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Maybe if they made some of the lower abilities have standard costs (Shuriken, Landmine, Shadow Selves) while keeping the max costs for the "♥♥♥♥♥♥♥♥♥ I'm trapped" abilities (Chaos and Teleport), it'd make an interesting dynamic of trying not to use unnecessary powerful abilities in order to be able to have enough stamina to freely use the cheaper ones.
Right now, to me, the ninja is saved only by his fantastic agility and strength growths, and his minor perks of darkvision and +combo. Having all those skills cluttering up my screen is basically having a barrel full of shotguns and 4 beanbag shells.
Once you gain enough levels you should be fine dealing with most foes. Ninja's abilities scale well into mid-late game as you have good stat growh on Will. If you can't take down a foe, just run...
You can use Instant Movement to sneak into Holy Shrines. (or just pick the door.) Make sure you have a Teleport Pill to get out. Chaos Attack is very deadly when combined with Awaken. Shadow Selves is useful to distract strong enemies and bosses. Shuriken and Landmine are just emergency attacks for lower levels. None of those abilities is to be used so often.
(edit)
Really, you can just use your Lockpicking to pretty much any doors. But beware; the Holy Shrines' doors are pretty tough... If I remember correctly, you need at least 20-ish Lockpick level to make it in time.
Learn something new every day.
Also, you can use instant movement to get both in and out if you time it so it passes from one day to the next while you're inside the shrine, though obviously, that won't always be possible, and that's that many more stats you lose.
Problem is mainly his ST growth rate. It's not too uncommon to go 500 KM in, and only have the opportunity to use 5-6 abilties the whole run, not including Chaos Attack. I can't imagine how frusterating it would be to try an end of dimension run with him. If you get lucky with stat growths, he can play as a weaker Force User as a fallback plan thanks to his wisdom stat though.
All that being said, I still think he is mostly better than the Adventurer.
There's so many good things about Adventurer and they all synergize. Their only real problem is lackluster growths and a challenging start. You've really got to leverage all of the offensive potential your abilities indirectly grant you and not fall behind on levels if you want to be successful in a longer or higher difficulty run.
tldr; I love adventurers
I've also found the mines a pain to use. What use is an emergency ability if you have to use it three turns in advance so you don't kill yourself too? Not to mention it doesn't work on floating enemies, which are the fast ones you'd really want the bind effect to work on.
Yea, I feel like ninjas are just less interesting Adventurers. Adventurers are just about my favorite class at this point
Adventurers are really nice because they have so many escape abilities, and being able to escape is THE most important thing in a roguelike. For example in Nethack, one of the most valuable items in the game is not the powerful Wand of Death, but the measly Wand of Teleportation because it's such a good escape/emergency item.
I'm awful garbage at nethack, but it was the first roguelike I ever played. Fond memories. We could fill al whole thread with how great Adventurers are, though. I mean I've played like 15 hours since I got the DLC for OWH a week or so ago and the vast majority of that is Adventurer runs.
Bisen brings up a point that makes me really dislike playing ninjas, using what is supposed be a big impact move and draining your max ST really only results in disappointment and the inability to even try and make ninjas into some sort of speedy off-spec force user. Not to mention this is further compounded by what feels like a low max ST gain rate for the class. Really, you'd be better off putting AGI levels on a Force User than putting abilities on a Ninja.
I haven't even played Force Knight but from the sounds of it they're probably better than Ninjas too.
I'd also suggest creating a new Teleport ability with the same Max ST costs as the present Instant Movement, given that it could potentially be abused.
And since ninja have been mythologized as warriors with mystical abilities -- dark abilities at that -- an idea would be to give him abilities that do moderate damage with things like hellfire and perhaps the ability to briefly turn undead for a very short bout of invincibility.
Just a few ideas.