One Way Heroics

One Way Heroics

View Stats:
Martel Jun 5, 2015 @ 5:55am
A OHW PLUS equipment guide.
The Plus version has been available through playism for a while now, and I've been playing for a ~week now. But there's hardly any information on the some of the mechanics changes and new features/npcs out there. Possibly because the steam release isn't out yet. Which I found rather frustrating. So I'm going to share my findings and some thoughts on them, and possibly spare others the aggravation.

As the title implies, I'm primarily interested in making excellent equipment. And how you go about that has changed quite a bit. But first.

Migrating to Plus.

Firstly, when you move your existing OWH data to Plus, a few things change.

*All equipment is stripped of enhancements. ALL of it. That means that Glorious Mythicalx5, Sturdyx4, qualityx1 weapon you had, is now a blank wep. I had several of those. -.-;

*All your equipment enhancing scrolls are removed from the vault.(Repair scrolls are safe, it's just the ones that put an enhancement on an item that go.) I'll get into why they did this is a bit. So here you are with blank weapons and no scrolls.

There's now a window in the menu that displays various final stats. Including your final durability attrition for each equipment slot.

[[IMG]http://i580.photobucket.com/albums/ss245/MartelRagnarok/OWH%20stat%20window.png[/img]
Glorious. There's also color coding for changes from previous equipment to new. Green for improvements, red for decreases, yellow for no change. Very nice.

This made observing changes to durability attrition a breeze compared to before. Which is good, cause they changed how that works.

Changes to durability.

Durability attrition is now multiplicative rather than additive. Since that stat is a desired as a reduction, this is bad. It's now far far far harder to reach the same toughness in a weapon.

Before, you could reach max durability attrition-(90% reduction, or 0.1 durability per hit) with 5 enhancement slots. sturdy- x4 and one quality-. Now even if you use sturdy x10 you only hit 12. 12 being how the menu displays 0.12 durability per hit. with 100 being 1.0 D per hit.

*The durability attrition cap has changed. You can now go past the previous 90% cap. although it's much more difficult to get there. I do not as of yet know the new cap, but so far I've hit 0.6 d per hit. If i can hit 0.5 then my weapon would be twice as tough as in OWH. Putting it a 1,000 hits per 50 durability.

On the bright side, a few things have been added that can help a bit with durability issues.

*The equipment master perk. "Equipment Attrition rate lowers to 90%" This also works manipulatively like the rest. The cool thin is that it applies to all your equipment, including shields. Since shield cannot be enhanced, this is the only way to make them tougher.

*You can fully repair equipment using hero points in the post game menu. But the costs are prohibitively high on good equipment. I've seen up to 5,000 HP costs. Non enhanced gear like shields are relatively cheap to fix though.

*Blacksmith NPC. This npc will fully repair one item for you... for a price. I've seen costs anywhere from 50,000 to 250,000. The high costs, and random factor of finding one of these, limits the usefulness of it.

Changes to equipment enhancement scrolls.

Scrolls of swordplay, the sword saint, armoring, and the phalanx now display what effect they will grant in the item name. This is a bit hard on my vault space though. And it's nice to know what you're getting. But...

Several effect are no longer attainable via scrolls. These are;

Mythical
Godslaying
Legendary
Absorbing

Which really, really sucks. The only known way to get these effects on a piece of equipment atm is to find one that already has it. Welcome to a whole new level of random number generator torture. Cause these are the effects you want. And you want in some cases you want as many of them as possible.

Changes to equipment enhancement effects.

Many effects have changed notably.

Mythical Attack Power x 1.5, Accuracy and Critical Hit +20%, Durability attrition x 0.6
Mythical- Attack Power x 1.25, Accuracy and Critical Hit +10%, Durability attrition x 0.8
Godslaying Critical Hit Rate +50%, Combo Hit Rate +50%
Godslaying- Critical Hit Rate +25%, Combo Hit Rate +25%
Legendary Armor +20, physical damage x 0.8, Durability attrition x 0.7
Legendary- Armor +10, physical damage x 0.8, Durability attrition x 0.7
Absorbing Physical damage x0.5, Durability attrition x1.2
Absorbing- Don't have one handy atm, but I assume halved values. Will edit next I see one.

There are more changes, and several new effects, but I'll either make a list elsewhere or add them later.

Key points.

Mythical is now perfection. Just as strong in attack as Slayer. Less acc/crt than before, but not too bad a reduction. And above all, the best durability- possible. Because of that, a Mythical x10 weapon would have 0.8 durability per hit, before perks. With 4/5 equipment master perks, should reach, 0.5 per hit. 1000 hits per repair scroll, on a weapon that's probably going to one-shot everything but boss mobs.

This means that a far more powerful, and longer lasting weapon is possible in Plus compared to OWH. It's just... nearly impossible to do. <,<;

Legendary.. has no evasion. Very disappointing. I loved my evasion/agi spec'd Undine cloak. But other than that, more or less the same deal as with Mythical. Just get as many of these as possible on a piece.

Oh also. Sturdy+ is broken.

Sturdy Durable. Durability attrition x0.9
Sturdy- Durable. Durability attrition x0.8

I think that's the only case of the - ver being stronger than the + that I've ever seen. I also tested both by looking at the menu value and by actually hitting things and watching durability drop. So that 0.9 is the actual value the game is using. and not just a description typo.

Altering found equipment.

In OWH it was best to just find a clean piece, then apply the desired effect to it. In Plus... this is not an option if you want one of the rare non scroll effects.

But when you find a piece of equipment with Mythical, etc on it, there's often a bunch of other junk on there with it. If Mythical is in the top slot, cool. Just save, and use scroll till it pushes off the junk, taking care not to push mythic down.

But what if Mythical is in the second~ slot? What then? Or what if mythical is on there twice, with junk in between the two?

There are two ways to deal with these.

*Equipment Adjuster NPCs!
These guys will either remove one effect of your choice from wep or armour, or remove all jerryrigging effects. For a hefty fee, of course. And I do mean hefty. I've seen up to 250,000 cost before. Which I think is some kinda cap for this. Each NPC will only do this once. So if you need multiple effect removed, you'll need to find more. And these guys are, in my experience, not common. I've seen 3, ever.

*Melted Slimes.
A well equipped player's worst nightmare. They have a special attack that takes 10 durability off your equipped weapon or armor... And strips the top most effect from that piece as well. This can either ruin your equipment, or be used to remove unwanted effect from a piece your working on. The advantage here being that they'll use this as many times as you care to stand there an take it. Just watch your durability and don't let your item break.

Melted slimes are light blue in color, and I've seen them in Prairie, wilds, and dimension passageway areas. All in Inhumane difficulty, starting at 720 km in. They may have appeared earlier, but I wasn't watching for them till I came out of a 4km run with my +10 sword as a +9, and went, "the hell!?" recalled the slimes removing durability... then hunted one down to confirm the effect stripping.

So, altering a piece goes like...
[IMG]http://i580.photobucket.com/albums/ss245/MartelRagnarok/OWH%20Plus%20enhancement%20removal.png[/img]

Scenario clear equipment

These items(Dark Fang Blade, etc) cannot be found with existing enhancements on them. This means that you can't get effects like Mythical on them in Plus.

Some of them are still incredibly powerful. Although at 0~9 str even a fairly low base attack wep with mythical x10 would beat the strongest of them(assuming you didn't ignore durability attrition on the clear item.)There's some quirks in the strength contributed portion of the attack formula I need to work out before I could math it out at higher str values.

But this does bar them from reaching 0.5 durability per hit. So while many of them are great times, they can't be made to last as long as more common items.

I suppose the greatest advantage to them would be... that you don't have to worry about finding one with Mythical on it if you decide to use one. Just get one, and enhance as well as it can be. Much easier.

I'm still clinging to the hope that there will be a way to transfer an effect between items... ; ;

High rank items

Some items will have a green pyramid icon or a crown on them. These are High Rank, and Max Rank Items.

High rank grants a max durability bonus of 20%. Max rank gives 100%(x2 base durability.)

So far as I know, that's all they do.

Seeds
OHW seeds will not be the same in Plus. So what ever you used for repair scroll/shrine farming won't work the same.

Here are a couple seeds that that may be helpful. I had a hell of a time finding my first dark brotherhood after moving to Plus. Played for like 50 hours before I saw one. o.o;. The durability situation was getting bad, what with no effects on my weapons, and no scrolls.

I don't recall if the difficulty affects the world layout, or just enemy strength and item quality. So I'll list what I used anyway.

K5MGNTJW (Inhumane Difficulty)
Dark Peddler at 234km, north. (can load as other merchants, but dark is common.)
Dark Brotherhood at 307KM mid south
Sinner's Town at 367km south.
Sinner's Town 689 mid.
Shrine at 1024 mid.
You can come out of a run here with 3 repair scrolls in just under 400km with some luck. More if you want to push for the second sinner's.

Ahh, Sinner's towns are a new thing. They always have a item merchant(High quality items like dark brother hood merchant), as save npc, and a equipment merchant(often good equipment with multiple high level effects.)

However, you must have a bounty to enter. So for this run, I usually smack a dark brotherhood member as I'm leaving so I can get into the sinner's town.

FW3TJPNI (Inhumane Difficulty)
2 Shrines at 360KM~390 upper/mid,3rd at 1027km north

CJHDQF
sinner's 567 south
Shrine 1025 mid south
Equipment adjuster 1178 km mid/south (I think these can load as other merchants. It may be wise to save 20 or so km before hand and try load a couple times if yuo don't get one)
Equipment adjuster again at 2900'ish km

Originally an event world(more equipment effects) I don't know if that being expired will affect what you find here now.

EDIT: After replaying this seed, I'm finding it quite different. There's not even a house/town where the Equipment Adjuster was originally. So, apparently event dimensions change beyond jsut the loss of the event bonus once they expire.

I'd love to hear if anyone has seen more equipment adjusters a bit closer together. They probably need to be at least 700~ km out, so you can have enough silver ready. But more of them close together would be nice.

Future additions]
I may add more complete effects lists, new weapons/armor/accessories lists etc at some point.

I realize I haven't gone into much detail about armor here. That's because I'm still figuring out what I want to make. An evasion build is much more difficult now, and I suspect some of the caps may have changed.

I also haven't said much about which weapons would be good to work on. I may go into it later.

Hmmm. Embedding images doesn't seem to work. Well, click the link if interested.
Last edited by Martel; Jun 5, 2015 @ 9:25am
< >
Showing 1-12 of 12 comments
Tacet the Terror Jun 5, 2015 @ 8:06am 
A lot of useful information here, thanks for compiling. I mostly only skimmed it atm, but I do have one question, is adamante quality not in OWH+? When you discuss durability in OWH you mention the second best durability rather than the best one that does 50% as quality and 25% as standard. Adamante as quality with 9x more seems like it would make a weapon absolutely endless in OWH+. This was not realistic in OWH due to adamante being as hard to obtain just as the best buff of slayer, but doing it for the fun of having a weapon last forever could be a bit more worth it now.
Martel Jun 5, 2015 @ 9:21am 
Adamantine is for armor only. It does still exist, and can still be applied with scrolls. Adamatine has changed a bit though.

Adamantine Almost indestructible. Durability attrition x 0.6
Adamantine- Almost indestructible. Durability attrition x 0.8

Those would effectively be -40% and -20% respectively. So the effect has gotten a bit weaker. It's basically what sturdy would be right now, for armor, if it sturdy+ wasn't broken.
Last edited by Martel; Jun 5, 2015 @ 9:21am
XenosHg Jun 5, 2015 @ 3:29pm 
Well, 95% evasion meant 10x armor durability, and 2x power = 2x durability, so how do you think, maybe some parameters are more promising and|or easier to get?

Also, I've only once seen a un-jerry beastman, and he fixed my armor+3 for 560g, so it might depend on some factors (like distance, item's cost, difficulty level)

Also you night mention joke items, added to make it harder to discern weapons' usefulness by wheight.

Right now I have a Fluffy Baton, with exactly 1 attack possible, and it also lists "snipe shot" instead of "attack" on the new stats submenu that you mention (left). How do they shoot out of a baton?

Also, the Spoiler Location name isn't much of a spoiler - I don't know how to access it, but the name is mentioned among the "castle renovations" from the very beginning.
Martel Jun 5, 2015 @ 4:30pm 
I'm not even sure what that first paragraph is supposed to mean. <,<

The Equipment Adjuster NPC's(and the blacksmith) price seem to to be heavily affected by the type and number of enhancements on an item. Anything with mythical on it is insanely expensive to deal with.

I don't think the existence of the Fluffy baton is significantly harming your ability to tell if an item is valuable by weight. Both wooden staves and the staff of prayers have one weight as well. I very much doubt that it was added for that reason.

I really don't see any need to bring up items like the fluffy baton. If I make a full list of new weapons, it'll be on it, but that's all. Unless someone makes some discovery about it that makes it better than a Salacia's Staff.
You probably should have posted on the Community Hub's Guides section instead. It also basically allows you to add images. Here's an example (which I personally don't find as reliable though): http://steamcommunity.com/sharedfiles/filedetails/?id=332238006

Originally posted by vagrantdragoon:
But there's hardly any information on the some of the mechanics changes and new features/npcs out there. Possibly because the steam release isn't out yet.

There's already basic information available on the wiki (http://onewayheroics.wikia.com/) and JP wiki (http://katamichihero.wiki.fc2.com/). Also you're somewhat right because the majority of contributors are waiting for the Steam release.
Martel Jun 6, 2015 @ 3:08am 
Hmmm. Didn't even think of the guides section. Possibly because I'm not used to writing anything on a site that has one. Maybe if I ever do a major rewrite of this I'll move it to the guides.

I still have this vague hope that a way to intentionally add mythic/legendary to items will be found, and then the whole thing would need to be revised.
Last edited by Martel; Jun 6, 2015 @ 3:08am
Scruntle Jun 17, 2015 @ 2:27pm 
Thanks for the warning about no more scrolls with high level enhancements anymore. I'm not gonna bother with Plus now.
And here I was searching for Mythical/Legendary scrolls...
Thanks a lot for the guide!! And yes this should be a guide, not in the discussion section.

So far in my 8.5km inhuman odissey in maniac mode with my perv-chan (permanude hero #C). The best I found was x2 myth longinius spear I believe after ~20 reloads. Never found a max rank gear. Where is the best place to look for it? From my experience distance doesn't even affect quality of items you find...

Can anyone share dimension seeds with equipment adjuster within first 2km? Blacksmith are appreciated, too.

Final question - anyone seen end-of-mission-reward items Dark Fang with high/max rank?
JanSeli Apr 8, 2016 @ 11:24pm 
Originally posted by Schrodinger's Cat:

Never found a max rank gear. Where is the best place to look for it? From my experience distance doesn't even affect quality of items you find...

I believe I've read that within the dimensional passageway, items are more likely to be high/max rank. I can't confirm this for certain.
Originally posted by Hush:
Originally posted by Schrodinger's Cat:

Never found a max rank gear. Where is the best place to look for it? From my experience distance doesn't even affect quality of items you find...
Thanks you, I'll give it a try!
I believe I've read that within the dimensional passageway, items are more likely to be high/max rank. I can't confirm this for certain.
JanSeli Apr 16, 2016 @ 10:31pm 
Any good reason to not put angry on a staff? You know, since accuracy doesn't matter for magic?
brickey.8 Apr 17, 2016 @ 5:03pm 
Angry is an extremely good choice for a staff, for exactly that reason. Speaking of, I only just noticed today that even the wimpiest weapons, if they have a good modifier like Mythical or Slayer or Angry, will boost your force power. Even a mythical dagger will boost your magic, possibly more than a wooden staff would.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jun 5, 2015 @ 5:55am
Posts: 12