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Valid points if the game play was simulation oriented. The theme and graphics does not hint for more than it's price.
you have a set of rules and limited physique for simplicity. I say nice jog so far.
- Undo when building!
One click and your whole wing with all attachments is gone
- Options menu during playing
Can't change volume of SFX + Music in the game
Friend of mine has PPL and i have flewn his plane like 10-15 hours (with him closly watching and adjusting of course and i didn't do any landings either) and nothing feels real. I mean of course it's not a simulation but it feels full fantasy. Probably how i would've built it :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3468183687
https://steamcommunity.com/sharedfiles/filedetails/?id=3468183380
https://steamcommunity.com/sharedfiles/filedetails/?id=3468183279
https://steamcommunity.com/sharedfiles/filedetails/?id=3468183037
That's already in game - the arrow in the lower, left corner of your screen.
Like since 30 years CTRL+Z is for undo but yeah, i'm probably asking to much to follow standard UI/UX principles.
Cool complaining BUT ...
... how about you create a game like this?
I am not trying to be rude but to me it sounds like b-itching about a EA title build by a solo Dev.
BUT 4 real, we need FLAPS. OH WAIT WE CAN BUILD THEM!
What to expect from a person pulling 1.2k Hours in ScrapMechanic, 700 in ARK (having a massive collection of screenshots), 138 in Monster Hunter World, 100 Baldur´s Gate 3 just to leave a bad review.
I start to believe that bro does not know what he is talking about.
@omnipotank
Lots of planes store fuel in the wing or have pump and tank inside the fusulage.
Since the game does not have those functions and is still kinda unbalanced, I feel okay with fuzing stuff inside but try to keep it somewhat reasonable in career.
Unlike others that try to build a 1 trick pony.
In the end it is just a funny little plane builder.