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honestly, we could all benefit from going outside.
These updates and features aren't a problem. If it bugs you, you don't use it, simple. If it makes someone elses game more fun or accessible for them, that's good too. You both get to enjoy something. Don't gatekeep fun. :)
Oh trust me I don't nearly waste that much time playing video games, than actually thinking about them... while I go outside,
Discussing what a potential standardization of such a feature means to how we perceive our hobby takes priority to me, that's called "passion".
Ugh this Emoji generation...
I'm glad that this version is standalone. If this was a forced update to Shovel of Hope or Treasure Trove itself, it would cause more wrong than good imo. I say let the newcomers to the genre have fun too. It might even look like a nes game running on emulator to them with this featureset.
Given how the original handles cheats (which are now more accessible than cheat codes you had to look up) I wouldn't be surprised if cheating disabled achievements, and the original version remains 'untainted'.
I've mixed feelings about the concept of "difficult = bad" culture myself (Allowing many people to enjoy campaigns until the end vs required difficulty feeling good to overcome) as well but if people have always been able to use cheat codes in the original (stuff like being invincible + bouncing on pits) then how different really is that from having save states or rewinds?
I think the difference is how hidden this feature is, does it require knowledge outside the game? Then integrity is maintained, as no new player will stumble upon cheats unlike they really want to, at first they don't even know they exist.
On Nintendo Classic Online approximately most player use savestates and rewinds like it's the most natrual thing in the world as Nintendo highlights this feature prominently, it even forces the player to rewind once so it's 100% ensured they know that it exists, this leads to especially younger folk believing that's the way how these games are supposed to be played or that it's "unreasonable" to assume to play nowdays without it.
Why does it bother me? Well it doesn't bother me for the individual they just choose what is offered to them, but it's clear that it shapes the perception of the past and as such also way how future games will look like, as such, games like "Shovel Knight DX" are slippery slopes.
I would argue that the existence of save states have made older games more accessible, and thus more open to be enjoyed by "younger folk". If they breeze through the game with rewinds and enjoy it, they may be compelled to play the game over again without rewinds.
define "accessible"
Games are more than just a "challenge" to many people. Its why there's a market of narrative driven games. Some people want to experience the games story, explore their worlds, see cool moments, etc.
Yes I will acknowledge the error in my comment of implying that older games are more accessible, because they're not in terms of compatibility and availability to purchase. But I think you are fully aware of the alternative.
That said, the designer's intent is still meaningful. Letting players hide settings that dramatically alter the experience, lets everyone enjoy the game as they want, without disrupting others.