Last Dream
I managed to get to level 999.
I found a way to level grind while AFK. :betsy: The room before the final boss loops, so you can run in one direction forever to keep getting into battles. I used JoyToKey to enable rapidfire, then placed objects on the A button, and Left on the D-pad. Then I left the game on overnight. :bloodymary:

I had Vanir Shoes on everyone, so the auto-regen would make it impossible to die. You need 47,575,210 exp to reach level 999, and at about 30,000 exp per minute (with 2x exp equipment), it takes about 26 hours.

http://steamcommunity.com/sharedfiles/filedetails/?id=934560756

Also you can max out your MP at 99,999 (HP too, if you include equipment/item buffs). You can continue to add points to MP after that but it's a waste. I didn't spend any stat points until level 999, then auto-assigned them. The game literally froze for 2 minutes while it calculated where the stat gains would go.

http://steamcommunity.com/sharedfiles/filedetails/?id=934560723

Some big healing numbers thanks to my Engineer:

http://steamcommunity.com/sharedfiles/filedetails/?id=934562577

I finished the game on Legendary with my level 999 party and imported my save to the demo of World Unknown, and it was pretty much impossible to kill anything. Enemy stats were around 4500 each.

http://steamcommunity.com/sharedfiles/filedetails/?id=934566395

Just thought I'd share since I didn't see any info anywhere about how far you could level, and I like to break things. :eyeball:
Last edited by FFL2and3rocks; May 28, 2017 @ 3:40am
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Showing 1-4 of 4 comments
info  [developer] May 28, 2017 @ 7:26am 
Nice work!

Would you mind sending your save file to info@whitegiantrpg.com so we can take a look at the enemy scaling in this extreme situation?
FFL2and3rocks May 28, 2017 @ 1:27pm 
Sent!

Oh yeah, also I noticed you can still use the Pandora disguise in the WU demo, and using it again changes my characters back to the default colors until you use a camp item.
Last edited by FFL2and3rocks; May 28, 2017 @ 1:34pm
info  [developer] May 28, 2017 @ 2:33pm 
Thanks. I believe we've fixed that issue in a new version of the demo that has been uploaded to the testing branch. We'll move it to the default branch once we've confirmed everything is working properly.
Moltavis May 29, 2017 @ 8:56am 
Nice, kudos !
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