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Any ideas on future updates?
Also how likely is a map editor?
Is there any chance of having more character choices for your squads?
Also would be quite nice to impelement full mission replay + saving it for future shows.
We're going to announce some new content soon ;)
As for a map editor...depends on how well things go. It's a major undertaking to do something that big, but we've always had it on our minds.
More character choices is not outside the realm of possibility
Hope that helps!
Some other suggestions would be color/camo customizable gear. Sort of like the baseball cap and the boonie hat.
Bigger squads would be crazy fun.
I also wanted to mention when creating a new squad I didn't get the choice to name it kind of bummed me out.
Tradeable gear?
Balaclava should be in face gear sort of like the skeleton mask.
Btw the mission loading screens are amazing.
/thread
Echoing others, the more customization the better. If every item had the ability to change camo to any pattern we wanted, it would be awesome!
I understand that you may not be able to tell me yet so I'll be keeping an eye out haha.
and...
Q: I complete all terrorist hunt levels (on normal), but not received "Hunter" achievement. It's a bug?
And I have this situation with other achievements. When it will be fixed?
Thank you.
PS: Game is awesome! I playing without ceasing
Is it possible to see Russian special forces in future game updates or DLC? Like Internal Russian Troops Spetsnaz (VV MVD), FSB Alpha and Vympel Groups, GRU, etc. It is interesting to play NATO forces but i want something widespread in my area. Plus many people from other countries i think wants see some domestic forces too.
Sorry for my English.
Thank you.
As far as mobile to pc games go I think you did a pretty good job on this one although I have to admit I wouldn't have bought it without the sale. I think €10 is a fair price for the game rather than the normal €15 asking price. I know from reading a lot of posts from the steam community in general and watching videos that the price for people sitting on the fence about a game can be the difference between them jumping in and leaving it and from your perspective you certainly want them jumping in. Just something to consider.
I think it could do with some fleshing out. At the start it seems like you can just rush through the levels but once you get to the later maps and unlock insane difficulty it can be a lot more tactical which is great. However I'm not sure how many people will stick with it till that point so perhaps allow the player to decide if they want to go for insane off the bat instead of locking it.
Ammo conservation and reloading would add a lot to the tactical dept.
You have gas masks in the game so tear gas would be a nice addition.
More tactical enemies for later in the game or on higher difficulties. For example the heavily armoured guys are great but enemies that can throw grenades and are immune to flashbangs etc would be a nice addition.
I'm not sure if licensing was a problem but the game is missing some iconic weapons in terms of special forces teams. Like the uzi, mp5, ump to name but a few.
Also you have the Uav which can show enemies so perhaps a snake cam in-game as an ability on the intelligence class to show enemies in a room before opening the door would be nice. Then you could decide if a breaching charge was useful there or not. The Uav seems a bit OP in my opinion :D
It would be nice to allow your teams to use backup weapons so you can use a sniper rifle on the larger maps but still be able to use that soldier indoors too. Something the doesn't work very well right now due to the (rof) on the sniper rifle.
Allowing the use of the ghost skill to be combined with a knife attack for a silent takedown would be interesting too.
Also the breaching charges to be used on walls instead of just doors.
I understand the restriction of things like this right now because the maps are designed in a very specific way and are quite small but these are just ideas for the future.
I feel the grenades could do with a little work too. Sometimes it will allow you to throw them into rooms and sometimes it only highlights the area outside of the room you want to throw it into. This also seems to happen with some obstacles that you would clearly be able to throw over in a RL situation.
I'm kinda (ocd) in regards to making things look nice, so the fact I can have SAS with all black except for thier body armour drives me mad. Perhaps have skins for the vests and helmets the same way you have for the clothing. Would be awesome.
Overall now that I have unlocked the later difficulties I am enjoying the game much more and look forward to what you might bring. I hope you do flesh this out and not just go straight into another title as I feel it has potential if your engine choice will allow for it.
A lot of what I mentioned here has been mentioned in above posts but hopefully there is a new idea or two aswell.
Keep up the great work and thanks :D
I realise this would certainally allow for faster progress between turns (higher scores) and if such is the reason for it's absence I can understand.
Please forgive me if I have simply overlooked the command.
Anyways, this game is really great and has pretty much everything I've been looking for in a turn-based, squad-based game. Another one that's just on the PC would really bring out it's potential.