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I often heal myself going back and forth when I have enough food but at least its fair because I spend food doing it.
Even if this is fully intended behaviour, and there's no interest in mechanically changing it, then I think it should be changed that the explorer automatically heals to full in the overworld, because walking back and forth between two squares/cards, getting 5 health every time, is unnecessarily time-consuming for a player given it has no gameplay impact.
It's not the same thing as grinding in a typical game, either, because Hand of Fate is balanced around the idea that you can't grind at will, primarily due to food, health and (in most cases) once-off encounter limitations per floor.
Can't use Heavy Armour (keep in mind being faster, the alternative, is a survival skill to avoid dying anyway). Health is 100, the 'default', and no other weaknesses.
But the point still remains that it appears to be a bug to me, either due to its power level or, if the power level was intended, the unnecessary busiwork in utilizing so that instead belies poor game design. Not working as intended, or poor game design, one way or another it seems worthy of comment and hope for a rework of.
That said, the dev never EXPLICITLY said it was 'intentional', just that the Wildcards weren't meant to be balanced. The text description and effect don't seem to follow, which was primarily what made me think it was a bug.