GameGuru Classic

GameGuru Classic

Emperor Jan 5, 2018 @ 8:33am
GameGuru games quality
I just feel like I should post this here right now as I think it is time for it. What is this terrible sh*tstorm of GameGuru games!? I have seen some amazing titles but for the past time I've seen nothing but horrible level design, unfinished games, ugly environments, undetailed scenery, incomplete questlines, "find key" simulators and horrible communication and pricing. I would like to give this advise to EVERYONE who wants to make a game with GameGuru. INVEST time in it. Right now GameGuru's reputation is worse than "bad". It's time for some high quality games. It baffles me to see some of the titles that have been released recently (including steam). Which is why I decided to give a few tips here as well:

IMPORTANT: Im not saying im some pro level artist or developer, but at least I'm not publishing an unfinished game.

-Assymetric level design
Don't make everything symmetrical, it's unrealistic (not talking about architecture)

-Detail
Detail people! Add detail to your scenerys! It is SUPER important! Making a shooter game, add vehicles, add destroyed objects (can easily be simulated with rotation, scaling, and using particle effects). Nobody likes staring at a field with nothing but 1 building which happens to be the mission objective.

-Hills and mountains
I see a lot of people barely putting time in them and it kinda ruins the experience and makes the terrain look worse. Make sure to create uneven mountain patterns, A mountain is not one big bulk.


-Some other things

Also I advise if you plan publishing a game, first ask some people to check it. And please remove the red near death effect, or add a health regen timer with delay. Custom HUD is also important.



I hope this helps, I am not trying to offend anyone here, just giving some tips.

Now lets make some games :)
Last edited by Emperor; Jan 5, 2018 @ 8:44am
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Showing 1-11 of 11 comments
Emperor Jan 5, 2018 @ 8:44am 
I also would like to let you guys know that I will try to put some time in tutorials for basic level design.
Emperor Jan 5, 2018 @ 9:17am 
TIP: Split up your map in small segments or your performance will be terrible!
I made this mistake as well!
https://imgur.com/gallery/OadLg
Emperor Jan 5, 2018 @ 9:21am 
TIP: Use fog to create a nice atmosphere for your game.

Just sharing this here, I found some screenshots of stuff I made a couple of months back.
https://imgur.com/a/h0VVy
synchromesh  [developer] Jan 5, 2018 @ 12:24pm 
Yes its unfortunate that some people just slap assets on a map and Mum thinks they are very clever so they put it on steam ... Which now appears to be even easier ?

Some good advice there and to be honest personally i think each slider needs to be mastered to know what your doing and be able to get the very best atmosphere your looking for in a game so dont rush into it..

AI are always best spawned in small attack waves as you progress .. It keeps the FPS up and You can get some good results even with the current AI ( which we know still needs work )
Last edited by synchromesh; Jan 5, 2018 @ 12:25pm
Emperor Jan 5, 2018 @ 12:31pm 
Originally posted by synchromesh:
Yes its unfortunate that some people just slap assets on a map and Mum thinks they are very clever so they put it on steam ... Which now appears to be even easier ?

Some good advice there and to be honest personally i think each slider needs to be mastered to know what your doing and be able to get the very best atmosphere your looking for in a game so dont rush into it..

AI are always best spawned in small attack waves as you progress .. It keeps the FPS up and You can get some good results even with the current AI ( which we know still needs work )
Can't agree more. Triggers are very important :). Also the sliders can make or break a game. I wouldn't want to play a horror game that uses the default slider settings lol. That would really ruin the experience.
CheckingMylootz Jan 6, 2018 @ 4:45am 
Absolutely agree. The biggest issue for me is that there are so many lazy publishers (even one who has ripped off one of the free demo's that came with gameguru and called it his own) out there publishing half baked, unfinished games, that it makes people think GameGuru is a bad engine, it's not! It's not the best engine out there by far, but you can get some pretty spectacular things done in GameGuru if you just put a bit of time and effort into it.
Emperor Jan 6, 2018 @ 4:49am 
Originally posted by Belidos:
Absolutely agree. The biggest issue for me is that there are so many lazy publishers (even one who has ripped off one of the free demo's that came with gameguru and called it his own) out there publishing half baked, unfinished games, that it makes people think GameGuru is a bad engine, it's not! It's not the best engine out there by far, but you can get some pretty spectacular things done in GameGuru if you just put a bit of time and effort into it.
E X A C T L Y !!! :)
serygalacaffeine Jan 10, 2018 @ 6:29am 
You can't win.

Game Guru's predecessor was FPSCreator. And it had a terrible reputation just when I started using it for a lot of cash-grab "asset flip" titles. Now, this was before the whole nightmare of steam greenlight manifested and there was less of it than there is now but it was roughly the same thing. Even though other developers and I released decent indie games with that engine and have gotten a lot of "I can't believe its FPSC" or "finally the FPSC engine used right" type of comments the general damage was done and the reputation of that software was dragged throught the mud for the average gamer.

This has now repeated with Game Guru. The way I see it, the damage here is also done and thanks to several very vocal youtubers I doubt that GG's reputation in the public eye will ever improve. The few of us who care can make decent games with it, we will have an audience and we will get the "I can not believe you did this with GG" comments BUT we will not be able to fix the damage done and elevate the reputation of the software for average joe type of gamer.

I hope to be proven wrong but thats how it looks like at the time I am posting this.

-Wolf
Cryptic Jan 10, 2018 @ 8:31am 
Agreed
Emperor Jan 10, 2018 @ 8:38am 
Well, we will just have to amaze the people with what we can do with GG :)
Art of *S Jan 10, 2018 @ 8:51am 
I like GG. That makes level design fun (even if I'm not that good at it) :-)


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Date Posted: Jan 5, 2018 @ 8:33am
Posts: 11