Aviassembly

Aviassembly

Cool game but...
The physics is not existing. You can build a flying stick without any wings or fins or any kind of rudder - doesn't matter also you can land horizontally with no movement with parachute. Roll, pitch, yaw don't work like that. You cannot roll without correcting the yaw, you cannot descend without sudden increase in speed - same with ascend.

Extending/Retracting gear has a massive influence on aviation - but not in this game

The flying part has nothing to do with real aviation. I've seen browser games with more real aviation. Dear Devs - maybe just go to the next airport and take 2 training sessions in a cessna with a flight instructor.

You can glitch everything in everything. Fuel tanks, gears - everthing can be attached somewhere and then glitched inside the plane.

The timed missions are plain stupid - the world is so small still if you transport fruits for more than 2 minutes they're suddenly junk.


So fun game for a couple hours, price is Ok i would say but it has nothing to do with aviation.
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Showing 1-11 of 11 comments
Roll pitch and yaw work much more like real life if you turn off auto steer in the controls tab of the options. I do agree that the builds you can make are cursed and shouldn't work at all, but that's part of the charm in my opinion.
perefou Apr 21 @ 9:05am 
Well, it's a game you play for fun.

Valid points if the game play was simulation oriented. The theme and graphics does not hint for more than it's price.

you have a set of rules and limited physique for simplicity. I say nice jog so far.
Earlchaos Apr 21 @ 11:53am 
Nice to have features:
- Undo when building!
One click and your whole wing with all attachments is gone
- Options menu during playing
Can't change volume of SFX + Music in the game
Earlchaos Apr 21 @ 11:56am 
Originally posted by The1mystique:
Roll pitch and yaw work much more like real life if you turn off auto steer in the controls tab of the options. I do agree that the builds you can make are cursed and shouldn't work at all, but that's part of the charm in my opinion.

Friend of mine has PPL and i have flewn his plane like 10-15 hours (with him closly watching and adjusting of course and i didn't do any landings either) and nothing feels real. I mean of course it's not a simulation but it feels full fantasy. Probably how i would've built it :)
Fenrys Apr 22 @ 2:35pm 
Originally posted by Earlchaos:
Nice to have features:
- Undo when building!
One click and your whole wing with all attachments is gone

That's already in game - the arrow in the lower, left corner of your screen.
Originally posted by Fenrys:
Originally posted by Earlchaos:
Nice to have features:
- Undo when building!
One click and your whole wing with all attachments is gone

That's already in game - the arrow in the lower, left corner of your screen.

Like since 30 years CTRL+Z is for undo but yeah, i'm probably asking to much to follow standard UI/UX principles.
Originally posted by Earlchaos:
Like since 30 years CTRL+Z is for undo but yeah, i'm probably asking to much to follow standard UI/UX principles.
You do realize that CTRL+Z works right? I've used it to great effect. It doesn't work if you load a different plane though.
dude, chill, it's an anticipated access
I think being able to glitch objects into items is great, but should be limited purely for aesthetics. Meaning, cargo space is reduced if you put a fuel tank inside. Cargo space and cost is dependent on how much area is new or outside the "glitched" overlap.
Teddy Apr 24 @ 5:55am 
@Earlchaos

Cool complaining BUT ...
... how about you create a game like this?

I am not trying to be rude but to me it sounds like b-itching about a EA title build by a solo Dev.
BUT 4 real, we need FLAPS. OH WAIT WE CAN BUILD THEM!

What to expect from a person pulling 1.2k Hours in ScrapMechanic, 700 in ARK (having a massive collection of screenshots), 138 in Monster Hunter World, 100 Baldur´s Gate 3 just to leave a bad review. :steamfacepalm:

I start to believe that bro does not know what he is talking about.


@omnipotank

Originally posted by omnipotank:
I think being able to glitch objects into items is great, but should be limited purely for aesthetics. Meaning, cargo space is reduced if you put a fuel tank inside. Cargo space and cost is dependent on how much area is new or outside the "glitched" overlap.

Lots of planes store fuel in the wing or have pump and tank inside the fusulage.
Since the game does not have those functions and is still kinda unbalanced, I feel okay with fuzing stuff inside but try to keep it somewhat reasonable in career.
Unlike others that try to build a 1 trick pony.

In the end it is just a funny little plane builder.
Last edited by Teddy; Apr 24 @ 5:56am
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