Aviassembly

Aviassembly

bashstone7 Sep 22, 2024 @ 10:50am
My thoughts after completing the demo
I'd like to start by saying I thoroughly enjoyed this demo and it was much more extensive than I expected. Overall, this game has a lot of potential even in it's current state but there are some things I'd like to see added/changed. My thoughts are in no particular order.

I noticed that landing gear have no option to be retractable, I'd love to see some retractable gear to reduce drag. Another way I would like to be able to reduce drag is to be able to add cones to the front of my plane (for example when using the biplane cockpit without an engine mounted to the front).

Prop engines are permitted to be placed on the front of the plane while jet engines must be placed under the wing. It would be cool if you could place the jet intake on the front of the plane kind of like the MiG-15 or the F-80. It would also be fun if there were more powerful engines for things like fighter jets. While playing, it felt as if the only goal was to maximize cargo while speed and maneuverability took a backseat in my designs (save for the apples having a lifespan). Maybe you could eventually add a mission where you must fly a donor organ or something of that sort to the hospital and it has a short lifespan, so the player must create a very fast aircraft to complete it.

I think the building mechanics could use some optimization to allow for more unique aircraft styles. For example, I couldn't get a pusher prop to work properly and it's hard to model aircraft with multiple fuselages like the P-38 or the F-82.

I made many attempts to break the sound barrier using more jet engines than necessary, I found that it was possible if you went into an extreme dive with 6 big jet engines (assuming the game speed reading is in miles per hour). I think parts that are specifically designed for supersonic travel would be cool but I would understand if the developer(s) chose not to add anything of the sort.

I know others have mentioned it, but it did bug me a little that I couldn't see what was next on the research tree. Another thing I'd like to see on the interface in game is your designs stall speed and best climb speed but I understand that would be tough to add.

This is to be expected in a demo, but there were many dialogues that were incorrect. For example, I delivered some wood to the turbine airport and they thanked me for the medicine.

Not sure if this is something everyone would like, but I think cooperative multiplayer missions would be really cool. I think PvP would be cool also but I know that would be tough to add and not really the point of the game.

I was also mildly annoyed by the lack of trim (if you're not familiar with trim on a plane, look it up) as it definitely could have helped fix some of my C.G. issues and overall improved the flying experience.

Overall a wonderful demo, very excited for the full game and I hope my feedback helps some!
< >
Showing 1-1 of 1 comments
Jelle Booij Sep 23, 2024 @ 11:10pm 
Thank you for the feedback! You made some really good points and I added them to my todo list. It is possible to retract the final landing gear by pressing "G", but this is not really explained in the game. Some of the things you mentioned will be addressed in an update that will be released today!
< >
Showing 1-1 of 1 comments
Per page: 1530 50

Date Posted: Sep 22, 2024 @ 10:50am
Posts: 1