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If you accidentally screw up your stats by, say, giving your knight some INT, you can overcome this mistake by grinding an extra level. Grinding doesn't take too long in this game, and it seems like a pretty comparable punishment to paying a lot of gold to reallocate your points. There's also no level cap, so you can screw up your stats a lot without hurting yourself too much in the long run.
Also, certain stats might seem like a mistake while you're allocating, but are actually useful in the long run. For example, if your monk is strong against magic damage, and you give him some points in MGD, chances are he would need those points eventually for when the enemies get stronger. I personally avoid putting points in PRE and AGI for most of my characters, but it doesn't hurt if you do.
There are an endless number of combinations that work, although some are better than others. If you're looking to min-max your characters, or you're playing on legendary difficulty, you should have a good understanding of the game mechanics, but otherwise, any mistake can be overcome with a little bit of grinding.
I've never used the auto-distribution function, but it's pretty crappy that it gave your fighters some INT, so I recommend doing it manually. As a general rule, if you think you're doing it right, you probably are. :)
This game is an old-school RPG style game. It already has plenty of hand holds, such as encounter free Moas, various free resting spots, powerful fishing and crafting. It has no need for a stat reset system when you can just restart, and there is a NG+ and Reborn already built in.
Mistakes can be made on stats, but hey, when you make a mistake you should pay for it. Thats the difference in philosophy from games like this one is striving to be, and newer games that give you invincibility if you fail the level 3 times. It's pretty obvious that all characters need HP, Knights don't need INT, etc. If you somehow do put every point into a useless stat, you always have the option of restarting the game, now knowing much more. I've beaten the game on normal in less than 5 hours, it's not exactly a 100 hour grind, that you find 60 hours in that you screwed up.
Gamers these days...
/rant off.
And as a 24 year old man whos played and beaten more rpg's then I can count from dragon warrior 1 and beyond I can say that your coment is unwarranted. A good game dosn't punish it's player. Making a game is not about designer/game vs the player, it's about making a co-operitive fun experiance. An experiance that makes it to easy to cripple your play through requiring a restart or mind numbing grinding to fix is not fun.
Of course, you can also switch to very easy at any time, but I personally wouldn't find that very fun.
That's actually a pretty interesting topic in it's own accord when it comes to challenging the player in a game. I won't talk about it here since that would be hijacking this thread but if your interested we could start a new discussion thread talking about difficulty curve and RPG mechanics! Personally I always felt it was weird grinding, your not actually making the game easier by doing so, your must grind in order to gain resource needed to continue with the game.
I have always enjoyed grinding in RPG games. When it comes to game design, balance is key: the game should never be too easy, nor should it be too hard. If you fly through the game without grinding, and you aren't punished for it, I don't find that fun. If you grind a lot and still get punished, that's not fun either. Likewise, it isn't very fun if you play, say, a Mario game without experiencing any difficult levels that kill you a lot.
We're both big RPG gamers, so I'm curious, what are your reservations against grinding, in this game and any other RPG?
One or two more levels should do wonders for your black mage. An option you have to make the grind easier that you may not be aware of is to put your black mage in a party by himself so that he gains 4x experience.
Regarding difficulty, I find that the more difficult a game is, the more rewarding it feels when you beat it. Legendary difficulty in this game was one of the most rewarding gaming experiences I've ever experienced. I never beat Dark Souls because it was too difficult for me, but I've heard from friends who have beaten it that it is the best feeling in the world. I don't have a game design background, but I think that is good game design.
Thoughts?
A good example of a game that this particularly effects is Fallout 3 and new vegas (an the older games) Want to play a smooth talker? Better rank up your speech, whats this? your speech is not high enough? better stop doing the current quest your doing to grind somthing else till you have enough ranks in order to actually do the quest the way you want to do it. Ps, don't your dare forget about your combat skills cuz by damn there is hardly anyway to play the game without personally killing at least 80% of the things in the game. (Since they lock your companions out form going everywhere with you)
You mentioned dark souls, one of my personal favourites I've beated, and thats a great example of a game that you actually get stronger in. In dark souls you never have to level, the game is 100% completlible without ever spending a single soul on stats, because it's your SKILL level that grows. And dark souls never locks away combat abilities, sure you might not be able to weild that giant ass club EFFECTIVLY without some points in str but the game still allows you to equip and wield it non the less.
It's very simlar to the legend of zelda series, it's your personal skill that grows, yes in zelda you do get equipment and more health, but unless you actually practise, all the heart peices in the world wont save you XD, generally speaking I really don't mind a bit of grinding in a game but I feel more powerful when a game rewards a me for playing intelligently instead of just overleveling my characters.
Atm i'm sitting at level 29 on all 4 of my characters so it's not like it's hard to grind, it's just not somthing engaging to do more then a few times a minute. And going back to a minor issue with what dsweet87 said, a restat feature wouldn't harm their game since it's somthing they could choose not to use, what they're basicly arguing is "This game shouldn't have this feature because I don't like it" by that logic people could hate this game because it's has any mode besides legendary mode.
Ps: I typed out a long detailed replay about this morning then steam poped with this an add and I clicked it before I posted my replay, erasing all my work lol it was such a heart breaking moment T_T.
The skill in a good RPG is in the decisions you make. If you're under-leveled, you're gonna get pummeled, due to poor decision making. If you grind a little bit, such that the battles are difficult, but doable, every decision you make is life and death. More skills give you more decisions. Following the pattern in your first paragraph, your effective attack power is not increasing as the game progresses, but the number of decisions you can make does increase. In Last Dream, for example, you don't have too many options at the start of the game (pretty much just basic attacks,) but later on, you have access to lots of skills and items (such as healing, fists of fury, buff/debuff skills and items, fish, etc.) which make the battles a lot more interesting, provided you aren't overpowered. Of course, you need to grind to gain those options.
In Dark Souls, I appreciate the fact that you don't have to level to beat the game, but for scrubs like me, I wish leveling made the game easier. In that game, you can grind a lot but gain almost no benefit, which isn't very gratifying for me. There are other reasons I don't like Dark Souls, but that would be straying off topic. Also, to quote you, "A good game doesn't punish it's player. Making a game is not about designer/game vs the player, it's about making a co-operative fun experience." What is your opinion on that statement with respect to Dark Souls? I would argue that every good game is both "game vs player" and "game co-operating with player." Actually, I can't think of a single game that isn't "game vs player." (I understand that this statement is with respect to restarting the game from the beginning, so maybe that is just a misunderstanding.)
In the end, though, we all have opinions. Regarding the stat-reset system that you're proposing, I think that would make the game less engaging since the decisions you are making are less important. If you make a mistake, I feel like you should be punished for it, but a stat-reset system would take away from that punishment. I, as well as dsweet and likely a lot of other people, would like the game less if this was added, even if it was completely optional. You, Echoherb, and likely other people would like the game more if this was added. We'll probably never know which audience is larger, but in the end, its the developers choice, not ours. So in the meantime, just accept the game in its current form. <3
As for your responce to my opinion on dark souls:
https://www.youtube.com/watch?v=uZTpuHV0AmA
Just because I like the game dosn't mean I won't admit that games a #@$&ing cheap death machine. <3
I would also have to concure at least in part with your sense of power/options when grinding towards a goal or just grinding for increased options. And yes you're more or less correct with what I was getting at in regards of player vs game + game co-operating with player, I guess the term carrot and the stick apply yes?
In conclusion thank you for this interesting debate and I must concure, in the end it's the developers decision to create the game as thus! XD
I'm glad we were able to reach a mutual understanding! :)
Now that I think about it, many RPGS can be beaten at level 1 (or whatever the starting level is). Last Dream is probably not one of them, at least on Hard mode. Monsters and bosses are just too powerful and there aren't enough items to properly beat them.
I wonder how far somebody could get on Very Easy, or on Hard mode. Are there any attempts at a low level run on this game? I've speed-ran and achievement ran this game several times, but have not done a low level attempt.