GameGuru Classic

GameGuru Classic

King Hadu 2015 年 5 月 20 日 上午 6:50
GameGuru vs Unreal Engine 4 vs Unity 5
Which one to pick?
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目前顯示第 1-15 則留言,共 15
synchromesh  [開發人員] 2015 年 5 月 20 日 上午 7:24 
Totally your choice
If your not sure i would read up on them all and see whats best for you ... We would hate to influence you either way.
TechWolfie 2015 年 5 月 20 日 上午 8:42 
If you are starting off Go with GameGuru. If you are expericed with code and know how to make basic 3d models, Go untiy. If you are a complete mastermind, Go unreal.
JForth 2015 年 5 月 20 日 上午 9:09 
I think your choice will depend on how large your team is and how big the project is. If you are a 'one man band' and are doing everything yourself, I would advise going with GameGuru, if you have a medium team with dedicated coders, modellers, texture artists etc, I would say go for either Unity or Unreal. The latter are obviously AAA engines that are not easy to use for just one person. It can be done, but, it's a lot of work.
King Hadu 2015 年 5 月 20 日 上午 11:27 
^ Hi thanks

I am a one man team, have to do everything myself. I think Game Guru is right for me, I am going to do some research to find out more about this.

I admit the price of FREE for UE4 and Unity 5 is very tempting.
sbN 2015 年 5 月 20 日 上午 11:56 
Go UE4. You can do practically anything without programming.
Spray & Pray 2015 年 5 月 20 日 下午 12:35 
I also wonder how GameGuru compares with GameMaker Studio (also available on Steam).
King Hadu 2015 年 5 月 20 日 下午 12:43 
After my research I have decided to use UE4. It has something called Blueprints you can practically make games without the need to code. And its also free aswell and looks very much next gen

Thanks anyways guys.
Retrogamebloke 2015 年 5 月 20 日 下午 8:01 
I have been tinkering with games making since the days of the ZX Spectrum. I realize that things have changed somewhat, but one things is the same. The harder a language is to use the faster it is. Unreal and Unity are a lot harder to get into than GameGuru. you really need some coding knowledge to get anything out of either. Don't get me wrong, Unity is a cool engine. I managed to get a simple arcade style rally game done in a couple of days. I have had a fair bit of experience coding though, as I have dabbled for many, many years. Still, in the main I have used Game Guru a lot more than Unity. It is just more fun and easy to get a handle on in general. At least it is for me.
Jan 2015 年 5 月 21 日 上午 7:37 
First I would like to clarify who I am and you can decide weight of my opinion.

I am game developer and technical artist, it was my hobby, now it is my work. I am currently working on decently financed project as a technical/lead artist in inhouse engine (originally derived from XNA framework and abandoned when it became limitation).

Furthermore I work with Unreal Engine, my Master thesis was build around it and I have two project in prototype state (I will work on one of them after the first mentioned project is finished).

I´ve get there because friend of mine pointed on GameGuru as bad joke and I took a look in discussion, honestly looking for question as yours.

That being said I accept if someone with lack of information wants to throw some prefab things together, call it a game and be happy about it. (Tho honestly you can do same in UE or Unity).

Difference here is while GameGuru is technological joke, rendering pipeline is terrible and honestly better can be written by one man team from scratch, Unity and Unreal Engine are quite different story. Sadly, for GameGuru, same can be said about other aspects, Unreal Engine is professional tool that means stability and organization of project is on said level. You can develop small projects within UE quite easily and later on build upon it. From what I´ve seen GameGuru looks more chaotic, considerably more unpolished and overall not a worthy if you want take game dev bit seriously, but WAIT, actually even if you want to take gamedev just like a fun way to kill some time and perhaps learn new things.

About Unity versus UE, definitely UE, only argument for Unity is bigger market place but that will change overtime, so unless you plan to buy insane amount of prefabs and just stitch your game together then UE is way as it is superior to Unity in every aspect (better materials, full source code access, C++ over C#, project management, technology, rendering pipeline, anatomy of editor itself, speed of development).

What else to be said? Maybe if you will in future consider job in this industry think about this:
Would you rather have experience with some kind of gamemaker or Engine used by AAA companies (but that really doesnt mean that creating simple game in it is more complicated).

Oh and as being said by some but others for some reason tried to false information: You don´t need knowledge of syntax of any language in UE, you use blueprint to create game functionality = you create nodes and just connect them to create what you want and that will cover 100% of beginners project. Heck, I´ve created some pretty complicated stuff without need to write single line of code.

Edit: I´ve actually missed your comment where you decided for UE, well... good choice :)
最後修改者:Jan; 2015 年 5 月 21 日 上午 7:41
Retrogamebloke 2015 年 5 月 21 日 上午 8:28 
I don't think anyone thinks Game Guru is a better product than Unity et al. But for hobbyists it is far easier. The other engines scare most people off just by loading them up and seeing how complicated they look. It doesn't hurt to check them out of course as the 2 mentioned here are free, and so having a look costs nothing.
I haven't used Unreal since the original, so I am obviously out of date a little ;). It may well be easier to get a basic game running now. Many people have not had training in it or C++ C# of course as mentioned above and so will find it a little daunting.
Game Guru is really not aimed at people who already possess the skill set to work with the big engines out there. As I have said before on this subject, all the others have been around for years and years. If people wanted to use them they probably would have by now. If Game Guru gets more people interested in game dev and they move on to one of them all for the good.
Betelgeuse 2015 年 5 月 21 日 上午 10:39 
引用自 Spray & Pray
I also wonder how GameGuru compares with GameMaker Studio (also available on Steam).
thats easy ^^ .. no 3d in gamemaker :D (but isometric management games seem possible if you learn GML) .. slows horribly down if you port to android though ^^
最後修改者:Betelgeuse; 2015 年 5 月 21 日 上午 10:50
Lee Bamber [DEV]  [開發人員] 2015 年 5 月 21 日 下午 3:09 
Thanks RetroGameBloke, great reply and absolutely right on. We are not trying to compete with Unity or UE4, these tools are professional game development pipelines used predominantly by skilled developers with a familiarity with scripting or game mechanics. Game Guru exists for those users who don't want to be bamboozled by the requirements demanded by such professional tools. Think of Game Guru as a fun way to create games quickly, with enough depth that you can create the kind of game you want with relative ease. The best advice is to try all three, and see which one you gravitate towards.
NORTHERNSTM 2015 年 5 月 21 日 下午 3:58 
How many good and famous professional games have been developed with Unity 3D or GameGuru? I do not remember any so far.

Nevertheless, there are several successful games out there that have been developed with UE and CryEngine.

I believe UE and CryEngine did not start so well developed as they are nowadays.

However, they actually evolved over time, and became what they are today, professional game engines, ready to produce professional-quality games for everyone.

Other brands say they develop; it is true, but with steps of ants and not as giants like the UE and CryEngine have made over time. That's the big difference, they evolved really, not a growth simulation.

Those people who like Unity 3D, GameGuru, UE, CryEngine, among others, why they do not have made their games until now?

Remember that, UE and CryEngine, have right now, not in an unpredictable future, almost all eye candy things or stuffs, someone else needs to make a great video game at this time, and I repeat: why all those persons do not have made their brilliant video games yet?

The answer is simple.

They can't do that. It's simple as that.

Either they are using UE or CryEngine, GameGuru, Unity 3D game engine or any other game engine on the planet.

Why not?

They do not know or be able to write good stories, or create a great game design and make a fantastic game play, because all that depends on creativity and knowledge, and there is not or there will be a program on earth capable of make someone else creative. Summarizing: you are a creative person or not.

The game engine itself is just a tool that will bring to life the elements within the story of your game, such as oceans, storms, lightning, wind, snow, rain, dust, smoke, colors, lighting, etc. ... The game engine, by itself, cannot make a game, it is only a production tool at the disposal of game developers.

If you are not a creative person, even though you have 10 PhD's in all the computer programming languages of the world, and in all existing modeling tools, even so, it will be near the impossible to produce anything good, either with UE, CryEngine, Unity 3D or GameGuru, in my opinion, and anybody needs agree with me. You may try out by yourself.

Thanks.
King Hadu 2015 年 5 月 22 日 上午 12:36 
^ well its a tricky question as to why there aren't any known famous games developed in Unity 3D.

Could be back then Unity free was a terrible looking Engine with graphics below that of playstation 2.

For some reason Unreal Engine is the King. When you look at Batman Arkham series, Bioshock series all developed on Unreal Engine.

I guess Epic just does professional engine design for a living. I just tried blueprints for UE4 and I got to say I never taught it would be so easy without programming skills.

I could be wrong but I think EPIC is in the ranks of companies like DICE and Crytek when it comes to professional game engines?
PocketYoda 2015 年 5 月 22 日 上午 3:45 
I'm no game designer, i feel i need the basics, as in so basic i have no clue where to start, so...i choose unity or unreal get totally lost and give up..

Or i buy gameguru and enjoy making some basic games where everything is simple, am i trying to make a AAA game... no, i'm not even trying to make a DDD game, i just bought it because i figured it would be a nice start into seeing how to make a level etc..

Hopefully over time the DLCs will come down and have a few more features, and more buildings that can be entered etc.

(i'd love a mech mega pack as i'd like to make a few levels like Mechwarrior 4.)

That said i'm glad many are accomplished Devs and can use the scary fancy stuff, but for me.. i just wanted the basics, easy and casual.
最後修改者:PocketYoda; 2015 年 5 月 22 日 上午 3:46
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張貼日期: 2015 年 5 月 20 日 上午 6:50
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