Procyon

Procyon

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HapHzrd Feb 3, 2018 @ 1:56pm
2 player co-op on one keyboard?
Is it possible to play this game solely with the keyboard? ...both navigating menus and playing with multiple players?

I can't seem to map keyboard controls to more than one player, and
I can't seem to start a game with a second player.

Thanks.

I am playing from a custom arcade control panel (which emulates a keyboard) and this game would be GREAT for arcade style play.
Last edited by HapHzrd; Feb 3, 2018 @ 2:47pm
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Drilian  [developer] Mar 16, 2018 @ 10:30pm 
Oh, geez, this wasn't even a case that I considered when I was developing the game! I was just like "who would want to try to cram two people around one keyboard to play!"

Unfortunately, it's been years since I've even cracked open the source code and I'm not entirely sure that it's something that I can easily fix. I'll see what I can do .. if it's something I think I can pull off in a few days I'd be happy to add it, but it's probably reasonable to assume, for now, that the answer is "no, sorry, it doesn't work".

Darn, having someone playing the game 2-player with arcade-like controls would be pretty sweet!

Sorry! If I manage to find a way to make this work, I'll post back in this thread.
HapHzrd Mar 17, 2018 @ 2:00pm 
Originally posted by Drilian:
Oh, geez, this wasn't even a case that I considered when I was developing the game! I was just like "who would want to try to cram two people around one keyboard to play!"

Unfortunately, it's been years since I've even cracked open the source code and I'm not entirely sure that it's something that I can easily fix. I'll see what I can do .. if it's something I think I can pull off in a few days I'd be happy to add it, but it's probably reasonable to assume, for now, that the answer is "no, sorry, it doesn't work".

Darn, having someone playing the game 2-player with arcade-like controls would be pretty sweet!

Sorry! If I manage to find a way to make this work, I'll post back in this thread.

Thanks, it would be appreciated. I will post a picture of us playing on the custom arcade panel if you add it to the game.

Well, I appreciate the response, even if you do not add to the game. A lot of developers would not respond to a request like this for a smaller-scaled completed project. I would happily support a developer like this... I'll look for your other projects.

Thanks agian.
Drilian  [developer] Mar 18, 2018 @ 6:47pm 
Okay, I managed to figure out how to even build Procyon again and made a change. It works on my machine, let me know if you have any trouble with it.

Now, you can use "numpad 0" (numlock has to be on on your keyboard, I'm afraid) to add a key-only player. There's a second button in the key settings dialog that'll give you the key assignment options for that player.

Hopefully your arcade thing can emulate numpad 0 as player 2 start.

If you have any questions or if anything doesn't work, let me know :D::procyon::D:
Drilian  [developer] Mar 24, 2018 @ 12:33am 
Alright, so, something about the new build totally exploded and I had to roll it back out. I'm not sure what the problem is, but I have a guess:

Moving to new development tools moved to a newer version of the windows development kit, which for some people seems to not properly install when it's a 32-bit app (like Procyon) running on a 64-bit Windows.

The short version is: I couldn't figure out what was wrong and it totally runs on my machine, so I had to back out the change.

If I can figure out what went wrong, I'll fix it and put a new build up again with the change in it. If not, then sadly it looks like Procyon is stuck how it is :(
HapHzrd Mar 26, 2018 @ 7:13am 
Either way... thanks for the effort. It is appreciated.
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Date Posted: Feb 3, 2018 @ 1:56pm
Posts: 5