Breach & Clear
 This topic has been pinned, so it's probably important
ThePraetorian  [developer] Mar 24, 2014 @ 9:35am
Dev FAQ
Hey guys,

I'm Ben from Gun Media and I happen to be the Community Manager for Breach & Clear. I'm here to read, interact, be awesome and get you guys as much info as possible on what the Mighty Rabbit and Gun team are doing for the game.

So, have any general questions? Comments? Concerns? We'll answer 'em right in here for ya!

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Showing 1-15 of 268 comments
Sherman Mar 24, 2014 @ 1:06pm 
A few questions...

Any ideas on future updates?

Also how likely is a map editor?

Is there any chance of having more character choices for your squads?
silencer4 Mar 24, 2014 @ 2:43pm 
As above person said, also I would welcome new Squad Type - if you could insert Polish "Grom" special unit I would be happy.

Also would be quite nice to impelement full mission replay + saving it for future shows.
ThePraetorian  [developer] Mar 24, 2014 @ 2:44pm 
Originally posted by Jewboy Dellinger:
A few questions...

Any ideas on future updates?

Also how likely is a map editor?

Is there any chance of having more character choices for your squads?

We're going to announce some new content soon ;)

As for a map editor...depends on how well things go. It's a major undertaking to do something that big, but we've always had it on our minds.

More character choices is not outside the realm of possibility

Hope that helps!
Sherman Mar 24, 2014 @ 3:11pm 
Also I would love to see some more Rainbow Six like armor/gear. I would love to see arm, shoulder, and knee guards as well, just more items in general.

Some other suggestions would be color/camo customizable gear. Sort of like the baseball cap and the boonie hat.

Bigger squads would be crazy fun.

I also wanted to mention when creating a new squad I didn't get the choice to name it kind of bummed me out.

Tradeable gear?

Balaclava should be in face gear sort of like the skeleton mask.

Btw the mission loading screens are amazing.

Hex Welsh Mar 24, 2014 @ 4:33pm 
STEAM WORKSHOPP :D
Sherman Mar 24, 2014 @ 4:40pm 
^

/thread
Last edited by Sherman; Mar 24, 2014 @ 4:40pm
GhostMakerJacen Mar 24, 2014 @ 7:18pm 
other than more missions, units, and equipment I can't really find anything the game needs. Quick question. How do I sell/get rid of equipment? After outfitting 3 squads my inventory is full of unused equipment.
76561197970218808 Mar 24, 2014 @ 9:20pm 
I would love to see a slo-mo mode and a mission replay/save function to be able to share our playthrus.

Echoing others, the more customization the better. If every item had the ability to change camo to any pattern we wanted, it would be awesome!
Sparky Mar 24, 2014 @ 10:04pm 
Hey there, I was wondering whether you were thinking of adding sidearms into the game, and also a reloading system to make gunfights a little more tense haha.

I understand that you may not be able to tell me yet so I'll be keeping an eye out haha.
Corvus Mar 25, 2014 @ 1:15am 
When will be fix known bugs? (not showing gas system, triggers)
and...
Q: I complete all terrorist hunt levels (on normal), but not received "Hunter" achievement. It's a bug?
And I have this situation with other achievements. When it will be fixed?
Thank you.

PS: Game is awesome! I playing without ceasing :happymeat:
Khaki Mar 25, 2014 @ 2:44am 
Hello. You guys made pretty good game, even despite the fact that this port with mobile devices. I even bought android version after 20 mins experience of pc-gameplay.

Is it possible to see Russian special forces in future game updates or DLC? Like Internal Russian Troops Spetsnaz (VV MVD), FSB Alpha and Vympel Groups, GRU, etc. It is interesting to play NATO forces but i want something widespread in my area. Plus many people from other countries i think wants see some domestic forces too.

Sorry for my English.

Thank you.
Last edited by Khaki; Mar 25, 2014 @ 8:48am
Arkelis Mar 25, 2014 @ 5:26am 
Hey Ben,

As far as mobile to pc games go I think you did a pretty good job on this one although I have to admit I wouldn't have bought it without the sale. I think €10 is a fair price for the game rather than the normal €15 asking price. I know from reading a lot of posts from the steam community in general and watching videos that the price for people sitting on the fence about a game can be the difference between them jumping in and leaving it and from your perspective you certainly want them jumping in. Just something to consider.

I think it could do with some fleshing out. At the start it seems like you can just rush through the levels but once you get to the later maps and unlock insane difficulty it can be a lot more tactical which is great. However I'm not sure how many people will stick with it till that point so perhaps allow the player to decide if they want to go for insane off the bat instead of locking it.

Ammo conservation and reloading would add a lot to the tactical dept.

You have gas masks in the game so tear gas would be a nice addition.

More tactical enemies for later in the game or on higher difficulties. For example the heavily armoured guys are great but enemies that can throw grenades and are immune to flashbangs etc would be a nice addition.

I'm not sure if licensing was a problem but the game is missing some iconic weapons in terms of special forces teams. Like the uzi, mp5, ump to name but a few.

Also you have the Uav which can show enemies so perhaps a snake cam in-game as an ability on the intelligence class to show enemies in a room before opening the door would be nice. Then you could decide if a breaching charge was useful there or not. The Uav seems a bit OP in my opinion :D

It would be nice to allow your teams to use backup weapons so you can use a sniper rifle on the larger maps but still be able to use that soldier indoors too. Something the doesn't work very well right now due to the (rof) on the sniper rifle.

Allowing the use of the ghost skill to be combined with a knife attack for a silent takedown would be interesting too.

Also the breaching charges to be used on walls instead of just doors.

I understand the restriction of things like this right now because the maps are designed in a very specific way and are quite small but these are just ideas for the future.

I feel the grenades could do with a little work too. Sometimes it will allow you to throw them into rooms and sometimes it only highlights the area outside of the room you want to throw it into. This also seems to happen with some obstacles that you would clearly be able to throw over in a RL situation.

I'm kinda (ocd) in regards to making things look nice, so the fact I can have SAS with all black except for thier body armour drives me mad. Perhaps have skins for the vests and helmets the same way you have for the clothing. Would be awesome.

Overall now that I have unlocked the later difficulties I am enjoying the game much more and look forward to what you might bring. I hope you do flesh this out and not just go straight into another title as I feel it has potential if your engine choice will allow for it.

A lot of what I mentioned here has been mentioned in above posts but hopefully there is a new idea or two aswell.

Keep up the great work and thanks :D

Last edited by Arkelis; Mar 25, 2014 @ 5:29am
Professor Chaos Mar 25, 2014 @ 6:03am 
Hey man, i absolutely love the game, iv'e been looking for this type of game for years and you guys finally made it happen. Thanks guys, i appreciate it. IMO this is a very polished game, and i would love to see more games in the "Breach and Clear" series in the future. :D
Tora Mar 25, 2014 @ 8:20am 
Having a delay action command would be great. I'm sure with some tinkering it would not be difficult to find a 'sweet spot' to follow flashbangs. However such an abritary work-around only poses an annoyance to myself rather than providing an enjoyable obstacle.

I realise this would certainally allow for faster progress between turns (higher scores) and if such is the reason for it's absence I can understand.

Please forgive me if I have simply overlooked the command.
Soupkitten Mar 25, 2014 @ 10:59am 
More guns outside of assault rifles and battle rifles would be great, such as shotguns and (especially) submachine guns. It might be asking a bit much, but could there be sniper spots that are located outside of the area? It would be really cool if that could happen, but I can see how much of a hassle it'd be to do something like that. Also being able to have them wait for a period of time would be great. It's really annoying to throw a flashbang, but the other units already rushed in, getting them shot. Blowing through walls would be an amazing addition as well.

Anyways, this game is really great and has pretty much everything I've been looking for in a turn-based, squad-based game. Another one that's just on the PC would really bring out it's potential.
Last edited by Soupkitten; Mar 25, 2014 @ 10:59am
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