runs in borderless windowed all the time.

Yes, the game runs in borderless windowed mode.

We ran in true full screen for a couple of builds and it was horrible, just horrible, so many people complaining on the forum.

"The game starts black" - because their monitor didn't support our initial 1280x720 resolution
"The resolution switch takes for ever" - to be fair, it does in true full screen.

So we opted for borderless window mode for mostly happy customers.

You might be able to re enable it using command line options listed under the "Unity Standalone Player command line arguments" section here http://docs.unity3d.com/Manual/CommandLineArguments.html


Originally posted by plbbrk:
Also vsync doesn't work at all which gives me a horrible tearing. Changing resolution with fullscreen enabled leads to picture stretching.

What I've already tried:

- Any combinations of frame limit with different fullscreen options and resolutions
- Starting game holding Shift for a settings screen
- Messing around in Nvidia control panel with Vsync and performance options
- Changing desktop size and position in Nvidia CP
- Changing monitor refresh rate in windows settings
- Updating Nvidia drivers to latest

What's strange is you are the first person to report that vsync doesn't work, I wonder what is special/different about your setup. Beyond what you have already tried, I'm not sure. Sorry :-(
Pohititel Jul 7, 2015 @ 12:17pm 
Wow, thanks for a fast reply!

Originally posted by DanT:
You might be able to re enable it using command line options listed under the "Unity Standalone Player command line arguments" section here http://docs.unity3d.com/Manual/CommandLineArguments.html

Tried with "-screen-fullscreen 1" and it starts in borderless fullscreen. Is it the right command? I double checked if those options work at all and "-screen-fullscreen 0" started the game in windowed with small border on top of the screen.

Originally posted by DanT:
What's strange is you are the first person to report that vsync doesn't work, I wonder what is special/different about your setup. Beyond what you have already tried, I'm not sure. Sorry :-(

The difference is I have windows Aero theme disabled which leads to tearing in desktop applications, youtube videos and such. Windows doesn't have any other way to enable vsync on desktop. With Aero my videocard driver often crashes.
Last edited by Pohititel; Jul 7, 2015 @ 12:19pm
Ratha Wynter Mar 20, 2016 @ 3:07pm 
This thread is incredibly old, but did you ever solve the Vsync problem? This game has been on my wishlist for awhile, but upon finding out that it was built in Unity (and knowing that Unity games almost always have Vsync problems; ive avoided it so far as most games without working Vsync are unplayable for me. I have a severe framerate and tearing sensitivity that gives migraines and nausea.)

Earlier today i found a workaround for Vsync issues in another Unity game that only had borderless windowed mode (Sublevel Zero) by forcing Directx 9 mode for Unity. It may work to solve your Vsync problems as well, but I have no idea if it will cause any other issues.

Instructions:
1: Right click on the game in your Steam Library.
2: Open the Properties menu item.
3: On the General tab, click the "SET LAUNCH OPTIONS" button.
4: Inside the launch options box type: "-force-d3d9" (Without the quotes.)

If possible, please let me know if your Vsync issue was solved by the developer with various updates, or if this solves it. Id like to know if this workaround fixes Vsync in other Unity games as well.
Last edited by Ratha Wynter; Mar 20, 2016 @ 3:10pm
Pohititel Mar 20, 2016 @ 6:13pm 
I had to enable windows Aero theme everytime when I wanted to play an that was the only way to play with vsync.
No updates ever touched this problem.
Thanks for sharing the info, but it didn't work for me.
Steam asked if I wanted to play dx9 version and it still started in borderless fullscreen without vsync :sad_creep:
So if you don't have troubles with windows Aero, enable it and enjoy. The game is awesome.
DanT  [developer] Mar 20, 2016 @ 6:54pm 
A upcoming unity adds a command line argument for true full screen. Woot! So people will be able to optionally enable it. Will try and remember to post on the thread when the build goes live.
Ratha Wynter Mar 20, 2016 @ 8:37pm 
Ive tried enabling Aero for various games in which vsync does not work (despite the games having vsync options) but its -never- resolved any of my problems. Theres a small possibility that due to heavy windows configuration, ive maybe disabled or broken some aspect related to Aero / DWM though. No easy way of testing that.

DanT: What version of Unity do you expect that feature to be implemented in, and with what command-line argument? I know your game would need to built with the new engine in order to support the commands, but id be curious about testing a forced fullscreen mode with other Unity games that only offer borderless windowed modes to see if that'd be a solution. Sublevel Zero just released a new beta build on Unity 5 (not sure which version though) that i could test with.

Are you talking about "-windowed-mode exclusive" I was looking through the Unity 5.3.4 patch notes and saw that they had added that. Wasnt certain if it was the one you were talking about however.

I tossed that argument into the Steam command line for Sublevel Zero and it also seemed to solve my vsync problem. Tabbing out of the game resulted in not being able to tab back in again though. (but using alt-enter to pull the game into windowed mode allowed to escape the fullscreen and also allowed alt-entering back in which re-enabled fullscreen and vsync). Might be something to keep in mind.
DanT  [developer] Mar 21, 2016 @ 6:19pm 
Originally posted by Ratha Wynter:
Are you talking about "-windowed-mode exclusive" I was looking through the Unity 5.3.4 patch notes and saw that they had added that. Wasnt certain if it was the one you were talking about however.

Yes, that's it. I have heard it's only part of the solution though, as you say. Other games have had to write custom plugins to steal input and stop people ALT tabbing...
DanT  [developer] Mar 29, 2016 @ 5:41pm 
That update is out, you can now try the flag.
[yep]Thmyris Aug 17, 2017 @ 12:34pm 
So there is no way to play this game exclusive fullscreen right now? Even with the problems it brings with alt-tabbing?
DanT  [developer] Aug 21, 2017 @ 6:40pm 
Unity doesn't have exclusive full screen https://twitter.com/sehurlburt/status/860972530210713600 sorry :-(
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Date Posted: Jul 6, 2015 @ 2:26pm
Posts: 10