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For what it's worth, it is tagged as a bullet hell and screenshots/some of the reviews support this.
I tried to pattern the game off of the aspects of shmups that I liked - but my tastes veer a little more old-school, back to Gradius/R-Type/Raiden. So Procyon is similar to those, in ways.
Of course, it's also more like a vertical shmup than a horizontal one (no environmental obstacles, top-down perspective) -- I tend to think of it as a veritcal scroller turned sideways.
For what it's worth, I've never really considered Proycon a bullet hell. True, there are some beefy waves of bullets later in the game, but they don't really have the elegance that a true bullet hell's patterns have. Also, the hit box in Procyon is actually closer to the shape of the ship (though I mercifully made the wings non-colliding because it does feel cool to slide between bullets that you didn't think you'd clear), rather than being the single-pixel standard for bullet hells.
Also there's the shield which you have to use strategically (especially on the later levels/higher difficulties) which adds a bit of a wrinkle to the gameplay.
But, yeah, as to what variant it fits in? I have absolutely no idea :)
"HOW MANY BEAMS AND BULLETS!?!?!?!?!?!?"
If it's not bullet-hell - it's certainly bullet-purgatory - or bullet-hell's-waiting-room perhaps - or bullet-idol perhaps ;0
As for being not-quite-bullethell, there's nothing wrong with that. Many of my favorite arcade shmups come from the late 90s that bridged the gap just before full-on bullethell became the norm. (currently running Cyvern in my cab)
The shield is something you can trigger (with a button hold) to block enemy projectiles (but not enemy ships). It has a limited energy pool (via a meter on the back of the ship, which you can't see in the trailers because I pulled the HUD elements out for coolness), and it's also tied to your weapon overdrive, so you have to balance "how fast do I want to mow down enemies" with "how much do I want to not die the next time I get cornered" - at least, if I did my job right :)
If you don't trigger the shield (either because you don't press the shield button or because you ran out of energy) and you touch anything (enemy bullet, enemy beam, even a soft downy duck feather) you'll explode.
Hope that clears that up :)
"bullet hell purgatory" haha that's pretty funny...and kind of accurate i wouldn't say "curtain fire" comes to mind playin this but there's definitely a lotta stuff on the screen that can hurt lol