Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After this is finished, you can compress the file to send it to someone, should be at 77mb compressed.
To be honest what you have saved is almost a blank engine .... But you need the engine or there is no game .... all the effects, shaders etc are still saved ( as the blank engine ) in the standalone ..thats the smallest size the engine needs to run
After that you add your Entities, models , routines and scripts then the game size will increase from that ... But the 55meg effect bank containing the default effect will probably remain the same
However GG is constanly being optimised
on the simple map (start/barrel/winzone) they are just the size you expect I guess (.dds files 129k each)
I think I have got to the bottom of it, or it might a bug. Looking closer into what files have been saved on earlier standalone levels that I thought seemed very large files I can see that
when it has compiled one of my own levels, on some of them GG has included a random lot of entities and sometimes other content from other levels.
A mystery, indeed.
Well, its early access, so we excpect these things to happen. If I come up with any thoughts or find anything I'll post back.
In the folder of each standalone build there is a file called contents.txt, it is supposed to list the assets used in that level. also there is a Guru-Game log file also, that may shed some light on this.
Compare the contents with what is actually copied over, and see where the difference is.
And thank for understanding that it is Early access and things are supposed to go wrong.
the log file is also very handy for finding which assets GameGuru had problems loading - perhaps these assets were also the ones it had problems with the lighting when it compiled.
When using clickteams installer it compresses down to 514mb.
The level you sent me was 738 MB with 300mb going to entities, 70mb going to videos, 15mb to titlesbanks stuff, gamecore 117mb, 15mb of decals, 67 mb of effects, 27mb of sounds, 20mb for the terrain. and the rest are a meg here and there
Now I dont recall seeing Jetpacks in there, but there is 97mb of hudlayers in there.
which would bring your level down to 626mb.
Now the other thing you have to think about is that the working model, the dbo file that is made from the xfile can be 2 to 3 times bigger then your x file for each object.
So these are completly normal from what I see., so your 3rd more complex level I could see being 1.3gb. These are uncompressed, so when you arechive these out, that file will be close to 40% smaller to send or burn to some media for distribution.